Finalizer Tuesday Update

01/25/2022
The SWGEmu Development Division


Updates now live on Finalizer
  • [Added] Detailed path finding errors
  • [Fixed] General placement checks for structures. Part of Mantis#8454
  • [Updated] BaseClient logging
  • [Fixed] More mobile templates weapons & skills
  • [Fixed] Issue in root pet BT causing pets to not equip their weapons. Mantis #8487
  • [Fixed] Rebel base turret placement
  • [Changed] Checks in look for target and look for player to better invalidate targets
  • [Added] Collision check for notifyPack mobs
  • [Fixed] Mask scent and conceal to function and calculate properly
  • [Added] CheckIsCamouflaged to behavior tree
  • [Added] Aggression check for stalker AI
  • [Fixed] Stability issue
  • [Added] Improved AI logging options
  • [Updated] Client log directory structure
  • [Added] Additional checks in cantina crackdown for bad faction strings
  • [Added] check for bad pointName string
  • [Fixed] Harvester droids working inside a cell
  • [Fixed] Instances where pets will warp away to old location when called
  • [Updated] Engine3 submodule