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Thread: 05/03/2023 Wednesday Finalizer Update

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    SWGEmu Admin Lolindir's Avatar
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    05/03/2023 Wednesday Finalizer Update

    Finalizer Wednesday Update

    05/03/2023
    The SWGEmu Development Division
    • [Fixed] Spawing on walls and other objects when using shuttles - Mantis #4499
    • [Fixed] Typo in Dathomir nobuild regions
    • [Added] Name of item blocking placement
    • [Fixed] Junk dealer UI showing already sold item - Mantis #8534
    • [Added] Sorting dumpcov by distance, collision check in dumpz
    • [Fixed] No longer able to trigger faction change by /attack on inanimate objects - Mantis #8659
    • [Fixed] Elevators breaking waypoint monitors, and players not seeing updates - Mantis #8774 & #8480
    • [Fixed] Storing items in satchel in equipped backpack - Mantis #8587
    • [Fixed] Contraband scanners using improper factional strings
    • [Fixed] Players can no longer get fire dot while swimming - Mantis #8678
    • [Fixed] Harvesters losing resources on server reboot - Mantis #6576
    • [Refactor] Crafting ValuesMap for better handling of attributes
    • [Fixed] Inaccurate component attributes - Mantis #8160
    • [Fixed] Recharging droids that are dead - Mantis #8632
    • [Fixed] Crafting tools seeing inventory full due to the newly created item being counted towards inventory total
    • [Fixed] Combat toHit calculation - Mantis #8670
    • [Fixed] Encumbrance on ubese armor bandoliers - Mantis #8813
    • [Fixed] Hero of Tatooine pirate leader keeping players in combat - Mantis #7461
    • [Fixed] DNA manager improperly checking if sampled AI agent has ranged weapon
    • [Fixed] Visible experimental groups showing duplicates when crafting
    • [Fixed] Alphabetical ordering of experimental groups during experimentation
    • [Fixed] Max visible experimental group percentage being set properly for experimentation
    • [Fixed] Experimental attributes and groups from Geonosian cubes showing on wrong item types
    • [Fixed] Spelling for rebel themepark NPC - Mantis #8668
    • [Fixed] Proper color customization options showing for droids during crafting and when using customization kits - Mantis #8767
    • [Fixed] Players able to flip POI bases without being the proper faction status - Mantis #8697
    • [Format] ManufactureSchematicImp and CraftingSessionImp
    • [Modified] Add component to slot method for removing items from crates
    • [Added] Additional debugging in resource laboratory for component attribute values
    • [Fixed] Droid socket cluster not showing correct amount of player modules in attributes - Mantis #7642
    • [Fixed] Issue causing components to not be properly stored on the crafted object
    • [Fixed] Proper amount of playback modules showing on droids
    • [Fixed] Stability issue due to missing lock on incapacitation recovery foods
    • [Fixed] GCW player bases verify minefields
    • [Fixed] Moods randomly set on faction aligned NPCs
    • [Added] Additional debug info when building fails to spawn creature in cell from template
    • [Fixed] NPC and objects spawns final review for imperial GCW bases - Mantis #6879
    • [Fixed] toHit evadeChance and accuracy while moving modifier
    • [Increased] Range for quest spawner to look for a point when in a navmesh
    • [Fixed] WearablesVector and CombatQueueCommand hitLocations - Mantis #8836
    • [Fixed] Dead droids being able to be recharged - Mantis #8632
    • [Fixed] Stability issue with rental vehicle control device
    • [Added] Support command to easily remove and reset players HAM modifiers to their default values
    • [Fixed] Issues with buff removal and improper max HAM values - Mantis #8841
    • [Fixed] Attributes map causing loot items to use stats of previously looted items as base values
    • [Fixed] Attribute list for DNA sample and Genetic Components - Mantis #8848
    • [Fixed] NPC and objects spawns final review for rebel GCW bases - Mantis #6879
    • [Fixed] Stability issue with turret donation - Mantis #8787
    • [Modified] Base donation stability issue
    • [Fixed] Death watch and black sun templates to have thrown weapons
    • [Fixed] Composite armor coloring - Mantis #8839
    • [Fixed] toHit evasion skill calculation and state checks
    • [Fixed] Players bypassing group ejection from DWB - Mantis #8233
    • [Fixed] Typo in factory crate type for BIO components
    • [Fixed] Hair color or style changing when equipping clothing after ID session - Mantis #8104
    • [Fixed] FS village luck survey quest - Mantis #8353
    • [Format] Clang format FactoryObjectImplementation
    • [Fixed] Vicious Huff Dun improper max damage - Mantis #8852
    • [Fixed] Issue with some droid component attributes listing twice
    • [Fixed] Pharmaceutical object attribute list inacuracies
    • [Added] playerkilled lua global variable
    • [Added] Special PVP building type for buildings used in GCW zones to allow entrance while TEFed
    • [Added] Custom object type for GCW PVP reward token
    • [Added] Accelerated FRS maintence config option and config multiplier
    • [Added] Two new rebel patrol squads (commit: 8ed0179) — Adam Day / githubweb
    • [Added] setCamping area lua function for active areas
    • [Added] Player object get PVP rating lua function
    • [Added] pvpBroadcastChat lua function
    • [Added] Get and set use count for LuaTangibleObjects
    • [Added] Slash command option addFriend appearoffline
    • [Fixed] Locked active areas will now ignore non-pet AI when ejecting
    Last edited by Lolindir; 05-06-2023 at 12:24 PM. Reason: Fixed dato format
    Lolindir
    SWGEmu Admin

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