Finalizer Thursday Update




10/24/2024
The SWGEmu Development Division

  • [Added] Invulnerable flag to JTL coordinators
  • [Added] Missing imperial banners behind commander landau
  • [Added] JTL recruitment mails sent to newly created characters
  • [Removed] Auto creation of starter ships for new characters
  • [Added] Imperial pilot coordinators conversation and handler
  • [Fixed] Capital ship turret attack range and accuracy
  • [Added] Rebel pilot coordinator conversation and handler
  • [Added] Basic space helper functions in lua
  • [Added] Recruiter conversations and functionality for neutral pilots
  • [Added] destroyShipComponent message
  • [Added] Check to prevent surrendering of pilot skills and popup for directing to proper pilot recruiter
  • [Added] ShipAiAgent missile weapon functionality
  • [Added] Ship redeeding
  • [Added] Checks for components being removed and items emptied from POB ships
  • [Added] Check for starter ships and sorosuub
  • [Added] Checks for players attempting to enter turrets when they are destroyed or not installed
  • [Added] Player ship deeds to blue frog with updated crafting values
  • [Added] Pilot certification check when attempt to launch, travel or enter pilot seat
  • [Added] Ship operations chairs to check if player is correct pilot skill for given ship
  • [Fixed] Admin kill command to follow similar syntax to ground version
  • [Added] Admin kill command to check if target is attackable for area option
  • [Added] Admin kill player command for space
  • [Added] isInvulnerable and isDestroying checks
  • [Fixed] Pet calling in POB ships
  • [Added] Functionality to escape pods on POB ships
  • [Fixed] Player ships appearing properly as factional enemies
  • [Fixed] JTL fast travel locations to appropriate names and positions
  • [Fixed] Space conversation window persisting after landing
  • [Added] Jukebox functionality in POB ships
  • [Added] Delayed loading of cells and contents for players inserted into POB ships
  • [Fixed] Spawner counts properly incrementing by spawn type
  • [Fixed] Out of bounds issue when despawning space spawns
  • [Fixed] Notification to zone when object is inserted to ship or child of ship
  • [Added] Max item storage limit for POB ships
  • [Fixed] Octree search for inrange objects
  • [Formatted] Fixed naming convention for octree
  • [Added] Space spawn regions to check for no spawn areas when attempting to spawn
  • [Added] Space spawner object and it spawning with a no spawn area with it
  • [Modified] Ship AI agent evasion checks and position calculation
  • [Fixed] Ships will now properly clear their destroyed target and return to their patrol
  • [Added] Behavior attack branch bitmask specific to ships with turrets
  • [Fixed] Evade chance to use proper variable from behavior studio
  • [Added] ShipAi transform roll acceleration calculation
  • [Added] ShipAi patrol pathfinder class
  • [Fixed] Players having proper position set when entering POB slots
  • [Fixed] Players ending up appearing to be on outside of POB ship after hyperspace
  • [Added] Ships should now be able to attack while evading
  • [Fixed] Ship agents will now account for bounding radius when validating target distance
  • [Fixed] Ships with wings not opening them during attack and evade runs
  • [Added] ShipAiAgent transform broadcast throttle
  • [Added] ShipAiAgent variable deltaTime scheduling
  • [Removed] JTL Quest giver in additional location
  • [Fixed] CreateCreature spawning ships near players world position
  • [Fixed] Issue preventing space spawn area from generating spawn
  • [Fixed] PVP status bitmask to properly show factionally aligned ships as enemies
  • [Fixed] Ships should properly remove all players when stored
  • [Fixed] Players stuck oddly in ships after owner has logged off
  • [Added] Test spawn areas to corellia space
  • [Enabled] Debug messages for entry and exit into space active areas
  • [Added] ShipManager uniqueID map
  • [Fixed] datatransform updates for players inside ships
  • [Fixed] World position for objects on pob ship to update on call in order to give accurate position
  • [Added] Distance and in range checks for space
  • [Fixed] Launching with a POB ship causing client crash due to cell permissions not being sent to client
  • [Fixed] Group members launching into a POB getting stuck at loading objects
  • [Fixed] Space stations being removed from cov improperly
  • [Fixed] Harvester activate and deactivate should again function for generators
  • [Fixed] Village phase 3 and 4 turrets failing to execute fire task
  • [Fixed] Theaters to despawn when all player ships go out of range
  • [Added] Loading of space spawn groups from lua
  • [Added] Space spawn area spawning to use spawn groups assigned to spawn area
  • [Added] Space region and space spawn area objects and functionality
  • [Added] Loading of regions for space from lua by space manager and insertion into the zone
  • [Added] Temporary space spawn areas in Naboo space
  • [Formatted] Space manager
  • [Fixed] Pet control device showing pet actual level as well as possible adult level
  • [Added] Missing death watch clearance terminals for clearing debris piles after players have moved passed - Mantis #9020
  • [Fixed] Stability issue with pet return
  • [Added] AiShipAgent transform initialization and rotation vectors
  • [Fixed] Chance for skill mods on items and clothing to be zero or less - Mantis #8642
  • [Added] Check to harvester activate and deactivate commands to be used on harvesters only - Mantis #8929
  • [Modified] Logic for harvester activate and deactivate commands
  • [Updated] Readme for linux manual build dependencies
  • [Added] TreeEntry worldCoordinate variable