• Lolindir

    by Published on 06-13-2021 07:12 PM   

    Weekly Update

    06/13/2021
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    LordKator (Developer)
    • (unstable)[Fixed] Lua stack leak

    Miztah (Developer)
    • (unstable)[Fixed] Some entertainer effects not triggering indoors

    Hakry (Dev Intern)
    • (unstable)[Fixed] Missing check to prevent unity rings from decaying
    • (unstable)[Fixed] Player entry check preventing players in different cells attacking one another in public structure
    • (unstable)[Fixed] Static POI HQ terminals giving out of range message. Part of Mantis #7779
    • (unstable)[Fixed] Issue receiving false out of range message when using GCW Base HQ terminals
    • (unstable)[Fixed] Structure status window to use the terminal for range check instead of building, when called from the terminal instead of the command
    • (unstable)[Fixed] Structure Status Callback updating when player no longer has permission to view
    • (unstable)[Added] Corellia Stronghold, Rori Imperial Encampment and Rori Rebel Military Base POIs to be faction flippable. Mantis #6693 & #7779Note: Requires client objects DB to be deleted
    • (unstable)[Fixed] Fire DoT wound calculation to be closer to live. Mantis #6285
    • (unstable)[Added] Missing Tatooine Big Game Hunt krayt spawns. Mantis #8140

    Fastburn
    (Quality Assurance)
    • (unstable)[Fixed] Giant cavern spider recluse to use correct name string. Mantis#8332





    ~ The SWGEmu Development Division
    by Published on 06-06-2021 07:13 PM   

    Weekly Update

    06/06/2021
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Miztah (Developer)
    • (unstable)[Fixed] Aurelian plant not scheduling a new task if it had been too longsince its last pulse
    • (unstable)[Fixed] Aurelian plants to cancel/reschedule their task whenloaded/unloaded from world. Mantis #8239
    • (unstable)[Added] Outro when stopping music
    • (unstable)[Added] Functionality to song/dance selection SUI
    • (unstable)[Fixed] Stability issue

    Hakry (Dev Intern)
    • (unstable)[Fixed] Initialization of defenderSize in CombatAction packet
    • (unstable)[Fixed] Pfilbee Jhorn Endor painting mission to require all targets tobe killed. Mantis #8082
    • (unstable)[Fixed] Resigning from a faction as Combatant now has a 5 minute timer. Mantis #7523
    • (unstable)[Fixed] BH Group mission payout. Mantis #7662
    • (unstable)[Fixed] Bad direction for Kaadara shuttle GCW banner
    • (unstable)[Fixed] AiAgents being assigned improper z coordinate on terrain & inwater causing them to get stuck above water
    • (unstable)[Fixed] Pet Guard command being able to be used while swimming tocircumvent pet attack swimming check
    • (unstable)[Changed] Method for pet swimming state to make the check more reliablefor all pet types
    • (unstable)[Fixed] Collision check failing when interior cell portals face worldportals. Mantis #8044



    ~ The SWGEmu Development Division
    by Published on 05-30-2021 04:50 PM   

    Weekly Update

    05/30/2021
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Miztah (Developer)
    • (unstable)[Fixed] GCW base error spam
    • (unstable)[Added] Cleaner activearea quadtree by TA

    TheAnswer (Developer)
    • (unstable)[Fixed] Stability issue x 2

    Hakry
    (Dev Intern)
    • (unstable)[Fixed] Remaining issues with propose unity. Mantis #7254
    • (unstable)[Changed] Players may now propose unity with equipped and unequippedrings
    • (unstable)[Added] When proposing unity the asking player is forced to kneel if notalready doing so
    • (unstable)[Added] Unity rings are auto insured and will not decay






    ~ The SWGEmu Development Division
    by Published on 05-23-2021 09:08 PM   

    Weekly Update

    05/23/2021
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Miztah (Developer)
    • (unstable)[Fixed] Dancer giving too much xp compared to musician
    • (unstable)[Fixed] Stability issue x 2
    • (unstable)[Added] Active area quadtree

    Hakry
    (Dev Intern)
    • (unstable)[Changed] CombatAction packets are now sent with multiple targets datawith a max of 20 targetDefenders per packet
    • (unstable)[Fixed] Knockdown, posture change and dodge animations to fireappropriately and without delay. Mantis #7074
    • (unstable)[Fixed] State only commands combat spam to show when hitting and missingcorrectly
    • (unstable)[Fixed] Some issues with the Force Intimidate Animation and timing. Part of Mantis #6568
    • (unstable)[Fixed] Ability for players to repeatedly unlock dungeon doors to regainaccess after leaving the facility. Mantis #8234
    • (unstable)[Added] Warning system message to setPlayerState Command
    • (unstable)[Fixed] Food damage mitigation calculation. Mantis #7916
    • (unstable)[Fixed] Armor mitigation combat spam values not accounting for multipool attacks
    • (unstable)[Fixed] Initial attack spam to be more precise






    ~ The SWGEmu Development Division
    by Published on 05-16-2021 10:40 PM   

    Weekly Update

    05/16/2021
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Miztah (Developer)
    • (unstable)[Refactor] Entertainer/band functionality round one (droids not yetfunctional)
    • (unstable)[Refactor] More entertaining session cleanup
    • (unstable)[Fixed] Some duplicate commands getting incorrectly removed from thecommand queue
    • (unstable)[Refactor] bandflourish functionality
    • (unstable)[Refactor] Performance effect functionality
    • (unstable)[Refactored] Droid playback modules
    • (unstable)[Fixed] Droids not responding to band commands

    Hakry
    (Dev Intern)
    • (unstable)[Formatting] Combat Manager part 1
    • (unstable)[Formatting] Combat Manager part 2
    • (unstable)[Changed] Method that CombatAction and CombatSpam data is stored andbroadcast
    • (unstable)[Changed] Force absorb messages to be handled with all other combatmessages in the combat manager
    • (unstable)[Added] Player entry check to QueueCommand
    • (unstable)[Fixed] Various edge cases entry check was failing. Mantis #8073
    • (unstable)[Changed] Entry check for locked dungeon doors
    • (unstable)[Fixed] Red combat log damage to not include food and jedi armormitigation. Mantis #8049
    • (unstable)[Fixed] Equipped weapon DOTs to no longer apply with Force powers. Mantis #8076
    • (unstable)[Fixed] applyStates causing creatures to stand back up after being killed






    ~ The SWGEmu Development Division
    by Published on 05-09-2021 08:07 PM   

    Weekly Update

    05/09/2021
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Lolindir (SWGEmu Admin)
    • (unstable)[Unresolved] No commits merged this week.




    ~ The SWGEmu Development Division
    by Published on 05-02-2021 08:23 PM   

    Weekly Update

    05/02/2021
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Hakry (Dev Intern)
    • (unstable)[Revert] Loot permission rights determination for groups
    • (unstable)[Fixed] Moved combat state clear under thread lock in CreatureManage
    • (unstable)[Fixed] Faction status change window from popping up for players with crackdown TEF again
    • (unstable)[Adjusted] Timers for lambda troops to complete their scan
    • (unstable)[Added] Additional null checks for ContrabandScanSession
    • (unstable)[Reduced] Distance for scans to initiate to 12m
    • (unstable)[Fixed] Turrets keeping players in combat after becoming incapacitatedor killed
    • (unstable)[Fixed] Missing thread lock in TurretFireTask

    Fastburn
    (Quality Assurance)
    • (unstable)[Removed] Sennex Cave screenplay magseal containers. Mantis #8300
    • (unstable)[Adjusted] NPC direction throughout Sennex screenplay







    ~ The SWGEmu Development Division
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