Finalizer Sunday Update

04/10/2022
The SWGEmu Development Division
  • [Added] PVP death broadcast channel configurable flag
  • [Added] Additional logging for player deaths
  • [Fixed] Typo in Jedi robe templates
  • [Added] getWorldFloor lua function to spawn objects on terrain via screenplay
  • [Added] Logging in lua
  • [Added] Additional logging info for lua
  • [Added] sentMailToOnlinePlayers lua function
  • [Fixed] isAggressive check preventing AI from healing AI of the same faction
  • [Modified] Distances required for AI to heal
  • [Added] Delay after AI heals before they can attack again
  • [Added] Missing stun batons to force_sword weapon group
  • [Fixed] Bad spawn location and bad patrol point in city screenplays
  • [Fixed] Being mounted will now prevent Feign Death. Mantis #8573
  • [Fixed] Issue with attackable check on AI in cells with permissions
  • [Added] healerType in creatureTemplate
  • [Fixed] Resting zombie AI. Mantis #8591
  • [Added] Ability to broadcastGalaxy from screenplays
  • [Fixed] Private structure jedi bounty check
  • [Added] Spawn GCW formation using createNpc tools and ability to set them stationary and unattackable
  • [Added] Security spawns to hacked GCW faction Bases. Mantis #6634
  • [Added] Ability to spawn faction AI in Squads & converted containment team observer to handle returning to formation after combat