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Thread: 07/23/2024 Finalizer Tuseday Update

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  1. #1
    SWGEmu Admin Lolindir's Avatar
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    07/23/2024 Finalizer Tuseday Update

    Finalizer Tuesday Update




    07/23/2024
    The SWGEmu Development Division

    • [Modified] Players in range function to accept flags to ignore privileged or AFK players
    • [Updated] Logging messages for player and building cov updates
    • [Fixed] Security patrol pathing in death watch bunker
    • [Modified] Information given for logging
    • [Removed] Two improper NPC spawn locations for terminal missions - Mantis #9051
    • [Fixed] MSE base spawn to use proper mouse droid agent - Mantis #8216
    • [Added] Chance for creatures spawning from lairs to spawn with scout title
    • [Fixed] Parent check for city decorations
    • [Added] Check for city decorations to make sure they are not part of a placeable structure
    • [Fixed] Old uninitialized nutrition value overwriting new float nutrition value
    • [Fixed] Lair aggro task to trigger properly behind a time check with a valid attacker
    • [Added] AI logic to handle agents set to heal tangible objects
    • [Modified] Creature agent lair healing to have only a single live creature assigned to heal
    • [Fixed] Spawning in quadrant four due to checks to prevent spawns at 0, 0
    • [Modified] Wild creature lair mechanics for live accurate functionality - Mantis #9034
    • [Fixed] Calculation for lair condition to better reflect level and max condition - Mantis #9034
    • [Added] Delayed random spawning for mobiles spawning from tangible lairs
    • [Fixed] Updating nutrition variable if old variable is larger
    • [Fixed] Issue with consumable receiving improper nutrition values from character builder
    • [Fixed] Drinks and healing effect consumables to no longer show decimal on value
    • [Fixed] Packet counts to unsigned long to prevent integer rollover
    • [Fixed] New nutrition float value being overwritten by template value
    Lolindir
    SWGEmu Admin

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  2. #2
    Newbie
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    Thanks for the patches to ya'all.
    And now fixing the creature spawn madness

    double cheers!
    Last edited by Ko-Tir Gingali; 07-25-2024 at 07:39 PM.

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