Finalizer Saturday Update

03/19/2022
The SWGEmu Development Division
  • [Fixed] AI following their prior targets after respawn
  • [Fixed] AI pathing to previous position after respawn
  • [Fixed] AI finishing path movement when combat is broken inside leash range
  • [Added] Player names no longer reserved by default.
  • [Updated] Engine3 submodule
  • [Fixed] Issue with city patrols attempting to path home
  • [Fixed] Some issues with AI not dropping target after combat breaks
  • [Fixed] Contraband scanners from continuously following a target after a scan
  • [Added] Deadmite quest. Mantis #5966
  • [Fixed] Issues with AI leashing and pathing home properly
  • [Fixed] AI being able to acquire a target when pathing home