I have a month off of school in about ten days....maybe join a group of enterprising rangers....well.....scouts...lol for some good hunts.
This all sounds wonderful![]()
I have a month off of school in about ten days....maybe join a group of enterprising rangers....well.....scouts...lol for some good hunts.
This all sounds wonderful![]()
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Retired Community Relations
SWGEmu is a non-profit, open source community project.
Is what I am doing in the game wrong? How do I know? If in doubt, contact Staff.
SWGEmu Guides and Helpful Links / complaint@swgemu.com for violations or complaints / LIVE Support
Been away from Emu for too long and this news has made my day. Cant wait to get back
Will there be jedi tapes?
+speed // +accuracy // +force regen
Consider lowering max dot uses to 1000 on weapon dots.
This is a good time to revert the mistake of applying AP to PSGs also. It will also make them last longer
Last edited by dedaskalion; 12-12-2021 at 10:58 PM.
limiting log ins is a good first step.
One thing I wanted to do on a small server a friend and I was hosting was making caves and bunker's pvp'ed enabled
Last edited by Farelli; 12-13-2021 at 01:36 PM.
YaY! Thank you thank you thank you!!!
I think a decent fix for FRS gain rates would be to make a % of Bounty Hunter reward credits be converted into both Jedi XP and FRS xp. In 14.1 it's basically all risk no reward for Jedi taking on bounty hunters, especially non MBH. A jedi/dark knight will have a bounty of ~250k-~1.2mil depending on rank and amount of BH's he's defeated while on terms. You could convert 10% of that (25k) into Jedi XP and then 5-10% of that Jedi XP (1.25k-2.5k) into FRS. That amount could be split between the 1-5 BH's who take your mission so you would have to kill off the entire group to get the full amount of XP.
Sadly due to 10 toons per account, and ADK's half of the game is even remotely close to being playable the way it was meant too be. So better off staying on basilisk? Not even close. Basilisk no longer represents what a play server would be like in the future, this server will.
I think your changes are a perfect start for a fresh server. This is very cool.
But I am curious about the statistics on existing multi-account households. If one of the main objectives is discovering and documenting a new gaming dynamic with limited characters and single online characters, will multi-accounts be scrutinized? Are there people with 3 or more accounts right now? Just curious what those stats are, if they can be shared publicly.
Also, I think there should be a limit on how much maintenance can be added to structures/vendors/etc., which would compliment the removal of the bank account withdrawal feature. This forces a transaction by someone to maintain that structure, potentially the structure owner, but not necessarily. And it means that if they don't maintain their structures, they go poof and other players can take the spot of an inactive player. Many would might not agree with me here, but it could be a possible solution to keep the landscape and player cities somewhat cleaner and consolidated.
The next 1-2 weeks are going to feel like forever. So stoked to start playing again on a fresh server.
Ok i'm ready for finalizer to be wiped now.
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