Finalizer Tuseday Update

01/11/2022
The SWGEmu Development Division


Updates now live on Finalizer
  • [Added] Mission direction preference on some mission terminals
  • [Fixed] /addIgnore command will now ignore players in all chat channels including custom channels
  • [Added] GodMode check to AddFriend
  • [Added] New console save features
  • [Fixed] Stability issue
  • [Removed] equipPrimaryWeapon from loadTemplateData to prevent AI being held in RAM when despawned - Thanks TA x 2
  • [Fixed] AI blackboard not clearing on death/respawn x 2
  • [Fixed] Properly flagging Hero of Tatooine mobiles that should not be patrolling
  • [Format] Pet Harvest Command and Droid harvest logic
  • [Fixed] Screenplays broadcasting effects using non creos
  • [Updated] Stability issue with factories
  • [Updated] Engine3 submodule x 2
  • [Fixed] Pets not being able to attack tangible objects. Mantis #8426
  • [Format] Commented out crackdown testing values
  • [Fixed] Hero of Tatooine mobiles that shouldn't be patrolling
  • [Updated] Clearer online character max error
  • [Added] Avoid sending online/offline updates to ignored players
  • [Updated] Rebel mobile templates weapons and attacks
  • [Fixed] DOTs will now do damage on their final tick. Mantis #7700
  • [Fixed] Droid Structure Maintenance Modules allowing 1 additional structure per level. Mantis #8379
  • [Fixed] AI not properly leashing
  • [Fixed] Some AI pathing issues when following and navigating in a navmesh
  • [Added] Faction restrictions for structure deed placement. Mantis# 6879
  • [Fixed] RecruiterScreenplay to correctly set faction on deeds





~ The SWGEmu Development Division