Finalizer Tuseday Update
01/18/2022
The SWGEmu Development Division
Updates now live on Finalizer
- [Added] Harvesting to pet behavior tree logic for droid harvesters
- [Fixed] harvest pet command to properly add harvest target to harvesting list [changed] Harvest pet command to be handled by pet manager with other
- [Added] Proper root behavior tree for pets to allow for harvesting tree
- [Fixed] Force user mobiles to use proper weapons and skills
- [Fixed] Corrected a typo in Mos Entha patrol points
- [Added] Players on ignore list will now be ignored in GuildChat
- [Added] make leader and dismiss group member (kick) to accept name arguments when galaxyWideGrouping is enabled
- [Added] API gateway to Engine3 settings
- [Changed] AI setting old patrol point as next position when path is null
- [Fixed] Misc stability and performance fixes
- [Added] Cooldown to cantina crackdown per cantina
- [Fixed] Issue where blank faction string caused cantina crackdown harassments chat to show string messages
- [Fixed] Cantina crackdown pathing to be much cleaner
- [Fixed] Instances where multiple cantina crackdowns could be called in the same cantina
- [Fixed] Bad weapon template
- [Updated] Engine3 submodule x 3
- [Updated] Logging to disconnectAllPlayers function
- [Added] Support ram dump to json in save and shutdown
- [Added] Additional dead checks for AI heal target function
- [Updated] Add client stat calls
- [Modified] isDead check in heal target AI function
- [Fixed] Client stability issues changing scenes. Mantis #7816
- [Fixed] Pending tasks not respecting custom queues
- Revert "[Fixed] DOTs will now do damage on their final tick (Mantis #7700)"
- [Fixed] AI direction being calculated and updated properly
- [Fixed] Direction angle calculation for drag when angle faces the NW quadrant