Finalizer Sunday Update
05/01/2022
The SWGEmu Development Division
- [Added] Ability to specify lightsaber color from CreatureTemplate
- [Added] galaxy_access table
- [Added] Event areas able to stored on AI spawned in active areas
- [Added] Attackable check for AI if attacking object is in their assigned event area
- [Modified] Check for objects in noCombat active area
- [Added] Ability to set heal target for AI from lua
- [Updated] Engine3 submodule
- [Modified] luaEvent logger
- [Added] getBaseHAM function for creatures in lua
- [Changed] Event Cloners to allow Entertainer Buffs
- [Added] Event specific lua logging
- [Added] Locked flag for active areas
- [Added] Ability to store pets from lua
- [Added] Additional active area flags
- [Added] Lua storing of string vector in memory
- [Added] LuaEngine log level able to be set via config