Closed Thread
Results 1 to 4 of 4

Thread: 02/09/2022 Finalizer Wednesday Update

  1. #1
    SWGEmu Admin Lolindir's Avatar
    Join Date
    Jul 2011
    Location
    Norway
    Posts
    12,649
    Play Stats
    Inactive

    02/09/2022 Finalizer Wednesday Update

    Finalizer Wednesday Update

    02/09/2022
    The SWGEmu Development Division


    Updates now live on Finalizer
    • [Updated] Engine3 submodule
    • [Fixed] Range calculation in runAway AI function
    • [Fixed] Stabilty issue
    • [Fixed] Power rounding error. Mantis #8512
    • [Fixed] Ewok villages to no longer patrol
    • [Removed] Complete move from pet behavior tree
    • [Added] cityPatrol behavior tree
    • [Modified] City patrol spawns being set patrolling
    • [Fixed] AI to properly flee away from their target
    • [Reduced] Chance and distance that AI will flee
    • [Fixed] AI being set to patrol when leashing
    • [Added] Config option to hide jedi from bounty terminals if they are inside a private structure
    • [Added] Config to adjust the max number of active bounties per jedi
    • [Added] Config option to add a cooldown to picking up player bounty missions upon completion/failure
    • [Fixed] AI that uses force abilities not moving into melee range
    • [Added] Max leash range to acklay
    • [Added] Check to prevent AI from entering private structures
    • [Fixed] Some issues when AI were set to leash
    • [Added] Config option to anonymize jedi missions on bounty hunter boards
    • [Changed] Mission rewards to anonymous jedi missions to static amounts with additional bonus credits upon completion based on target difficulty
    • [Added] Additional message to seeker droids with target name if missions are anonymous
    • [Added] Config variable to allow for custom bounty mission expiration time
    • [Added] config option to disable visibility generated from group members
    • [Fixed] City NPC respawn timers
    Lolindir
    SWGEmu Admin

    SWGEmu is a non-profit, open source community project.
    How to report bugs | Mantis (Bug Tracker) | Live Support
    Install SWGEmu | Fix SWGEmu | Submit a ticket

  2. #2
    Banned
    Join Date
    Dec 2013
    Location
    Houston, Texas
    Posts
    705
    Play Stats
    Inactive
    Thank you

  3. #3
    Newbie
    Join Date
    Dec 2021
    Location
    San Diego
    Posts
    2
    Play Stats
    Inactive
    What's this? [Updated] Engine3 submodule

  4. #4
    Developer
    Join Date
    Sep 2011
    Location
    New York, NY
    Posts
    1,601
    Play Stats
    Inactive
    Quote Originally Posted by Kierkegaard3088 View Post
    What's this? [Updated] Engine3 submodule
    The server has major parts to it, Core3 is where most of the "game" logic runs, and Engine3 is where the underlying work is done like protocols, object storage etc. These updates are very deep in the code and usually not very interesting for the players.
    LordKator
    Developer

    lordkator@swgemu.com | www.swgemu.com
    SWGEmu is a non-profit, open source community project.
    SWGEmu FAQ | Install SWGEmu | Report Bugs

Closed Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts