Finalizer Friday Update




03/15/2024
The SWGEmu Development Division

  • [Fixed] Stability issue with zone object range check
  • [Fixed] Stability issue in combat manager apply damage
  • [Fixed] Merek spawn types and lairs not spawning accurate mobs - Mantis #8177
  • [Format] Camp kit menu component
  • [Modified] Camp placement and handling
  • [Added] Trx specific to camps
  • [Fixed] Posture change to be immediate at the end of incapacitation - Mantis #7591
  • [Added] Field base and high tech field base camps to register with planetary map if owner is overt - Mantis #6787 Part 1
  • [Format] Camp terminal menu component
  • [Added] Faction perk weapon, armor and installation purchase from field base and high tech field base camp terminals - Mantis #6787
  • [Fixed] Stability issue with object in a crafting tool
  • [Fixed] Taunt command not being a combat queue command due to overwrite of space taunt command - Mantis #9016
  • [Fixed] Counterattack command load error due to missing reference to command file
  • [Removed] Space AI load message
  • [Fixed] Stored manufacture schematics causing client spam of synchronized UI listen - Mantis #4383
  • [Modified] Ship control device radial menu
  • [Fixed] Warning shot failing to make creatures flee - Mantis #8546
  • [Fixed] Proper precision on attack speed for warhead fusing mechanism - Mantis #7731
  • [Fixed] Component attribute list message to use precision properly when displaying values
  • [Removed] Two more bad spawn locations for artisan crafting missions - Mantis #8916
  • [Fixed] FBC and HTFBC camp faction purchase prices reflecting the listed amounts
  • [Fixed] Stability issue with calculate aggro mod
  • [Modified] Close container command
  • [Fixed] Stability issues with fishing manager
  • [Fixed] Prototype remaining in crafting tool - Mantis #8921
  • [Fixed] Theme park cell permissions updating properly for players