Finalizer Saturday Update
04/26/2025
The SWGEmu Development Division
- [Fixed] Z validation check in cells
- [Fixed] Mount speed updating properly being sent to client
- [Fixed] Removal of gallop speed changes from mount
- [Fixed] Zone tracking agents spawned in cells via screenplay
- [Fixed] Agent vehicle types to not be healable - Mantis #9086
- [Fixed] Agent vehicle type not able to be diseased or poisoned - Mantis #9086
- [Fixed] Speed disparity when dismounting vehicle with a tall character holding a ranged weapon
- [Fixed] Player movement during fishing causing the fishing session to end improperly - Mantis #8503
- [Fixed] Mounted creatures to properly receive the swimming state - Mantis #9002
- [Fixed] Close objects vector receiver type iterator
- [Fixed] Droid detonation spill over affecting AI agents
- [Revert] Ability for players to detonate bomb droid while in feign death state
- [Fixed] Wearables allowing for too many attachments to be Added - Mantis #9101
- [Moved] boundingRadius to transient sceneObject variable
- [Fixed] Building collision radius can no longer exceed cov range
- [Fixed] Player vs player ship cov range
- [Fixed] Astromech not always appearing on fighters
- [Fixed] Droids no longer launching in old owner's ship after being traded
- [Fixed] ShipSubComponent necessary includes
- [Fixed] Unprogrammed droid command chips can no longer be Added to droids or flight computers
- [Fixed] Droid command cleanup from player on landing
- [Fixed] Ships can no longer be traded when unpacked
- [Fixed] Fishing bait loot quantity uniform randomization - Mantis #9088
- [Fixed] Fish resources from fish filet having zero quantity - Mantis #8442
- [Fixed] Potential instances player could get stuck with fishing state mood - Mantis #8503
- [Fixed] Unequipping fish pole while fishing now stops the player from continuing to fish - Mantis #8503
- [Fixed] Combat, incapacitation and death now end fishing session for player - Mantis #9096
- [Fixed] Player ability list delta updates to immediately show newly earned abilities - Mantis #9097
- [Fixed] Swimming state not properly being applied to players when mounted on vehicles and pets in water - Mantis #9002
- [Fixed] Ability to generate bomb droid while swimming, in combat, mounted and feigning Death - Mantis #9100
- [Fixed] Players being able to use the detonation commbat while swimming, in combat, mounted and feigning death - Mantis #9100
- [Fixed] Default bomb droid followother command to be set to chase
- [Fixed] Bomb droids to receive pvp damage reduction - Mantis #8362
- [Added] Spill damage for bomb droids - Mantis #8362
- [Fixed] Bomb droid damage to be individually calculated per target - Mantis #8362
- [Fixed] Bomb droids being able to follow attackable targets
- [Format] Cleaned up snoop command
- [Added] Modifiers input to snoop command
- [Added] Player ship targetID and targetSlot callback updates
- [Fixed] Missing snapshot appearance template no longer causes index out of bounds
- [Added] Astromech certification functionality
- [Fixed] Flight computer deeds now show appropriate fields
- [Added] Droid command chip programming
- [Moved] Manufacturing schematic data size onto parent intangible
- [Fixed] Manufacturing schematics causing empty droid programs to show on droids
- [Added] shipAiAgent chassis speedRotationFactor delta updates
- [Format] Moved sceneobject types into proper not in client location
- [Added] Space combat droid commands
- [Removed] Warning message in console when mood type is not found
- [Added] Chassis slip rate to shipAiAgent flight dynamics model
- [Fixed] Entry intro structures removing template modifiers applied from wearables
- [Modified] Cleaned up force generation task logic
- [Added] Ship component targetable priority to space combat