Finalizer Tuesday Update




07/23/2024
The SWGEmu Development Division

  • [Modified] Players in range function to accept flags to ignore privileged or AFK players
  • [Updated] Logging messages for player and building cov updates
  • [Fixed] Security patrol pathing in death watch bunker
  • [Modified] Information given for logging
  • [Removed] Two improper NPC spawn locations for terminal missions - Mantis #9051
  • [Fixed] MSE base spawn to use proper mouse droid agent - Mantis #8216
  • [Added] Chance for creatures spawning from lairs to spawn with scout title
  • [Fixed] Parent check for city decorations
  • [Added] Check for city decorations to make sure they are not part of a placeable structure
  • [Fixed] Old uninitialized nutrition value overwriting new float nutrition value
  • [Fixed] Lair aggro task to trigger properly behind a time check with a valid attacker
  • [Added] AI logic to handle agents set to heal tangible objects
  • [Modified] Creature agent lair healing to have only a single live creature assigned to heal
  • [Fixed] Spawning in quadrant four due to checks to prevent spawns at 0, 0
  • [Modified] Wild creature lair mechanics for live accurate functionality - Mantis #9034
  • [Fixed] Calculation for lair condition to better reflect level and max condition - Mantis #9034
  • [Added] Delayed random spawning for mobiles spawning from tangible lairs
  • [Fixed] Updating nutrition variable if old variable is larger
  • [Fixed] Issue with consumable receiving improper nutrition values from character builder
  • [Fixed] Drinks and healing effect consumables to no longer show decimal on value
  • [Fixed] Packet counts to unsigned long to prevent integer rollover
  • [Fixed] New nutrition float value being overwritten by template value