Publish 10: The Rise of Galaxies
4/27/2019
The SWGEmu Development Division
Publish 10: The Rise of Galaxies
SystemSpawns/World
- Improved server stability
- Various Server Optimizations
- Fixed Memory Leaks
Creatures/NPCs/AI
- Fixed duplicate mountain squill spawn outside squill cave
- Added no build zones for FS Village Phase 3 Base Locations
- Adjusted spawn timers on various NPC's
- Fixed some factional NPC's failing to aggro Players
- Axkva Min's Guard now properly spawns and assists her when she is attacked
- Adjusted no build zones around Jedi Enclaves
- Fixed various Tatooine Region spawns
- Fixed Grovo rancor spawn at Nightsister Stronghold
- Adjusted experience payout for a few Imperial NPC's
- Corrected Teras Kasi Artist Trainer Location on Talus
- Added missing Chef Trainer in Bestine, Tatooine
- The Trained Veermok in the Sulfur Pirates Cave on Lok will no longer aggro its trainers
- Issue preventing the Hero of Tatooine Wild Bladeback Boar from respawning after being killed has been corrected
- Potential case fixed where the Hero of Tatooine Pirate Leader and Pirates would not respawn
Events/Dungeons/Theme Parks/Quests
- Added hue color variations to various creatures
- Fixed various creatures/NPC's getting stuck on cell boundaries when pathing
- Fixed issue allowing creatures to be dizzied and kept knocked down
- Fixed various factional NPC chances to hit
- Fixed Lowland Brackaset milk type and diet
- Added various appearance templates to Dark Adepts and Dark Jedi NPC's
- Added missing system message when a player attempts to loot an empty corpse
- Prevented the loot window from opening when a corpse has no items to loot
Combat
- Added Bestine Elections
- Re-Wrote The Warren Screenplay - Fixed many issues players were having when trying to earn the Badges achieved here.
- Re-Wrote Geonosian Cave Screenplay and fixed various bugs within
- Corellian Corvette Terminals are no longer usable if the player is in a different cell
- Badge is granted to all those in the group when completing the Corellian Corvette
- Reward is now given to all group members from mission NPC after completing Corellian Corvette
- Destructible buildings for missions spawn sooner when a player moves into range
- Fixed destructible building terminals not appearing when spawned
- Corrected issue preventing Hero of Tattooine Hermit from giving the missing Mark rewards
- Mark of Courage will no longer be given with serial number showing in examine window
- Fixed bug with Death Watch Bunker Voice Control Bomb Droid
- Fixed an issue with a conversation string for some of Jabba's Theme Park NPC's
Crafting
- Added check to disallow players to attack other players inside a building they are not permitted to enter, this includes AoE attacks.
- Added check to disallow players applying poison, disease, heals and enhancements to players inside a building they are not permitted to enter, this includes AoE applications
- Fixed issue with PvP ratings calculating incorrectly
- Fixed issue causing PvP rating throttle message to be sent at the incorrect time
- Changed PvP rating kill list to be stored on the killer instead of the victim
- Fixed the "Defense vs" Defenses calculation to always allow a chance for a State or Posture to Apply
- Fixed Armor Piercing to be calculated against Personal Shield Generators and adjusted the decay rate
FS Village
- Ingredients can now be removed from an ingredient slot during ingredient input stage of crafting
- Fixed erroneous ingredient in Light Blaster (red) Draft Schematic
- Fixed factories consuming all identical single components in a hopper at once
GCW
- Aurillian Plant will now correctly go above very fast growth rate
- Corrected issue with Aurillian Plant showing dead when it was still alive
- Profession XP Modifiers will no longer apply to FS Experience Conversions
- Issue fixed with Captain Sarguillo Patrol Points not despawning when arriving at next point
- Captain Sarguillo Phase 3 Mission Base Timers will now reset appropriately
- Phase 3 Bases now eject players that are still within shield range when they are reset
- Phase 3 Base gates will no longer randomly persist in the world after they have been destroyed
- Added Option to Dageerin Conversation to replace existing Radiation Sensor
- Players are no longer able to accept multiple Phase 4 Captain Sarguillo Missions
- Fixed FS Experience transfer window failing to close when Player goes out of range
- FS Intro Quest not updating when looting the datapad from the Sith Shadow
- Sith Shadow not having waypoint datapad as loot all the time
- Added Functionality to re-grant Force Sensitive Box upon login if it was surrendered
Housing/Cities/Structures
- Fixed Player Base Layouts to better reflect live
- Terminals now spawn at random locations during the vulnerability period of a player base and de-spawn when the period has ended.
- Adjusted placement of player base HQ Terminals and other terminals within bases
- Corrected issue in Player Bases with Security Terminal becoming bugged if the slice failed
- NPC's are now removed from the world when a Player destroys a PvE Player Base
- Added system message when a player breaks the perimeter of a PvP Faction Base Minefield
- Imperial SF Tactical Centers now list correct on the Planetary Map
Items/Loot
- Waypoint to a structure is now removed when a structure is Destroyed (Not retroactive for existing structures)
- Fixed Structure Ejection issues. Players should no longer get stuck in the doorway or be placed under a building if ejected from any structures.
- Corrected issue causing deleted players to not be removed from Housing Administrative lists
- Increased range for structure /payMaintenance command
- Fixed an issue when inputting power into factories and harvesters
- Added mail message when a building is destroyed due to decay
- Residency change cool-down no longer affects placing a city hall
- Player owned Hospitals will now correctly auto-heal Health and Action wounds
Pets
- Fixed players not being able to loot No Trade items from corpses inside structures
- Fixed Armor Condition Decay Rate to better reflect live
- Fixed issue with the Condition on the Rebel Marine Armor Chestplate loot from the Corellian Corvette
- Fixed the Heat vulnerability on Rebel Marine and Stormtrooper Armor types
- Rancor Bile will now have the accurate attributes on them when looted
Misc
- Incapacitated and Corpsed Mounts are no longer able to be mounted
- Fixed being able to make a Faction pet attack while a player is swimming
- Fixed duplicate system message from being sent when faction pets were auto-stored
Professions
- Added Bazaar & Vendor Text Search and Min/Max Price Filtering Functionality - Players must run the SWGEmu Launcher in order to update to the correct Client UI File!
- Fixed issue with Player Trade window if one part unchecks the accept box
- Corrected permissions for players in the New Player Tutorial
- Random Player Name generator will no longer generate names already used
- Deleted character names now usable 15 minutes after deletion
- Fixed error when a player would try to select a non one time Veteran Reward
- Burst Run's HAM cost is now modified by the players secondary stats
Artisan:Bounty Hunter:
- Removed Action Cost from Melee Weapon Power-Up Primary Stats
Chef:
- Added Player Jedi Bounty payout increase for Force Ranked Jedi
- Fixed Fast Blast to correctly divide max damage evenly over Health, Action and Mind Pools
- Adjusted Fast Blast attack multiplier to better reflect live
Commando:
- Fixed minimum nutrition value on several Chef draft schematics
- Ormachek Dish now correctly gives its experience bonus
Droid Engineer:
- Fixed Grenades not bypassing Jedi Saberblock
- Fixed Heavy and Consumable weapons ignoring Jedi Saberblock
Entertainer:
- Fixed ambient droid pet sounds for most droid pets - Not retroactive for already crafted droids
Jedi:
- Fixed the /stopListen command to function without target or parameter
- Corrected Droid Effect Modules to only delay between 3-60 seconds
Medic:
- Added Force Ranking System
- Added FRS Skill bonuses
- Added /showCouncilRank Command
- Added ability to recover Jedi Items from Enclave Voting Terminal
- Added Force Defense skill mod damage reduction to incoming Force attacks
- Fixed Force Power attacks to use ability accuracy vs Force Defense when calculating chance to hit
- Fixed Players unable to restart Knight Trials after dropping Rank Member and Jedi Knight skill boxes. These Players must visit a Force Shrine to begin the Trials again if they are still eligible
- Added check to ensure a player is the correct Faction for their chosen council during Knight Trials
- Various Bugs with Old Man Encounter
- Architect Padawan Trial NPC will no longer agro a player with negative Gungan Faction
- Jedi now gain visibility when entering combat with a lightsaber
- Fixed bug in Spice Mom Padawan Trial
- Fixed notification window when dropping FS Skill boxes during Padawan Trials
- Fixed Force Speed Ability calculation to give the correct speed boost
- Corrected amount of Force gained from Force Absorb Ability
- Refactored Jedi Force Power abilities
- Corrected modifier on Force Resist Bleeding Ability
- Fixed Force Weaken to function closer to live
- Fixed Force Intimidate 2 area of effect range
- Fixed Jedi Resistance States and Jedi State Defenses to be calculated separately
- Fixed Jedi receiving duplicate cloning window when cloning at shrines and enclaves
- Fixed on hit force costs when player has both Force Armor and Force Shield active
- Force Drain will now function closer to live and have a varying range on the amount of Force that is drains
- Force Drain cooldown will now be correctly reduced by Force Speed
- Adjusted Channel Force bonus and HAM debuff to better emulate live values
- Jedi Heal cooldown timers now better reflect live
- Enhancer Transfer Force Ability will now mimic live functionality
Pistoleer:
- Diagnose Ability will now correctly work on NPC's and Creatures
Politician:
- Changed Double Tap ability to function closer to live
Ranger/Scout:
- Fixed Player Skill Trainers able to be placed in water
- Fixed Player Skill Trainers able to be placed while incapacitated or dead
- Fixed ability to summon /recruit interface while Player is incapacitated or dead
- Fixed an issue with city decorations not be able to be placed again after being picked up
Squad Leader:
- Fixed Creature Knowledge Skill requirement to display creature difficulty level in examine window
Teras Kasi Artist:
- Squad Leaders will now receive their own passive group buffs
- Fixed an issue with Defense Acuity not properly working as a secondary defense