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  1. #1
    SWGEmu Admin Lolindir's Avatar
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    02/22/2025 Finalizer Saturday Update

    Finalizer Saturday Update




    02/22/2025
    The SWGEmu Development Division

    • [Added] Sgt Rhea tier 1 neutral pilot skill training
    • [Added] Space quest assassination logic
    • [Added] Sgt Rhea final mission and first skill box training
    • [Modified] Corellia space station landing options for Corsec pilots
    • [Modified] Debug output for speed checks
    • [Fixed] Space destory quest to only give update message when proper ship is killed
    • [Fixed] Space mission object properly removing from players mission object vector
    • [Fixed] Space quest item reward stability issue
    • [Added] Special exception for out of range distance for space mission objects
    • [Added] KSE Firespray-31 schematic
    • [Added] Parent space quest screenplay
    • [Added] Space quest destroy, patrol, escort and surprise attack generic quest logic
    • [Fixed] Space faction checking for attackable, aggressiveness and enemy flagging
    • [Added] Additional space helper quest and player management functions
    • [Fixed] Changes to DeltaSet causing crash to desktop when receiving guild information
    • [Added] Additional checking for space faction allies and enemies to determine if attackable or aggressive
    • [Modified] Storing of space faction to also store the hash version on the ship object
    • [Added] Setspeed ship command argument
    • [Added] Space mission object list for for players and group members
    • [Modified] JTL fast travel will now use the planet travel points instead of an additional table of locations
    • [Fixed] Coronet landing location for JTL fast travel
    • [Added] Set hyperspacing and add aggro lua functions for ships
    • [Modified] Mission objects to properly abort space quests
    • [Moved] Conversation start from space station object to ship agent
    • [Added] Ship agent taunting
    • [Added] Starship component reverse engineering
    • [Fixed] Compiling with clang19
    • [Fixed] Tarth jaxx conversation reply typo
    • [Fixed] Setting attribute to hidden properly removing attribute group from visible groups
    • [Fixed] Ship weapon components attribute group misc setting to hidden
    • [Fixed] Typo in droid usage
    • [Fixed] ShipSubComponents from showing empty or zero values.
    • [Added] ShipSubComponent Implementation
    • [Added] Additional quest progress for corsec sgt Rhea - Part 2
    • [Added] Observer type for destroying a ship
    • [Modified] Zone switched obersver for PlayerSpaceZoneComponent to delay while players loads
    • [Fixed] M22-T Krayt Heavy Fighter no longer flagged as a POB
    • [Fixed] M22-T Krayt Heavy Fighter can now be converted to deed.
    • [Fixed] Typos in Dunelizard chassis blueprint chassis certifications
    • [Added] Defector Quests
    • [Fixed] Ship mass now correctly shown after initial unpacking of ship deed.
    • [Fixed] Ship hitpoints now set correctly on unpacking of ship deed.
    • [Added] Ship agent setdefender function from lua
    • [Fixed] ShipAiAgent object management calls from lua
    • [Modified] hasObserver lua function to accept screenplay name and function arguments
    • [Added] hasObserverType lua function
    • [Added] Space waypoint colors
    • [Modified] Naming convention for waypoint colors in lua
    • [Fixed] Waypoint command to set space color when player is in space
    • [Added] Proper COV ranges for the corvette and Star Destroyer
    • [Fixed] Rebel stations outside Deep Space are no longer armed
    • [Added] Checks to POB ship menu components to prevent player use while incapacitated or dead
    • [Fixed] NU chat param showing players name in sgt Rhea convo response
    • [Added] Corsec squadron neutral pilot sergeant Rhea initial convo options - Part 1
    • [Added] Space quest specific journal management helper functions
    • [Added] Corsec squadron screenplay for corsec quest functions
    • [Modified] Lua waypoint parameters to require height coordinate
    • [Disabled] Debugging in player manager
    • [Fixed] Operator type for orphaned structures
    • [Added] Lua mission object and management functions
    • [Added] Grant starter ship function
    • [Added] Abort quest mission from lua
    • [Modified] hasShip function to check for certified ships
    • [Fixed] Ship deed to use nearby startport when setting parking location
    • [Renamed] Quest manager village checks
    • [Modified] Container component removal of object for issue tracking of failing to remove player from POB slots
    • [Fixed] Ship operations menu neutral pilot check
    • [Added] Lambda for orphan civic structure removal
    • [Modified] City region notify insert
    • [Added] Additional debugging for city loading
    • [Fixed] Stability issues with pilot tier
    • [Added] Pilot squadron types onto player object with accessors and mutators
    • [Moved] Pilot tier onto player object
    • [Added] JTL endable config option
    • [Format] AddSaleItem and vendor menu response
    • [Fixed] Attribute information displayed for chaff and missiles
    • [Fixed] Addtional zeroes and decimals in missiles and chaff schematics
    • [Fixed] Proper null check for new parent in new valid position
    • [Fixed] Last validated position updates
    • [Added] Point and appearance intersection tests to collision manager
    • [Added] Additional object types to ShipTargetVector
    • [Fixed] GCW base turret donation - Mantis #9082
    • [Fixed] Creature slope move client variable to calculate properly
    • [Fixed] Possible stability issues with player recovery
    • [Fixed] Issues with assigning objects to nodes in octree
    • [Modified] Ranges for objects to properly use the abstract functions
    • [Added] Space static and asteroid object types
    • [Added] Local zone time sync
    • [Fixed] Ship ownerID to initialize in constructor to give proper receiver flags
    • [Added] Sui message box for dumpcov output
    • [Added] POB component damage over time due to plasma conduits that have burst
    • [Fixed] Non-GCW base turrets will now properly attack
    • [Fixed] Looted credit chips will now update the value of an existing credit chip in the players inventory
    • [Added] Cell fire dot effect to pob cells with broken plasma conduits
    • [Added] Entry and exit message for cells with damage variable set on them
    • [Modified] Damage to players to task out the damage applied
    • [Fixed] Allied faction list for Velocity merc captain
    • [Fixed] Parent clearing when inserting into ground zone
    • [Fixed] Deep space station being returned as a spawn point for destroyed player ship
    • [Fixed] Typos and missing allied faction entries
    • [Fixed] Scyk style 1 chassis will now generate a Scyk style 1 deed
    • [Added] POB interior plasma conduit activation from damage
    • [Added] Client effects due to damage to POB ship
    • [Added] Damage to passengers near effect points
    • [Added] Check for removal of player form parent in store ship task
    • [Added] ShipAiAgent behavior event interval scheduling
    • [Fixed] Removal off all players from a POB upon destruction
    • [Fixed] Yacht being given skill certification as pilot requirement
    • [Added] POB ship interior repair kits
    • [Added] Repairing pob ship components with repair kits
    • [Added] InsertAstromechIntoShipTask
    • [Fixed] Objects adding creo types in range using improper position
    • [Fixed] Ship delta vector updates properly sent to all players on board the ship
    • [Added] Space loot component sales to chassis dealers
    • [Added] ShipAiAgentUpdateTransformTask
    • [Fixed] Yacht veteran reward setting proper parking location upon ship generation from deed
    • [Fixed] Permissions for item removal from pob ship loot box (requires new or re-deeded ship)
    • [Added] Dantoine mining outpost JTL greeter conversations and handlers
    • [Fixed] Missile pack strings corrected
    • [Modified] Look for target space to prevent ship agents from assigning combat targets with no players in range
    • [Added] AI bitmask flag option for themepark logic
    • [Fixed] Luthik uwyr to no longer patrol
    • [Added] Coronet JTL greeter conversations and handlers
    • [Added] Mos Eisley space greeters conversations and handlers
    • [Added] Kulton woodle and j1-p0 convos and handlers
    • [Added] Ship agent enemy list
    • [Added] Loot item award from ship agent destruction
    • [Fixed] Loading of ShipObjectTemplate for POB ships
    • [Added] Space patrol point loading for fixed patrol spawns
    • [Added] Space agents with fixed patrols applying patrols properly
    • [Updated] Zone range for space stations to account for cuboid opposite corners
    • [Added] Space loot templates and attribute calculations
    • [Added] Special zone ranges for imperial star destroyer and corvettes
    • [Modified] Ship agents to always be active
    • [Added] Delay for ship agents to activate AI behavior while server is loading and to cancel when shutting down
    • [Modified] Octree to allow specialized range for entry, removal, and updates for objects
    • [Added] Static range for space stations
    • [Fixed] Threatmap ctor to include logger and fix builds with some compilers
    • [Added] Credit chip awarded for ship agent destruction
    • [Added] Credit chip object, claims and transaction log
    • [Added] Threatmap functions to return highest damage player and group ships
    • [Fixed] Components showing on agent ships
    • [Removed] Old variables from ship object templates
    • [Added] Space faction ally and enemy checks to ship agent
    • [Fixed] Stability issue with ship recovery
    • [Fixed] Factional space stations now flagged appropriately
    • [Added] Random spawn in delay for specific ship spaws so they have a less chance to stack on one another
    • [Added] Space zone screenplay spawner
    • [Added] Populated spawns in all space zones
    • [Added] Different spawn types for particular patrol patterns
    • [Modified] Ship recovery event to assign threads based on zone
    • [Fixed] Loading of information from object templates for ship agents
    • [Added] Starship paint kits
    • [Updated] Ship agent templates with missing variables
    • [Moved] Variables off of ship object template onto ship agent templates
    • [Added] Creation of ships using ship agent template
    • [Disabled] Temporary space spawns
    • [Fixed] Stability issue during server load for region notifyExit
    • [Fixed] Stability issue during server load for region notifyExit
    • [Added] Space agent templates
    • [Added] Gtest for ship agent lua templates
    • [Added] Ship agent template loading
    • [Added] lLa ship ai agent
    • [Added] Additional ship flags for spawns
    • [Fixed] Typo for experience value on awing
    • [Added] Space filler static objects
    • [Disabled] Space active area debug messages
    • [Added] Experience values to ship agent templates
    • [Fixed] Mos Eisley JTL landing coordinates
    • [Fixed] Launch ship task to accept zone name for god mode zone selection launch
    • [Added] Special faction point multiplier for ship template
    • [Added] Basic calculation for faction award for space kills
    • [Fixed] Pilot bonus XP for masteries to be granted in separate award
    • [Fixed] Ship collision data index
    • [Added] Pilot tier tracking and management to creature object
    • [Added] Destruction observer triggering for ship agents
    • [Added] Basic XP awarding to players onboard ships
    • [Added] Faction awarding to players onboard ships
    Lolindir
    SWGEmu Admin

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  2. #2
    Senior Member Omens's Avatar
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    This is freaking huge !!!

    Thanks !!!

    https://tinyurl.com/4mbn92a3
    DROP /way corellia -454, 0, -5454
    Paintings Guide - POI Badge Guide

  3. #3
    Junior Member Tregga's Avatar
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    Wow, you guys did a massive amount of work - amazing!

  4. #4
    Junior Member
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    over a years worth , that all the stuff pretty much worked on on nova , pushed to finalizer as soon as its crash proofed for the most part. the new stuff has to be checked to see about interactive issues like the vender one and speed issues , somehow those files were effected , as you add something it effects other systems , they added a lot , so a lot of chances to go wrong , report all anomalies to the page hakry directed post to

  5. #5
    Junior Member
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    Nice work!

  6. #6
    Newbie Daike's Avatar
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    Are you guys still working on combat? Not really sure which post to address this.

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