Finalizer Sunday Update

05/01/2022
The SWGEmu Development Division
  • [Added] Ability to specify lightsaber color from CreatureTemplate
  • [Added] galaxy_access table
  • [Added] Event areas able to stored on AI spawned in active areas
  • [Added] Attackable check for AI if attacking object is in their assigned event area
  • [Modified] Check for objects in noCombat active area
  • [Added] Ability to set heal target for AI from lua
  • [Updated] Engine3 submodule
  • [Modified] luaEvent logger
  • [Added] getBaseHAM function for creatures in lua
  • [Changed] Event Cloners to allow Entertainer Buffs
  • [Added] Event specific lua logging
  • [Added] Locked flag for active areas
  • [Added] Ability to store pets from lua
  • [Added] Additional active area flags
  • [Added] Lua storing of string vector in memory
  • [Added] LuaEngine log level able to be set via config