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Thread: 07/04/2024 Finalizer Thursday Update

  1. #1
    SWGEmu Admin Lolindir's Avatar
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    07/04/2024 Finalizer Thursday Update

    Finalizer Thursday Update




    07/04/2024
    The SWGEmu Development Division

    • [Fixed] Looted wearables to no longer generate sockets
    • [Fixed] Looted tailor components to correct use counts
    • [Fixed] Event promoter shuttle beacon purchase blocking purchasing other promoter items - Mantis #9036
    • [Fixed] Agents respawning with no weapons due to already being flagged as a baby - Mantis #8984
    • [Fixed] Lua global variable naming duplicate when loading AI maps
    • [Fixed] Looted generic component usecount to uniform combine type
    • [Modified] lootValues setDamageValues to average weapon damage values
    • [Fixed] Typo in server loot command
    • [Fixed] Changed variable in loot manager debug
    • [Added] Config for player names to show on newly created vehicles
    • [Modified] lootManager excMod bonus values to level distribution
    • [Fixed] Issue causing CTD when loading loading into a parent with lots of creature objects
    • [Fixed] Issue with some creature templates not having proper attacks for both weapons
    • [Fixed] Issue with some creature templates having two of the same weapon type
    • [Fixed] Issue with DOT type and attribute not properly distributing on looted weapons
    • [Added] Check for vehicle in motion before adjust player dismount location
    • [Added] Staff players ability to migrate there stats without ID
    • [Fixed] Tangible objects not being sent to players entering into range - Mantis #9037
    • [Modified] Method for setting chance for looted weapon DOT types and attributes to use loot manager config values
    • [Fixed] Stability issue with nullptr area in isInPvpArea
    • [Modified] Some more weapon manager cleanup and commenting
    • [Added] Sea info to agent loot debug command
    • [Added] Additional data output for weapons when reviewing server loot for agents
    • [Fixed] More leaks in pathfinding
    • [Modified] lootManager createLootObject function
    • [Modified] Check for object type to add static and random DOTs to weapons
    • [Modified] Output of server loot agent command to show wearable mod counts
    • [Modified] Server loot command to accept count prior to modifier value
    • [Fixed] Stability fix for nullptr marker in FishingManager
    • [Added] Debug to trees for objects that still have parents when attempting to insert
    • [Fixed] Potential memory leaks
    • [Added] Stats for output of weapons and weapons with DOTs count to server loot command agent
    • [Added] AFK and movement check for player object from lua
    • [Modified] Stalker and killer bitmask check to use the stored creatureBitmask on the agent
    • [Modified] broadcastPvpStatusBitmask for use on tangible objects
    • [Changed] Looted weapon dot values and chance to level distribution
    • [Fixed] Stability issue caused by bad nullptr check on vendor
    • [Modified] GCW PVP tokens to have variable use count when looted
    • [Added] TEF warning for attacking factional tangible objects and installations
    • [Fixed] Attacking agents after muting TEF warning and going overt
    • [Added] Ability to change TEF warning message via config
    • [Fixed] Attackable check loop in creature object
    • [Added] Ability for players to mute TEF warning popup
    • [Modified] TEF warning message config option
    • [Added] TEF warning for combat attacks
    • [Added] Config option to disable tef warning message
    • [Changed] lootManager random skillMod chance to be distributed by level
    • [Modified] isAttackableBy functions to accept boolean for TEF acknowledgment
    • [Added] TEFf acknowledgement for combat medic DOT use
    • [Added] Additional loot map entries
    • [Changed] Experimental/enhanced level rank distribution
    • [Fixed] Escort NPCs properly adopt the faction affiliation of the player
    • [Added] Check for a player having an already open TEF acknowledge window before sending another
    • [Added] TEF sui window popup when healing players that could cause a TEF
    • [Fixed] Agent loot command output to show proper percentages
    • [Changed] Mobile loot collections to faction groups - Mantis #7645
    • [Added] Components and resources to faction loot groups - Mantis #7645
    • [Fixed] Stability issue in select character callback
    • [Fixed] Players position in ships being set improperly after hyperspacing
    • [Fixed] Player position when launching into POB ship
    • [Fixed] Stability issues planet manager calls in director manager
    • [Fixed] Lugjack machine will now force close any currently open payout windows before creating a new one for the player - Mantis #9045
    • [Added] Ithorian players and vendors to species allow to wear crafters aprons
    • [Fixed] Errors in lua templates from duplicate entries
    • [Added] Mobile NPC faction loot groups
    • [Fixed] Account ban duration calculation for account ban system message
    • [Fixed] Checking wrong object for data component preventing items being given to vendors to wear - Mantis #9043
    • [Added] Wookiee to list of species allowed to wear crafters apron
    • [Modified] Server loot agent command data output
    • [Tweaked] Krayt loot groups and chances to better reflect live values - Mantis #5335
    • [Added] Config manager option to set latest tre for unit tests
    • [Fixed] Placement of non-agent vendors - Mantis #9042
    • [Fixed] Target template for crafters apron quest schematics to use proper template - Mantis #8722
    • [Fixed] Crafters apron to have a chance for socket generation - Mantis #8722
    • [Added] Additional debug and test application for diseases
    • [Added] Config option to automatically reload strings
    • [Modified] Locking during crafting experimentation
    • [Added] Additional error messages for poor experimentation attempts
    • [Fixed] Potential issue with getspawnpoint for Hero of Tatooine courage spawn
    • [Added] NPC actor event perk basic purchase, setup and placement Part 1 - Mantis #9005
    • [Fixed] Player event perk timer breaking due to unsigned integer overflow - Mantis #9031
    • [Fixed] Players can transfer items in/out of bank while mounted - Mantis #9039
    • [Fixed] Stun state will always properly reduce damage output by 20 percent - Mantis #9038
    • [Modified] Handling of damage reducing states
    • [Added] Container component for warren disk permissions
    • [Fixed] Warren evidence disks and FOUO disk should now be destroyable and tradable after a restart - Mantis #7808
    • [Fixed] Instance where int overflow was causing stationary healer agents to wait indefinitely
    • [Fixed] Possible crash to desktop when loading some objects while on a vehicle
    • [Fixed] Traps should now fail to apply to a target if the target is already affected by that trap type
    • [Tweaked] chance for agents to use a special attack
    • [Fixed] Dark jedi knight primary attack group
    • [Fixed] Creature agents given multiple sets of weapons when being respawned as a baby and was an adult previously - Mantis #8984
    • [Added] Additional info to getObjVars command for AI debug
    Lolindir
    SWGEmu Admin

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  2. #2
    Senior Member Omens's Avatar
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    Thanks !
    https://tinyurl.com/4mbn92a3
    DROP /way corellia -454, 0, -5454
    Paintings Guide - POI Badge Guide

  3. #3
    Junior Member nilelivesey's Avatar
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    I should reinstall and try everything out again, it's been a while!
    Scolirk Apoelo
    Corbantis till merge
    European-Farstar post-merge
    Jedi Padawan Pre-NGE

  4. #4
    Junior Member
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    Keep up the great work!

  5. #5
    Veteran
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    Wuts up with the loot in the GEO being 80%+ yellow text... even the absolute crap stat stuff???

    And 90% of the yellow cube drops being 10/10 damage???

    My computer went poof so I got a new one and was gone for almost a month... but something changed BIG time... 0_o
    Quote Originally Posted by TheAnswer View Post
    This server is for us all to try and finish this game so you can have a server to play, hopefully with me far away from here.

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