Finalizer Saturday Update
03/19/2022
The SWGEmu Development Division
- [Fixed] AI following their prior targets after respawn
- [Fixed] AI pathing to previous position after respawn
- [Fixed] AI finishing path movement when combat is broken inside leash range
- [Added] Player names no longer reserved by default.
- [Updated] Engine3 submodule
- [Fixed] Issue with city patrols attempting to path home
- [Fixed] Some issues with AI not dropping target after combat breaks
- [Fixed] Contraband scanners from continuously following a target after a scan
- [Added] Deadmite quest. Mantis #5966
- [Fixed] Issues with AI leashing and pathing home properly
- [Fixed] AI being able to acquire a target when pathing home