Finalizer Friday Update

10/21/2022
The SWGEmu Development Division

  • [Fixed] Cooldown timers for contraband scans
  • [Fixed] Pet guard command not requiring line of sight with pet commander
  • [Fixed] Vendor item relist issues after hitting max items - Mantis #8229
  • [Refactor] DataTransform callback
  • [Fixed] Datapad objects not showing their custom name
  • [Modified] Transform client position sync
  • [Fixed] Client position desynchronization using elevators - Mantis #8480
  • [Modified] Transform client position sync part 2
  • [Fixed] Issue with full inventory giving players frozen state
  • [Added] Additional condition checks when AI runs a behavior
  • [Fixed] DefenderHitList Memory leak
  • [Added] Final part of Syren act 2.
  • [Fixed] Use defaultInput in SuiInputBox and set it for renaming - Mantis #4197
  • [Fixed] Sunriders Destiny village reward not being generated with randomized condition - Mantis #8721
  • [Added] Tokenizer check for transferItem armor and misc commands
  • [Fixed] Issue with coa3 container - Mantis #8723
  • [Fixed] Faction aligned turrets attacking non-faction AI - Mantis #8716
  • [Fixed] No build radius around battlefield markers
  • [Added] Crafted backpacks to properly generate sockets (do not accept SEAs) - Mantis #8350
  • [Fixed] Zone container component improperly notifying client - Mantis #8358
  • [Fixed] Vehicle position desync on dismount while moving
  • [Fixed] Tokenizer check for TransferItemWeapon
  • [Changed] updateSpeedAndAccelerationMods to broadcast player deltas
  • [Fixed] Issues withg bersek commands - gave chance to fail, removed combat requirement & fixed ham cost - Mantis #7385
  • [Fixed] Refresh paint not until colorization happened - Mantis #8706
  • [Added] Missing theed trainers - armorsmith, combat medic, doctor - Mantis #8547 & #8574
  • [Modified] Transform client position sync part 3
  • [Fixed] Faction recruiters at GCW bases now showing as enemy - Mantis #6954
  • [Fixed] Players and pets being flagged as enemies improperly
  • [Fixed] CoA Imp coordinator not continueing quest - Mantis #8689
  • [Fixed] More CoA3 rebel losing convo issues - Mantis #8718
  • [Fixed] Bad string in rebel coa3 convo
  • [Fixed] Pets following old owner after transfer command or datapad trade - Mantis #8408
  • [Added] Proper client strings for droid customization kits
  • [Fixed] Corvette faction checks preventing launch with covert/overt - Mantis #8740
  • [Fixed] Static faction bases counting towards the player GCW base pla…
  • [Fixed] Remaining corvette launch issue
  • [Fixed] Rebel theme park mon mothma 5th mission escort being attackab…
  • [Fixed] Kaila Min dialog answer about ambush.
  • [Added] Enable Secrets of the Syren quest line, act 1 and 2.
  • [Modified] More changes to player bit handling
  • [Fixed] Forced clean up on lambda shuttle reinforcements
  • [Added] Functionality to learn and craft with the Shisa schematic.
  • [Added] CheckForDotTef function for specific handling of TEFing combat medics when using DoT Packs
  • [Fixed] CM TEF applying in covert/overt when DoTing faction NPCs
  • [Modified] Variable in DataTransform and DTWithParent for instances that the value limit is exceeded