Publish 10.5: The Rise of Galaxies
10/25/2021
The SWGEmu Development Division
Publish 10.5: The Rise of Galaxies
System- Improved server stability
- Various Server Optimizations
- Fixed region issue
- Refactored Combat Manager
General
- Fixed logout to no longer leave characters in a permanent LD state
- Fixed player disconnect message to be sent when a player goes LD instead of when unloaded from the game world
- Fixed destroy missions to correctly spawn a lair with a name
- Added Battlefield markers across various planets in the galaxy
- Added a system message when deleting an item
- Added a check to validate membership within a player association to resolve some issues where people were part and not a part of a PA
- Fixed an issue that kept players in combat after being incapacitated or killed by a turret
- Fixed duplicate commands getting incorrectly removed from command queue
- Fixed issue with player position being updated when ejected from a structure
- Fixed issues with Propose Unity including missing functionality
- Added functionality to change appearance through screenplays
Combat
- Fixed issue allowing more than one attack to execute at the same time
- Fixed Knockdown, Posture Change, and Dodge animations to fire appropriately and without delay
- Fixed various edge cases with entry check failing
- Fixed state only command combat spam to properly display when hitting and missing
- Fixed armor mitigation combat spam values to correctly account for multi-pool attacks
- Adjusted initial attack combat spam to be more precise
- Fixed combat log damage to not include food or Jedi armor mitigation
- Fixed a combat log damage error when food mitigation was greater than 100%
- Fixed mount being stuck at slowed combat speed
- Fixed state application causing creatures to stand up after being killed
- Fixed when a target is added to a defender list
- Fixed peace ability functionality
- Fixed a issue that allowed player and non-player character attacks to sometimes penetrate buildings in certain situations
- Fixed Fire DOT wound calculation to be closer to live
- Fixed a possible issue that could allow creatures to remain in combat with a player after the creatures die
- Fixed a issue that allowed players to avoiding TEF using befriended pet
- Fixed a issue that allowed DoTs to not expire in some situations
Quests- Fixed Nyms Theme Park Jinkins and Kole no longer require drag and drop of their quest items for quest completion
- Fixed Pfilbee Jhorn Endor Painting mission to require all targets to be killed
- Fixed a issue with Bestine Museum that prevented the curator from advancing through to new art picks
NPCs
- Added townspeople, thug, quest and commoner NPCs ability to use new dressgroup function for appearance selection
- Added missing NPCs to various planet locations
- Fixed CreatureAreaPoison to correctly apply a poison dot when used by an NPC
- Fixed NPCs to converse and move around instead of staring into the distance
- Fixed Black Sun Bunker technician to be attackable
- Fixed Lord Nyax NPCs to now correctly display their name
- Fixed pets to now receive the swimming state when swimming
- Fixed pets to no longer attack while swimming
- Added a distance check for NPCs and creatures when healing their lairs
- Removed magseal containers from Sennex cave
- Fixed orientation of all NPCs in Sennex cave
- Fixed giant cavern spider recluse NPCs to use their correct name, rather than another NPCs name
- Added missing Tatooine Big Game Hunt krayt spawns
GCW
- Added contraband scans to function in the wild
- Added banners to signal which faction controls an NPC city
- Fixed Bothan ability to receive discount from a faction recruiter
- Added a chance for Princess Leia and Darth Vader to visit faction-controlled NPC towns to rally troops
- Fixed an issue and the message given when delegating faction to a player with negative faction
- Changed timer to resign from a faction as a Combatant
- Fixed static POI HQ terminals from giving out of range messages
- Added Corellia Stronghold, Rori Imperial Encampment and Rori Rebel Military Base POIs to be faction flipable
- Added all GCW flipable POIs to count towards GCW planet scores
- Fixed a issue with crackdown reinforcements being called when a Probot is killed by an NPC
- Added hacked and destruct alarms to GCW player bases, but are disabled for now.
- Fixed a issue that allowed players that lacked the proper faction to control befriended faction pets.
FRS
- Fixed FRS XP to now correctly use caps based on rank acquired and to function like XP caps in other professions
- Added functionality so that players who have been banned from the game will now lose their FRS rank at the next daily rank maintenance window
- Fixed a problem where FRS challenges were not ending correctly after one party was defeated or logged off in some circumstances
- Added a toggle to disable the accepting of FRS Challenges from and voting for characters on the same account
- Fixed player position updates when accepting an FRS Challenge
- Fixed Dark FRS so sudden death flag and petition to advance is removed if player advances via the arena
Items
- Fixed crate appearance to display in the correct style for the type of item they contain
- Fixed repair tools to now have five uses
- Fixed resource crates to now correctly sort the resources listed
- Fixed volume on containers to reflect their min and max storage while examining
- Fixed items with customized appearances to inherit the base item as "Variation Of" rather than the custom appearance selection
- Fixed a issue that allowed Aurellian Plants accrue updates when in storage or on vendors
- Fixed a missing check that allowed unity rings to decay
- Added ingredient hopper to crafting stations, both old and new
- Fixed a issue with item transfer ranged checks
- Changed how crafters name is added during the crafting processes
- Changed various items being incorrectly set as clothing instead of armor
- Fixed attachments being destroyed when added to BE enhanced item that already has it's max amount of mods
Loot- Fixed Jantas to now have a chance to drop Janta Staffs
- Fixed Ewoks to no longer drop Ewok Crossbow
- Fixed Death Watch Bloodguards to now have a chance to drop binary liquids and protective liquids
Professions
Architect- Added functionality so that Merchant Tents can now be crafted in two additional colors
Bounty Hunter- Fixed a issue where in some situations a BH mission payout was not distributed to all party members in range
Combat Medic
- Fixed Temporary Enemy Flags not applying correctly when Combat Medics throw a harmful poison/disease in combat
- Added /ApplyPoison in the game, it will pull poisons from your inventory, and can be further defined with health, action, mind, etc
- Added /ApplyDisease in the game, it will pull diseases from your inventory and can be further defined with health, action, mind, etc
- Fixed damage done by poisons being applied to equipped weapon experience erroneously
Doctor
- Fixed a issue that did not allow mods/food to work for enhance or wound queue delays, the hard cap is now 3 seconds
Entertainer- Refactored the Entertainer and Band functions for Entertainer, Dancer, and Musician
- Fixed Dancer giving too much XP compared to musician
- Added functionality to song/dance selection in the user interface
- Added outro when stopping music
- Fixed some entertainer effects not triggering indoors
- Fixed a issue that allowed dead or incapacitated player to could receive entertainer buffs
- Fixed a issue with stopDance showing music animation when changing the players posture
- Fixed a issue with startDance and startMusic setting players posture twice
- Fixed a issue with music notes persisting on player after they have stopped playing music
Jedi- Fixed newly created Jedi Robes to correctly have condition
- Fixed Jedi Robes to no longer decay
- Fixed Saber1hComboHit 1, 2 & 3 to correctly display the damage dealt
- Fixed SaberBlock so that when a attack with a state is blocked, the state is also blocked
- Fixed issues with Force Intimiadate animation and it's timing
- Fixed a issue where dots could be applied with Force Powers
- Fixed force absorbs to be based of damage instead of ability cost
- Fixed force absorbs to absorb force from force drain attacks
Marksman- Fixed Startle Shot and Startle Shot 2 functionality to work like live.
- Fixed Supression Fire and Supression Fire 2 functionality to work like live.
Medic- Fixed /drag to now correctly update for all players the change in location for the incapacitated or dead character
- Fixed /drag to now scale the max distance to drag with Medical Use
Politician- Fixed sales tax to correctly distribute the sale's proceeds to the correct person
Smuggler- Fixed a issue where Panic Shot functionality was interrupted by how states were applied.
Squad Leader- Fixed Squad Leaders to now gain XP if the difference between the Squad Leader and their party members are in extremely high or low terrain
- Fixed Squad Leaders to now gain XP even if group members are XP capped
- Fixed Squad Leader XP to now scale for each member and pet in the group
Weaponsmith
- Fixed appearance selection to allow variation when crafting ranged weapon components