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  1. #1
    SWGEmu Admin Lolindir's Avatar
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    09/04/2022 Finalizer Sunday Update

    Finalizer Sunday Update

    09/04/2022
    The SWGEmu Development Division

    • [Fixed] Issues with darn droid quest
    • [Fixed] Darn droid 2 observers persisting after mob was removed from game world
    • [Fixed] Datapad objects not showing their custom name
    • [Modified] No build zones around some krayt dragon spawns
    • [Fixed] "Focus on Resource Concentration" WP does not activate - Mantis #8420
    • [Fixed] creo04 update issues with slopeMods and waterMod
    • [Fixed] Remove SWIMMING state when storing a pet - Mantis #8369
    • [Fixed] Typo in broadcastMessagePrivate
    • [Added] Overt only active area type
    • [Fixed] Existing FRS debt pool not resetting with instant maintenance loss enabled x 2
    • [Fixed] Stability issue with GCW base defense donation
    • [Fixed] Bad respawn timer on NPC
    • [Fixed] Crackdown to set players overt when found as covert in covert/overt system
    • [Fixed] Imp Themepark escort missions being killed by npcs at emperors retreat - Mantis #8703
    • [Fixed] broadcastMessagePrivate sending to self when sendSelf is false - Mantis #8357
    • [Added] Missing JTL greeters in mos eisley - Mantis #8664
    • [Added] Missing CoA3 quest NPCs - Mantis #8676
    • [Fixed] Corellian corvette to require players to be overt in order to board in covertOvert system - Mantis #8681
    • [Fixed] Players cloning on corvette to stay overt in covertOvert system
    • [Added] Global lua check for covertOvert system
    • [Fixed] Recruiters to use global config check for covert overt
    • [Fixed] Faction turrets attacking covert pets when their owners are not TEFed - Mantis #8691
    • [Refactored] PlayerBitmask Handling
    • [Fixed] Make my character search selection box to properly reflect if a player is anonymous
    • [Fixed] Who command showing improper results for nearby players - Mantis #8026/7053
    • [Fixed] Rebel recruiters giving imperial conversation option for gcw score in covert/overt
    • [Fixed] Test coverage issue for QuestTask uninit vars & bad logical check in CreatureObjectImp
    • [Fixed] Stability issue
    • [Fixed] Option to go covert from recruiters not always showing
    • [Fixed] Check for going covert when cloning to check against Rank member skill boxes
    • [Fixed] check for isHealableBy to account for different faction GCW TEFed players
    • [Fixed] GCW TEF applying when player healed a neutral player
    • [Fixed] GCW TEF not being given when transferring force
    • [Fixed] GCW TEF being given during duel
    • [Modified] Helper droid to no longer spawn for privileged PlayerObjects
    • [Fixed] Attackable escort NPCs not setting their destination when player is nearby
    • [Implemented] CREO04 sent updates for walking speed and swimming speeds - Mantis #8533
    • [Added] AI to speed up and slow down when start or finishing movement
    • [Fixed] Calculation in Z coordinate for findNextPosition
    • [Added] Guild Enhancements config flag
    • [Added] Guild member connect and disconnect messages
    • [Added] Additional functionality for guild functions from lua
    • [Fixed] Attackable check on DoT pack command
    • [Fixed] Calculation to always have 10% chance for states to apply
    • [Fixed] Static values for looted weapon accuracy modifiers - Mantis#8161
    • [Modified] Player base removal task
    • [Adjusted] Covert/overt resign timer in recruiter screenplay
    • [Modified] Covert/overt system - TEF timer 5 minutes, overt to covert/resignation timer 15 minutess, crackdown to set players overt
    • [Added] Check for faction pets to require players to be overt in order to use them
    • [Fixed] Attackable check against neutral player targets
    • [Revert] Screenplay/trials kill credit should now give credit to
    • [Fixed] Auto attack delay not always delaying combat abilities
    • [Added] Task to destruct GCW bases if player has more then allowed in the gcw_manager maxBasesPerPlayer
    • [Added] Config variable to allow disabling of beneficial combat actions against linkdead characters on the same account
    • [Added] Covert Scanners to ignore dead and incapacitated players
    • [Fixed] Attackable and aggressive checks for covert/overt
    • [Fixed] Covert detectors to porperly TEF players
    • [Added] Covert/overt GCW Tef to be 15minutes
    • [Fixed] AI spamming alert emote for covert players
    • [Changed] Screenplay/trials kill credit should now give credit to everyone on the threat map if they are on the proper quest
    • [Added] Config flag for player kill list to use account id instead of player id
    • [Added] Check to allow priviledged characters to enter locked cells
    • [Fixed] Command queue issue allowing AI to attack without delays
    • [Modified] AI behavior tree to only enqueue more attacks when there is less than 2 already queued - Does not apply to postures
    • [Modified] Dizzy flop to set stand posture only if the a succesful roll occurs
    • [Fixed] Command queue allowing abilities to ignore the cooldown of previous abilities
    • [Fixed] Immediate commands to execute when another ability is on its cooldown
    • [Fixed] Failed stand attempt animation when attempting to stand and dizzy(flop)
    • [Added] Config flag to enable immediate deduction of FRS maintenance xp
    • [Fixed] Immediate commands not executing when another command is on cooldown
    • [Refactored] Quest tasks now load columns dynamically.
    • [Fixed] Grouping a pet should no longer break pet stay command - Mantis #8620
    • [Fixed] Stability issue x 2 - Mantis #8645
    • [Added] GCW manager config options for GCW bases
    • [Fixed] Tefs applying with non-faction targets in covert/overt system
    • [Added] Error handling when parsing Quest Task datatables.
    • [Fixed] Secrets of the Syren error messages when quests could not be loaded.
    • [Disabled] Skip to CoA3 testing flag
    • [Disabled] AiMap debug loading of templates
    • [Added] Start of Syren act 2.
    • [Added] Lua AI agent faction pet check
    • [Added] Global lua faction statuses
    • [Added] Lua player object TEF checks
    • [Added] Secrets of the Syren act1 for neutral players.
    • [Modified] Imperial spatial fine to have a delay so only one fine is given per occurence
    • [Increased] Wild scan probot crackdown scan chance
    • [Fixed] isPrivileged check for crackdownScanPrivilegedPlayers
    • [Fixed] Crackdown stormtrooper spatial messages to occur more randomly
    • [Fixed] Static mobs failing to findNextPosition when leashing
    • [Added] AI test screenplay
    • [Fixed] Tatooine guild hall style 1 merchant sign locations - Mantis #8203
    • [Fixed] Player bounty cooldown config not applying when bounty mission fails - Mantis #8592
    • [Added] Imperial NPC reaction to player chat - Mantis #6120
    • [Added] Missing stormtrooper crackdown spatial strings and greetings - Mantis #6120
    • [Fixed] Chance for Rebel crackdown NPCs to use imperial strings - Mantis #8429
    • [Fixed] Crackdown scanners following scan targets to early
    • [Reduced] Cooldown on crackdown scans to 36 hours
    • [Added] Imperial version of Secrets of the Syren quest act 1.
    • [Added] Syren mission items.
    Lolindir
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  2. #2
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    Super update...thanks for the hard work!

  3. #3
    Member Jackleware's Avatar
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    Thank you!
    Argus | OldShavey

  4. #4
    Dedicated wraken's Avatar
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    Great if you are in the 1% of the PvP population..... looks like everyone else got dumped on pretty hard.
    Loots -n- Components Mos Eisley (/way 3378, -5629)

  5. #5
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    Anyone else not able to use the Guild Access Device after the server crash/reset? It worked well before the server went down but is inop now for me. Also noticed the guild member online notifications have stopped.
    Awila - Ranger Hunter/Gatherer
    Aliwa - Wielder of Swords
    <MATS>

  6. #6
    Junior Member rek2's Avatar
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    Same problem here, and someone else from our guild can't even get it from the guild hall anymore
    - Anarquista – Jedi Knight
    - ONYX - JRO – Rebel forces

  7. #7
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    IT looks like the guild changes have been rolled back. The guild device is not in datapad and no longer available from the guild management terminal in the guildhall.
    Awila - Ranger Hunter/Gatherer
    Aliwa - Wielder of Swords
    <MATS>

  8. #8
    Quality Assurance
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    As far as I know this update has been rolled back for the time being due to some instability
    Adaso
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  9. #9
    Junior Member rek2's Avatar
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    Any idea when this update will be put back in place, we were super excited about the guild tool
    - Anarquista – Jedi Knight
    - ONYX - JRO – Rebel forces

  10. #10
    SWGEmu Admin Lolindir's Avatar
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    No ETA. We had DEV time this weekend, but there where so many issues that the update had to be rolled back. Its been worked on now, but a fix for it all have not yet been made.
    Lolindir
    SWGEmu Admin

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  11. #11
    Junior Member athaemik's Avatar
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    The gcw Tef from duel is still there. I dueled a rebel last night and got a tef.

    Also, I I'm wondering if loot tables on big moves has been messed up. Im hearing a lot of different people talking about how they've killed krayts and gotten nothing for a few days, myself included. No good loot.

  12. #12
    Quality Assurance
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    Quote Originally Posted by athaemik View Post
    The gcw Tef from duel is still there. I dueled a rebel last night and got a tef.

    Also, I I'm wondering if loot tables on big moves has been messed up. Im hearing a lot of different people talking about how they've killed krayts and gotten nothing for a few days, myself included. No good loot.
    This update was rolled back so anything in it is currently not on Finalizer, but should be at the next merge.
    Loot tables have not been altered, so what you & others are experiencing could just be a bad run of RNG.
    Adaso
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  13. #13
    SWGEmu Admin Lolindir's Avatar
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    This patch was merged again today.
    Lolindir
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