Fastburn
Quality Assurance
Fastburn@SWGEmu.com | Code Commits
SWGEmu is a non-profit, open source community project.
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I has been confirmed many times that SOE will not do this and in addition they DO NOT HAVE the original pre-CU code base anywhere. It was lost in the shutdown and will never be recovered.
You can't just glue together two games, the underlying systems are not the same, it's like trying to run a car on diesel that isn't designed for it...
But we are working on a new feature for 1.0, you'll be able to travel to a new planet called Azzeroth.
(sorry couldn't resist)
For the effort of having a new game made we could have finished JTL 100x over.
It's not that its impossible, its that we don't have enough devs interested in driving it forward.
Last edited by Lolindir; 09-13-2019 at 11:01 PM. Reason: Triple post
LordKator
Developer
lordkator@swgemu.com | www.swgemu.com
SWGEmu is a non-profit, open source community project.
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This is funny because SOE/DBG learned nothing, they are doing the same thing with the planetside IP, the game was originally a mmofps sandbox, but they decided for whatever reason to move half the dev to a BR project based on the license...
There is no other game like Planetside 1/2, but they want to make a fortnite/pubg-planetside... It's not yet out but already dead. sad.
could you add atmosphere flight ?
No no I dint meant to make another game tied to SWG but I used to play Freeworlds a lot and Ill check if i can pull some ropes to see if devs from that project could help SWGEmu , these guys are into SW ships and there features such as hit boxes, weapons ,maneuverability ,speeds ,damage they taken the SW encyclopedia of ships and almost reproduced them all, if im right and they still have the Star wars flame burning after 10 years of Freeworlds coding an opportunity to volunteer work on JTL may be fun for them , that is if Freelancer coding is similar to JTL coding
Last edited by Walking carpet; 09-14-2019 at 02:30 AM.
I am not sad about JTL, I could play with or without it. Really the only thing I liked about it was the ability to go to Musta/Kash and that was it. If we cannot have JTL perhaps the Devs could come up with a way to get us to those places via shuttle like all the other planets we have to travel to? So for myself, I say move on from JTL, implement the things you are able and don't sweat it, get there when you get there.
Both Kashyyyk and Mustafar were launched post CU. We have no idea on how the pre-cu hammer would land on these world.
Enmor Solusar \ Hatchi Rejan on Finalizer Former toons on bas: Enmor/ Hatchi Atlante/ Wenmor/ Endore/ Shaamus/ Metroid.
The issue of money and IP rights keep getting brought up and I've wondered for a while if it would be possible to use the code to make a non IP attached game using all the same mechanics? Is the SWGEMU code considered an IP independent of SWG? This is something I've also wondered about the necessity of the game discs, would it be possible to make new game assets so the game could be distributed completely? I like the Star Wars universe, but I would be totally okay with a MMO that has the same mechanics if it would be possible to monetize and have a dedicated dev team. Is this possible, or is there some legal issue preventing this?
If what you're saying is why don't we build a new game just sort of like SWG without any of the star wars characters, creative assets, stories or themes!?
That game is being build by another "for profit" team: https://therepopulation.com/ and its a massive effort still in progress.
LordKator
Developer
lordkator@swgemu.com | www.swgemu.com
SWGEmu is a non-profit, open source community project.
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I know you can't use the copyrighted material, but I wasn't sure what was or wasn't copyright IE the SWGEMU reverse engineered code. I'm not savvy on the intricacies of how all the different software components go together, or copyright law, so I wasn't sure what would be considered independent of the SWG IP/code.
Hehe, yes unfortunately. I love Star Wars but seeing how hamstrung this project is by copyright laws I wasn't sure if there was another way.
Is The Repopulation built off of any of the SWGEMU code or is it just a spiritual successor using a different engine, ect?
Not using anything from SWGEmu, they're building a "for profit" game from scratch and it's been a very long haul for a commercial project, my first contact with them was April of 2013.
FYI I am recruiting for JTL SIG, no promises, but I will take time to see if we can find the right people for the job: Call for Developers: JTL SIG
Last edited by lordkator; 09-15-2019 at 04:14 PM.
LordKator
Developer
lordkator@swgemu.com | www.swgemu.com
SWGEmu is a non-profit, open source community project.
SWGEmu FAQ | Install SWGEmu | Report Bugs
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