Finalizer Wednesday Update

02/09/2022
The SWGEmu Development Division


Updates now live on Finalizer
  • [Updated] Engine3 submodule
  • [Fixed] Range calculation in runAway AI function
  • [Fixed] Stabilty issue
  • [Fixed] Power rounding error. Mantis #8512
  • [Fixed] Ewok villages to no longer patrol
  • [Removed] Complete move from pet behavior tree
  • [Added] cityPatrol behavior tree
  • [Modified] City patrol spawns being set patrolling
  • [Fixed] AI to properly flee away from their target
  • [Reduced] Chance and distance that AI will flee
  • [Fixed] AI being set to patrol when leashing
  • [Added] Config option to hide jedi from bounty terminals if they are inside a private structure
  • [Added] Config to adjust the max number of active bounties per jedi
  • [Added] Config option to add a cooldown to picking up player bounty missions upon completion/failure
  • [Fixed] AI that uses force abilities not moving into melee range
  • [Added] Max leash range to acklay
  • [Added] Check to prevent AI from entering private structures
  • [Fixed] Some issues when AI were set to leash
  • [Added] Config option to anonymize jedi missions on bounty hunter boards
  • [Changed] Mission rewards to anonymous jedi missions to static amounts with additional bonus credits upon completion based on target difficulty
  • [Added] Additional message to seeker droids with target name if missions are anonymous
  • [Added] Config variable to allow for custom bounty mission expiration time
  • [Added] config option to disable visibility generated from group members
  • [Fixed] City NPC respawn timers