Finalizer Sunday Update

09/04/2022
The SWGEmu Development Division

  • [Fixed] Issues with darn droid quest
  • [Fixed] Darn droid 2 observers persisting after mob was removed from game world
  • [Fixed] Datapad objects not showing their custom name
  • [Modified] No build zones around some krayt dragon spawns
  • [Fixed] "Focus on Resource Concentration" WP does not activate - Mantis #8420
  • [Fixed] creo04 update issues with slopeMods and waterMod
  • [Fixed] Remove SWIMMING state when storing a pet - Mantis #8369
  • [Fixed] Typo in broadcastMessagePrivate
  • [Added] Overt only active area type
  • [Fixed] Existing FRS debt pool not resetting with instant maintenance loss enabled x 2
  • [Fixed] Stability issue with GCW base defense donation
  • [Fixed] Bad respawn timer on NPC
  • [Fixed] Crackdown to set players overt when found as covert in covert/overt system
  • [Fixed] Imp Themepark escort missions being killed by npcs at emperors retreat - Mantis #8703
  • [Fixed] broadcastMessagePrivate sending to self when sendSelf is false - Mantis #8357
  • [Added] Missing JTL greeters in mos eisley - Mantis #8664
  • [Added] Missing CoA3 quest NPCs - Mantis #8676
  • [Fixed] Corellian corvette to require players to be overt in order to board in covertOvert system - Mantis #8681
  • [Fixed] Players cloning on corvette to stay overt in covertOvert system
  • [Added] Global lua check for covertOvert system
  • [Fixed] Recruiters to use global config check for covert overt
  • [Fixed] Faction turrets attacking covert pets when their owners are not TEFed - Mantis #8691
  • [Refactored] PlayerBitmask Handling
  • [Fixed] Make my character search selection box to properly reflect if a player is anonymous
  • [Fixed] Who command showing improper results for nearby players - Mantis #8026/7053
  • [Fixed] Rebel recruiters giving imperial conversation option for gcw score in covert/overt
  • [Fixed] Test coverage issue for QuestTask uninit vars & bad logical check in CreatureObjectImp
  • [Fixed] Stability issue
  • [Fixed] Option to go covert from recruiters not always showing
  • [Fixed] Check for going covert when cloning to check against Rank member skill boxes
  • [Fixed] check for isHealableBy to account for different faction GCW TEFed players
  • [Fixed] GCW TEF applying when player healed a neutral player
  • [Fixed] GCW TEF not being given when transferring force
  • [Fixed] GCW TEF being given during duel
  • [Modified] Helper droid to no longer spawn for privileged PlayerObjects
  • [Fixed] Attackable escort NPCs not setting their destination when player is nearby
  • [Implemented] CREO04 sent updates for walking speed and swimming speeds - Mantis #8533
  • [Added] AI to speed up and slow down when start or finishing movement
  • [Fixed] Calculation in Z coordinate for findNextPosition
  • [Added] Guild Enhancements config flag
  • [Added] Guild member connect and disconnect messages
  • [Added] Additional functionality for guild functions from lua
  • [Fixed] Attackable check on DoT pack command
  • [Fixed] Calculation to always have 10% chance for states to apply
  • [Fixed] Static values for looted weapon accuracy modifiers - Mantis#8161
  • [Modified] Player base removal task
  • [Adjusted] Covert/overt resign timer in recruiter screenplay
  • [Modified] Covert/overt system - TEF timer 5 minutes, overt to covert/resignation timer 15 minutess, crackdown to set players overt
  • [Added] Check for faction pets to require players to be overt in order to use them
  • [Fixed] Attackable check against neutral player targets
  • [Revert] Screenplay/trials kill credit should now give credit to
  • [Fixed] Auto attack delay not always delaying combat abilities
  • [Added] Task to destruct GCW bases if player has more then allowed in the gcw_manager maxBasesPerPlayer
  • [Added] Config variable to allow disabling of beneficial combat actions against linkdead characters on the same account
  • [Added] Covert Scanners to ignore dead and incapacitated players
  • [Fixed] Attackable and aggressive checks for covert/overt
  • [Fixed] Covert detectors to porperly TEF players
  • [Added] Covert/overt GCW Tef to be 15minutes
  • [Fixed] AI spamming alert emote for covert players
  • [Changed] Screenplay/trials kill credit should now give credit to everyone on the threat map if they are on the proper quest
  • [Added] Config flag for player kill list to use account id instead of player id
  • [Added] Check to allow priviledged characters to enter locked cells
  • [Fixed] Command queue issue allowing AI to attack without delays
  • [Modified] AI behavior tree to only enqueue more attacks when there is less than 2 already queued - Does not apply to postures
  • [Modified] Dizzy flop to set stand posture only if the a succesful roll occurs
  • [Fixed] Command queue allowing abilities to ignore the cooldown of previous abilities
  • [Fixed] Immediate commands to execute when another ability is on its cooldown
  • [Fixed] Failed stand attempt animation when attempting to stand and dizzy(flop)
  • [Added] Config flag to enable immediate deduction of FRS maintenance xp
  • [Fixed] Immediate commands not executing when another command is on cooldown
  • [Refactored] Quest tasks now load columns dynamically.
  • [Fixed] Grouping a pet should no longer break pet stay command - Mantis #8620
  • [Fixed] Stability issue x 2 - Mantis #8645
  • [Added] GCW manager config options for GCW bases
  • [Fixed] Tefs applying with non-faction targets in covert/overt system
  • [Added] Error handling when parsing Quest Task datatables.
  • [Fixed] Secrets of the Syren error messages when quests could not be loaded.
  • [Disabled] Skip to CoA3 testing flag
  • [Disabled] AiMap debug loading of templates
  • [Added] Start of Syren act 2.
  • [Added] Lua AI agent faction pet check
  • [Added] Global lua faction statuses
  • [Added] Lua player object TEF checks
  • [Added] Secrets of the Syren act1 for neutral players.
  • [Modified] Imperial spatial fine to have a delay so only one fine is given per occurence
  • [Increased] Wild scan probot crackdown scan chance
  • [Fixed] isPrivileged check for crackdownScanPrivilegedPlayers
  • [Fixed] Crackdown stormtrooper spatial messages to occur more randomly
  • [Fixed] Static mobs failing to findNextPosition when leashing
  • [Added] AI test screenplay
  • [Fixed] Tatooine guild hall style 1 merchant sign locations - Mantis #8203
  • [Fixed] Player bounty cooldown config not applying when bounty mission fails - Mantis #8592
  • [Added] Imperial NPC reaction to player chat - Mantis #6120
  • [Added] Missing stormtrooper crackdown spatial strings and greetings - Mantis #6120
  • [Fixed] Chance for Rebel crackdown NPCs to use imperial strings - Mantis #8429
  • [Fixed] Crackdown scanners following scan targets to early
  • [Reduced] Cooldown on crackdown scans to 36 hours
  • [Added] Imperial version of Secrets of the Syren quest act 1.
  • [Added] Syren mission items.