good work at investigating bottlenecks- any word on other alleviations that you might pursue?
good work at investigating bottlenecks- any word on other alleviations that you might pursue?
Is Liberator still lagging?
Bump for feedback. I was on last night, but was soon after restart.
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I was still experiancing lag in cnet last night, slightly better than before, but still laggy. Proberly due to the fact that Cnet is the hub for everything at the moment, buffs.. bazaar... crafting.. etc, will prob be ok in the long run when houses are implemented.
IGN: Ledvan / Leesolo / Lenin
Guild:
Drop off Canejo Cantina, Dant - "Ledvendor"
still having lag, but no where near as bad ... in C'net and Esliey both had a chat lag delay. and on occasion a while for the radial menu to update ...
when i left my crafter sampling if it was near more then 1 other person they got logged off after a few hours ...
only 2 times since the upgrade did i actually 'loose connection' while i was playing... where as that would happen on a regular basis before ...
so it has made a difference for sure ...
Did seem to be a slight improvement earlier on today, but lag seems to be really bad atm, for me at least and not just in Cnet, been to several planets this evening.
Liberator probably isn't the best judge for lag.
I've been seeing a lot more crafting lag since the upgrade, not only in Cnet, but elsewhere too. I have been getting a lot of disconnects as well, but that started before the upgrade, increased in quantity after. There has been more rubber-banding today then most, however in all honesty, that has been a day to day thing anyway, and probably not related to the upgrade.
General loading lag has gone down though (i.e. Movement, travel load screens, game start-up, etc.)
All in all, looks to be a big upgrade. Thanks for the time spent making this and improving it.
Last edited by Dansker; 07-06-2011 at 11:49 PM.
cheers! thanks for everything
Lag is still hit or miss with me even on planets and in areas with very small amounts of people. Still having instances of mobs popping up within 30 to 40m of my present location as well, even when on foot. That could be to a different issue all together I suppose. I seem to remember that issue back on live several years back at least for me.
Great news, keep up the good work.
The lag on Lib is pretty insane right now, on the realm of unplayable.
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