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Thread: 08/13/2022 Finalizer Saturday Update

  1. #1
    SWGEmu Admin Lolindir's Avatar
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    08/13/2022 Finalizer Saturday Update

    Finalizer Saturday Update

    08/13/2022
    The SWGEmu Development Division

    • [Added] Newsnet terminal update notes
    • [Added] Newsnet updates
    • [Modified] Covert/overt system - tef timer 5 minutes, overt to covert/resignation timer 15 minutes, crackdown to set players overt
    • [Added] Check for faction pets to require players to be overt in order to use them
    • [Fixed] Attackable check against neutral player targets
    • [Fixed] Auto attack delay not always delaying combat abilities
    • [Reduced] FRS experience loss to non jedi and BH's by half for the first 5 ranks
    • [Reduced] PvP victim list reset time from 3 days to 12 hours
    • [Reduced] Max victims in victim list from 20 to 10
    • [Added] Covert Scanners to ignore dead and incapacitated players
    • [Fixed] Attackable and aggressive checks for covert/overt
    • [Fixed] Covert detectors to properly TEF players
    • [Added] Covert/overt GCW Tef to be 15minutes
    • [Fixed] AI spamming alert emote for covert players
    • [Fixed] Command queue issue allowing AI to attack without delays
    • [Modified] AI behavior tree to only enqueue more attacks when there is less than 2 already queued - Does not apply to postures
    • [Modified] Dizzy flop to set stand posture only if the a succesful roll occurs
    • [Fixed] Command queue allowing abilities to ignore the cooldown of previous abilities
    • [Fixed] Immediate commands to execute when another ability is on its cooldown
    • [Fixed] Failed stand attempt animation when attempting to stand and dizzy (flop)
    • [Added] Config flag to enable immediate deduction of FRS maintenance XP
    • [Fixed] Immediate commands not executing when another command is on cooldown
    • [Disabled] Skip to CoA3 testing flag
    • [Disabled] AiMap debug loading of templates
    • [Enabled] covert/overt for recruiters
    • [Fixed] TEFs applying with non-faction targets in covert/overt system
    • [Fixed] isAttackable checks on vehicles
    • [Fixed] Safety measures players receiving multiple kill observers
    • [Fixed] CoA3 stability issue when looting caravan leader
    • [Fixed] Bad string in Safety Measures quest
    • [Fixed] Waypoint being removed if it exists already when asking for brigand camp locations
    • [Fixed] No combat area flag not being removed on player logout
    • [Added] Added configurable option to switch to GCW Covert/Overt system
    • [Fixed] Escort missions to properly fail in ThemePark logic if escort NPC is killed - Mantis #7177
    • [Fixed] AI should not enter resting state if they have a valid follow object - fix for escort NPCs - Mantis #8600
    • [Fixed] Village Whip escorts to be stationary when spawned until escort begins
    • [Fixed] Medium naboo house sign direction
    • [Added] Safety Measures Quest
    • [Fixed] Journal quests returning active when completed
    • [Fixed] Drag and Heal Enhance commands giving a execution delay when the command failed
    • [Fixed] Bad string in CoA3 Imp Coordinator convo
    • [Fixed] Return to Coordinator WP removed when player is sent to tactical officer
    • [Fixed] Lookout will now attack the player when they fail the conversation
    • [Fixed] Flora being able to be removed from loot container once guards are killed
    • [Fixed] Double system message for lookout mission when mission times out
    • [Added] Secrets of the Syren quest line for rebels.
    • [Fixed] stability issue x 3
    • [Fixed] Issue where non combat queue commands would not be executed if a player had a combat delay and an immediate command enqueued
    • [Added] DarnDroid quest first part - Mantis #7192
    • [Added] DarnDroid quest second part - Mantis #7192
    • [Added] Cries of Alderaan Act 3
    • [Added] Dead Eye Prototype for current CoA3 winning faction
    • [Fixed] Players unable to leave the Feign Death State - Mantis #8647
    • [Added] Additional squad formations
    • [Added] Ability to manage and despawn squads from lua
    • [Cleanup] DotPack Command functionality
    • [Fixed] Stability issue in checkForTef
    • [Fixed] Stability issue with applyPoison and applyDisease - Mantis #8636
    • [Added] ability for players in same group regardless of factions to heal one another while in pvp area or while under duress of pvp area TEF
    • [Added] Players inside no combat area cannot attack targets outside of the area
    • [Added] Active areas removed from players when unloaded from zone
    • [Added] PvP status bitmask broadcasted when player enters and exits noCombatArea
    • [Added] Active areas removed from players when unloaded from zone
    • [Added] PvP status bitmask broadcasted when player enters and exits noCombatArea
    • [Fixed] pvpArea TEF removal on death
    • [Modified] inNoCombatArea to be set false when TanO init transient members
    • [Modified] Auto attack delay handing for CommandQueue
    • [Refactor] CommandQueue with proper state handling and CommandQueue class to handle enquing, running and removing commands on creature objects
    • [Fixed] Auto attack not properly delaying next attack
    • [Added] Observer for combat queue commands being added to queue
    • [Fixed] Crafted gambling tables can be sold - mantis #8105
    Lolindir
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  2. #2
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    Lots of hard work! Thanks!

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    There appear to be 2 different tef timers, one says 5 minutes in the notes above, and the other days 15 minutes. Is there a difference in those items I'm not seeing?

    Thanks for the update. That is a hell of a list!
    When I'm stressed out I grind; TMJ, TMI, or SWG?
    IGN: Dolios, Max

  4. #4
    SWGEmu Admin Lolindir's Avatar
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    5 mint to lose TEF, 15 min to become covert.
    Lolindir
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    SWGEmu is a non-profit, open source community project.
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  5. #5
    Dedicated Monoxxide's Avatar
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    One of the most hype patches in a while. I love it.

  6. #6
    Senior Member SLiFeR's Avatar
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    Quote Originally Posted by Monoxxide View Post
    One of the most hype patches in a while. I love it.
    Indeed, looking forward to more. Great job staff!
    <JuDGE> Guild Leader | First SWGEmu Jedi Knight & Rank 11 Jedi Council Leader

  7. #7
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    Quote Originally Posted by Lolindir View Post
    [*][Fixed] Return to Coordinator WP removed when player is sent to tactical officer
    Should the tactical officers be showing up? because I cannot see them. Also I'm not sure this is fixed as I still have the wp showing after being sent to the tactical officer (which isn't there)
    Natir - Padawan Nalten - Armoursmith Arlan - Something
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    Thank you

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    Noticed since the patch, occasionally when I'm crafting and I go to assemble it says it's not ready like all the slots aren't filled but they are.
    This is during my grinding macro and I noticed if I just let the full screen alert stay up, my next tool pass of macro commands will force it forward.

    Anybody else noticed this? Should I create a bug report?

  10. #10
    SWGEmu Admin Lolindir's Avatar
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    If anyone experience any bugs with this merge, please file a report on mantis, so that we can look into it. It would be very helpful.
    Where to and how is in my signature.
    Lolindir
    SWGEmu Admin

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  11. #11
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    Before I post on Mantis, is there a new process for going on leave? I am only getting the option to retire or go special forces

  12. #12
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    Quote Originally Posted by TMcArthur View Post
    Before I post on Mantis, is there a new process for going on leave? I am only getting the option to retire or go special forces
    There is no more "on leave", just combatant or special forces. Though when a combatant now (it should read covert but I believe this is a client side issue) the npc from the opposite faction won't automatically agro unless you have a tef or attack them.

    So, it's like "on leave" and "combatant" are combined
    When I'm stressed out I grind; TMJ, TMI, or SWG?
    IGN: Dolios, Max

  13. #13
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    Thanks 👍

  14. #14
    Junior Member rek2's Avatar
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    Awesome! more pvp the better! tired of seen people killing rebels/imperials NPC with no repercution at all.
    - Anarquista – Jedi Knight
    - ONYX - JRO – Rebel forces

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