I'm still kind of new so I don't know. But if all that is required to start being a Jedi is to get a couple badges and master a class, then it does worry me that the server will become overloaded with Jedi and not enough bountyhunters to counteract it if there's a whipe.
Ok cool that sounds better.. also I wonder if there will be player bounties on others besides Jedi..in the Publish 9:secrets of the force redux under "events , dungeons, etc", it states "added player bounty hunting" doesn't just say Jedi, but who knows.. I'd love to see more pvp
This is incorrect. You don't have to have done the DWB or Corvette...you need to have done Jabba's Park, IMP or REB park, Nym's Park and the Warren. And then a bunch of badges. You can substitute the Vette for the Warren or a themepark
http://www.covenantofthephoenix.com/...i-information/
Master four classes. They don't tell you which four. So you have to guess, and hope. Later down the road Sony introduced Holocrons, which told you one of the classes you had to master. You could use three of them to figure out 3/4 of your classes (out of a possible 32). The fourth Holocron was "silent", so the only way to become glowy was to keep mastering classes until the old man showed up. So, no, it's NOT just "master a class and you get a glow bat, pwn brrt".
I really would like to see more people with the Donation Icon on their profiles.
Everyone show your support to the Devs by foregoing Starbucks (or whatever you're into) and putting some coin towards our server!
The current state of Basilisk is completely out of sorts due to the years of farming and power creep. The Jedi class were never designed nor tweaked to survive in these conditions. The debate on the forums in this regards is pretty straight forward, the only thing a Jedi could do now is really run-in, heal, run out. You will not be able to stand toe-to-toe with any of the top tier PVP'ers from a simple equipment imbalance issue (it would be literally laughable). Suncrusher will be "prestine" similar to a wipe on Basilisk. There would be a lag phase, yes, but then you would have them existing in a world perspective against contemporaries that will have a substantively reduced power curve. Any balancing can be viewed much more clearly in this environment. In reference to your brute force testing for bugs, etc. I would agree but that's what TC Nova is for. You can simulate whatever we need there to hammer things out if we think it's really an issue. Even if this slows down suncrusher by 6 months, at least we all (Devs included) will get some insight on what that's going to look like with all classes in play. Just my thoughts.
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