• Lolindir

    by Published on 07-25-2020 02:14 PM   

    Basilisk Publish 10.4 Merge

    July 2020
    The SWGEmu Team





    Basilisk Publish 10.4 Merge - July 2020



    With the next restart of Basilisk, we will have a mini patch merged to the server with various fixes and enchantments to the server code.



    As it is with every merge, it's expected to be unstable for the next week or so and bugs are
    inevitably going to pop up. Any and all bugs found should be reported on our Bug Tracker (Mantis). If you don't know how to report bugs, you can find more info here.



    Basilisk patch notes will be added prior of the merge.
    • If you need support please submit a ticket to support or join us at Live chat (blue dot in the down right corner)
    • As always TC: Nova and Basilisk server status are available on our front page www.swgemu.com and SWGEmu Launcher.
    We apologize for this inconvenience and thank you for your continued support. We hope you will enjoy our event on TC Prime and we will see you on Basilisk as soon as it's back online.




    ~ The SWGEmu Team
    by Published on 07-19-2020 07:01 PM   

    Weekly Update

    07/19/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested





    Lordkator (Developer)
    • (unstable)[Fixed] Emu-cve-2020-01 dupe exploit
    • (unstable)[Fixed] Stability Issue

    Loshult (Developer)
    • (unstable)[Fixed] Player with crackdown TEF not being able to attack back if being neutral or from same faction




    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 07-12-2020 06:33 PM   

    Clone Wars, The Exploit
    07/12/2020
    The SWGEmu Team



    For some time now, we have felt a disturbance in the force
    People seeking to gain real-world wealth and in-game riches have been abusing an exploit and literally profiting from it. Because of this, Lordkator has written new software to track items and credits. The system has been given the name Eye of Sauron (EoS for short). More details of EoS can be read in Lordkator’s post here.

    With the help of our community, and the tools developed, we have discovered that a small number of people have consistently done the following:
    • Dupe perfect components; so that you will always be able to make the perfect craft.
    • Dupe perfect crafts; so that you can guarantee that the item will get a perfect slice.
    • Dupe these perfect final crafts, so that more of them can be sold.
    • Dupe ADKs and resource deeds.


    The primary perpetrators of this exploit were:
    Account characters
    hadescrafter Adelynn Airla CraftenWeps DWBCRAFTS Inconspicuous LOLSWORDSMAN MeatLumpKing Nekron Unidentified Weakling
    Regnor Chofe Mortis' Savoto Shiesti ValleyImp Valleyman Valleymando ValleyMango ValleyPower Valleyranger
    shubaz 'Mynion boneyard kyloren llll mynion mynionss Mynionsss omagawd pabsts Pencil
    studwalker Givenchy Highball Highroller IlIlIlIlI Nike PlayboiGucci Recognize Rng Wegit Yacht
    swgcrafts AnckSu BeamMeUp Conjugal Insignificance Noobsauce OverCap Raigne Taliyah Tulianna Ventruss
    terribleoneace Abdule Blacked Buffya BuffYou Failed FattAlbert Igotyourheals Sire ThaHunted TheCandy
    xstec Avacyn Balrog's Dashana Epstein Hardas Navri TheRealSlim

    What has happened
    There have been over 60,000 objects cloned on Basilisk and sold to unsuspecting players. Most people were buying in good faith, however, others actively helped in circulating the duped items. The people responsible for this are active and integrated members of our community - people most of us have come to know and respect which is why this is so disappointing. Today we have banned 45 accounts from our services. These are the original dupers mentioned above and a host of people who knowingly helped them circulate the items. A total of 1,766 accounts have been affected by this duping ring. We are far from done though, and investigations are on-going.

    Because of this, we will make all ADKs and resource deeds no trade items for a few weeks. Once the investigation, and subsequent cleanup, is done we will enable the trade of the items again.

    Equally disappointing to us has been the issue of real-money transactions. This is a clear violation of the Terms of Service. Anyone who has spent real money, either selling or buying items or credits, will be banned from our services. If our investigations uncover this, the ban will be permanent. However, coming forward voluntarily might result in less severe punishment.

    The exploiters also used their in-game relationships to their advantage. Attempts were made to entrap a member of staff by sending money and trading items through one of their characters. This staff member has been under a thorough investigation by senior staff and found to be free of guilt or intent.

    Consequences for us all
    Lastly, our policy is that we remove items from the game that have been made through exploits, regardless of who owns them. Unfortunately, honest and unsuspecting players have bought many of these items over time and we will not reimburse them for their losses. We are very sorry and know this will end up hurting innocent members of our community who worked hard to acquire the items. This, however, isn’t much different than real life. If you have stolen goods, they are confiscated and you will have to contact the seller for a solution.

    Since a large part of our community doesn’t read our forums, we will also be sending out information in-game about this issue.

    Going into 1.0, these tools and this experience will lead to a more level and fair playing field for all of us. Please contact live support, or create a ticket if you have information you wish to share with us.

    Yours sincerely

    ~The SWGEmu Team
    by Published on 07-12-2020 09:03 AM   

    Weekly Update

    07/12/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Loshult (Developer)
    • (unstable)[Added] Crackdown TEF is extended by attacks
    • (unstable)[Added] Crackdown TEF to be visible in GUI
    • (unstable)[Added] Crackdown TEF now updated building permissions as normal PVP TEF do
    • (unstable)[Added] Command to call in crackdown Lambda shuttle reinforcements without going through contraband scan
    • (unstable)[Changed] Lambda shuttle to always fly in from the direction the player is heading towards
    • (unstable)[Added] Check if crackdown is enabled in command to call in Lambda shuttle
    • (unstable)[Changed] Refactored spawn position and direction for Lambda shuttle
    • (unstable)[Changed] Decreased Lambda shuttle landing time with ~7 s
    • (unstable)[Added] Admin protection around createMissionElement command
    • (unstable)[Changed] Retrieve Lambda shuttle landing points from NpcSpawnPoints
    • (unstable)[Added] Possibility to add Lambda shuttle landing points to NpcSpawnPoints through the createMissionElement command




    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 07-05-2020 03:28 PM   

    Weekly Update

    07/05/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Loshult (Developer)
    • (unstable)[Added] Scanner attacks detected Jedi and opposite faction players
    • (unstable)[Added] Crackdown TEF for Jedi independent of their faction





    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 06-27-2020 06:17 AM   

    Weekly Update

    06/27/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Loshult (Developer)
    • (unstable)[Changed] Crackdown scans are now disabled by default
    • (unstable)[Added] Setting to control if privileged players should be scanned or not
    • (unstable)[Fixed] Bug not allowing Jedi's performing mind trick in contraband scan if being detected as opposite faction

    Hakry (Quality Assurance)
    • (unstable)[Added] System message when a smuggler successfully avoids a contrabandscan




    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 06-21-2020 07:50 PM   

    Weekly Update

    06/21/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Lordkator (Developer)
    • (unstable)[Added] Eye of Sauron Transaction Logging
    • (unstable)[Updated] Compile time option for caller capture

    Loshult
    (Developer)
    • (unstable)[Fixed] Crackdown reinforcement strength based on GCW standing
    • (unstable)[Changed] Smuggler chance to avoid contraband scan detection to be dependent on skill level
    • (unstable)[Added] Smugglers will now give all members in the group a chance to avoid contraband scan if close enough
    • (unstable)[Added] Chance for contraband scanner to detect a Jedi and call in reinforcements in order to kill the Jedi
    • (unstable)[Added] Reinforcement team greeting message
    • (unstable)[Changed] Increased chance for contraband scanners to detect high level opposite faction players
    • (unstable)[Added] Personalized chat message when high level ranked players are detected by opposite faction during scan
    • (unstable)[Added] Overt players are always recognized by scanners of the same faction
    • (unstable)[Added] Chance for low level ranked players to be recognized by scanners of the same faction
    • (unstable)[Added] Personalized message to recognized players
    • (unstable)[Added] Overt players of opposite faction is always detected and scanner calls for reinforcements
    • (unstable)[Fixed] Overt players being set to covert when being scanned
    • (unstable)[Added] Lua setting to enable/disable crackdown scans

    Miztah (Developer)
    • (AITest/Nova)[Fixed] Compile issue
    • (AITest/Nova)[Fixed] Some pets not converting to new AI weapon handling




    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
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