Finalizer Wednesday Update
02/09/2022
The SWGEmu Development Division
Updates now live on Finalizer
- [Updated] Engine3 submodule
- [Fixed] Range calculation in runAway AI function
- [Fixed] Stabilty issue
- [Fixed] Power rounding error. Mantis #8512
- [Fixed] Ewok villages to no longer patrol
- [Removed] Complete move from pet behavior tree
- [Added] cityPatrol behavior tree
- [Modified] City patrol spawns being set patrolling
- [Fixed] AI to properly flee away from their target
- [Reduced] Chance and distance that AI will flee
- [Fixed] AI being set to patrol when leashing
- [Added] Config option to hide jedi from bounty terminals if they are inside a private structure
- [Added] Config to adjust the max number of active bounties per jedi
- [Added] Config option to add a cooldown to picking up player bounty missions upon completion/failure
- [Fixed] AI that uses force abilities not moving into melee range
- [Added] Max leash range to acklay
- [Added] Check to prevent AI from entering private structures
- [Fixed] Some issues when AI were set to leash
- [Added] Config option to anonymize jedi missions on bounty hunter boards
- [Changed] Mission rewards to anonymous jedi missions to static amounts with additional bonus credits upon completion based on target difficulty
- [Added] Additional message to seeker droids with target name if missions are anonymous
- [Added] Config variable to allow for custom bounty mission expiration time
- [Added] config option to disable visibility generated from group members
- [Fixed] City NPC respawn timers