• Lolindir

    by Published on 06-04-2023 01:44 PM   

    Weekly Update

    06/04/2023
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable-JTL)Merge remote-tracking branch 'origin/unstable' into unstable-jtl
    • (unstable-JTL)[Removed] Debug messages
    • (unstable)[Fixed] Old DNA sample attribute values
    • (unstable-JTL)[Fixed] Teleporting in and out of space zone
    • (unstable-JTL)[Fixed] Stability issue for npcConversationStart when player has no target
    • (unstable-JTL)[Optimized] Loading of space zones
    • (unstable-JTL)[Removed] Double variables from space zone already stored on parent class
    • (unstable-JTL)[Fixed] Space zones attempting to initialize twice
    • (unstable-JTL)[Fixed] Space launch point not persisting through server restart
    • (unstable-JTL)[Fixed] Proper shutdown of space zones
    • (unstable)[Fixed] Experiment bar size for BE not being updated properly
    • (unstable)[Fixed] Escorts getting stuck in the conversing state - Mantis #8877
    • (unstable)[Fixed] Stability issue in playermanager writeplayerlog
    • (unstable)[Fixed] ThemeparkLogic buildings perms to use special list to prevent players having admin access to quest buildings - Mantis #8256
    • (unstable)[Fixed] AI agent variables that do not need to be saved to the database
    • (unstable)[Modifed] savedPatrolPoints to not store more than 5
    • (unstable)[Modified] Log level of getspawnpointinarea in director manager
    • (unstable-JTL)[Fixed] Token issues with install and uninstall ship component commands
    • (unstable-JTL)[Fixed] stability issues with JtlShipListResponse
    • (unstable-JTL)[Added] Group invite to launch and travel
    • (unstable-JTL)[Fixed] Proper state setting when onboard POB ship
    • (unstable-JTL)[Fixed] Proper state for entering pilot char
    • (unstable-JTL)[Fixed] Leaving ship station to clear and set interior state
    • (unstable-JTL)[Fixed] Creature states to only be loaded by AIMap
    • (unstable-JTL)[Removed] Store ship function from ship object
    • (unstable-JTL)[Fixed] Space stations to be conversible when player is in POB ship
    • (unstable-JTL)[Fixed] Stability issues with spacestation convo handlers
    • (unstable-JTL)[Fixed] Conversation start while piloting a POB ship
    • (unstable-JTL)[Fixed] Loading of all cells for POB ships
    • (unstable-JTL)[Fixed] Eject players possible failing to remove all players from ship
    • (unstable-JTL)[Fixed] Total cells for ships
    • (unstable-JTL)[Added] Container permissions for ship cells
    • (unstable-JTL)[Added] POB ship object class
    • (unstable-JTL)[Added] Loading of POB template data
    • (unstable-JTL)[Added] Missing object types for POB child objects
    • (unstable-JTL)[Added] Child objects to POB ships
    • (unstable-JTL)[Added] Operations chair and turret ladder menu components
    • (unstable-JTL)[Added] Spawn locations for interior ship visual damage

    Phoenix
    (Developer)
    • (unstable-JTL)[Fixed] Comm command added as server command

    Smoki (Community Contributor)
    • (unstable-JTL)[Added] destroyObjectFromDatabase to shipObject and ship control device
    • (unstable-JTL)[Added] Launch/Land ship options to ship control device
    • (unstable-JTL)[Added] Insert/Remove player to ship control device
    • (unstable-JTL)[Fixed] Ship management terminal response and fast travel
    • (unstable-JTL)[Added] DestroyShipTask and EscapePodCommand
    • (unstable-JTL)[Fixed] ShipObject client transform synchronization
    • (unstable-JTL)[Fixed] ShipUpdateTransformMessage to sendSelf true
    • (unstable-JTL)[Added] Player ships to character builder terminal











    ~ The SWGEmu Development Division
    by Published on 06-03-2023 05:07 PM   

    SWGEmu Finance Update June 2023


    June 2023
    SWGEmu Team



    The team has finally recovered some from our infrastructure move in January, and we decided it was time to review our finances in light of the new expenses related to our move.



    As previously mentioned, we had a very nice deal from packet.net (about 60% off list price), which expired in November, and we were forced to find a new hosting provider. Our primary focus was to keep the project online and move to a provider with flexibility and high stability. We've managed to migrate successfully, and our systems are starting to stabilize.

    Now as we look back, we are focusing on the survival of the project under these new circumstances. We ran a 12-month analysis of our costs (see below) and realized we have been running in the red too long. At this rate, the project would run out of funds by July!

    In response to that, lordkator wrote a system for in-game pop-ups to remind active players about donations. This had a very positive impact, we received $3,080.00 in donations in May (200% over April).

    However, since our move in December, lordkator has also carried some costs directly on his own personal account (TC-Prime, Sauron, Nova, Jenkins), so in reality, we're still a bit under water.

    With this in mind, we decided to reduce the size of the server Finalizer runs on by 1/2 (ram and cpu), we made that change on May 3rd and while we're still waiting for all of May's costs to clear, we estimate we saved about $1,400.00 of cost.

    Our estimates are if we can get our donations to about $2,500.00 we can move the rest of our services into the primary account. If we could hit $3,200.00 per month, we could move Finalizer back to a bigger server to help with lag and uptime.

    The most striking result of our analysis is that in April, we had 2,352 active accounts playing on Finalizer. However, only 30 of them actually donated, and overall we averaged $0.43 (43 cents) per active account in donations.

    We also launched an in-game survey for people who don't donate. The current results as of this post are as follows:

    Count % Response
    499 42% - I can't afford to donate.
    187 15% - I'm just visiting.
    180 15% - Don't know how to donate.
    170 14% - I don't use paypal.
    137 11% - Yes, but I don't want to donate.
    1,173 100% - TOTAL

    These are distinct accounts, also, the survey updates automatically here each hour. Detailed analysis of the survey is available in Use the data Luke... Donation Survey Analysis - June 2023.

    And last but saddest of all, our trailing 12-month financial analysis:



    We are still whittling away at some costs, but the bulk of our costs are not fungible, and thus without community support, we will have to make more hard decisions, including shutting down some or all of our services.



    Thank You


    ~SWGEmu Staff
    by Published on 05-21-2023 11:57 PM   

    Weekly Update

    05/21/2023
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Added] Genetic component resist debug resist attributes for privileged chars
    • (unstable)[Fixed] Capping of pets deeds at level 75
    • (unstable)[Added] Social following for baby creatures to follow an adult that spawns with them at a lair - Mantis #8835
    • (unstable)[Added] Herd movement for theater spawned creatures
    • (unstable)[Modified] Theater spawns to check creature template for herd flag
    • (unstable)[Fixed] Hair style change not keeping color customization from old hair style - Mantis #8867
    • (unstable)[Fixed] New characters not having their customizations applied upon creation
    • (unstable)[Fixed] Covert faction members being damaged from AIi AOE attacks when not under the duress of a TEF - Mantis #8874
    • (unstable)[Fixed] Droid crafting modules to work passively without battery - Mantis #8285

    MrObvious (Community Contributor)
    • (unstable)[Fixed] defenderStateDefenseModifiers vector now properly loading from lua commands for dotEffects. Resist buffs/tapes/food will now work against lua commands

    Smoki
    (Community Contributor)
    • (unstable-JTL)[Fixed] Ship chassis creation and component appearances











    ~ The SWGEmu Development Division
    by Published on 05-14-2023 09:22 PM   

    Weekly Update

    05/14/2023
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Fixed] Stability issue for null resource weights
    • (unstable)[Fixed] Check for nearby NPC cities to use the center of the region to prevent rectangular regions giving a false upper right location
    • (unstable)[Added] BE DNA sample sets for testing
    • (unstable)[Refactored] BIO-engineer initial combine calculations for DNA crafting - Mantis #5701
    • (unstable)[Refactored] BE genetic experimentation calculation for attribute stats only
    • (unstable)[Refactored] BE resist calculation for experimentation
    • (unstable)[Format] Cleaned up genetics functions
    • (unstable)[Fixed] Improper naming and variable type for DNA, genetics and pets
    • (unstable)[Fixed] Genetic component toHit calculation
    • (unstable)[Fixed] Handling of BE failed experimentation attempts
    • (unstable)[Fixed] Experimentation bar updating to current visible percent when exp group has multiple attributes












    ~ The SWGEmu Development Division
    by Published on 05-07-2023 10:11 PM   

    Weekly Update

    05/07/2023
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Format] Clang format structure manager
    • (unstable-JTL)[Merge] Remote-tracking branch 'origin/unstable' into unstable-jtl
    • (unstable)[Fixed] Image design failing to find proper color palettes for player characters - Mantis #8338
    • (unstable)[Fixed] Players having their hair destroyed when being image designed. Bald players will have new hair after they visit an ID - Mantis #8867
    • (unstable)[Added] Line of sight check to mount command - Mantis #8861
    • (unstable)[Adjusted] Spawn area minimum spawn interval
    • (unstable)[Fixed] Lair immediately spawning in same location as recently destroyed lair
    • (unstable)[Fixed] DoTs not damaging targets on their final tick - Mantis #7700
    • (unstable)[Added] Line of sight checks to watch, listen and set performance commands - Mantis #8863
    • (unstable)[Fixed] Mos Espa screenplay jawa spawn and Corellia static spawn turret improper handling - Mantis #8216
    • (unstable)[Added] Clear spawn location for hero of tatooine honor spawn - Mantis #8216
    • (unstable)[Fixed] Timers properly logged for Hero of Tatooine logging
    • (unstable)[Added] Group member death message
    • (unstable)[Added] Stability issue with dismount - Mantis #8506

    Smoki (Community Contributor)
    • (unstable-JTL)[Added] ShipComponentObject Template
    • (unstable-JTL)[Added] Player ship chassis level, category and acceleration variables











    ~ The SWGEmu Development Division
    by Published on 04-30-2023 10:00 PM   

    Weekly Update

    04/30/2023
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Fixed] Cooldown for drainforce to properly be 5s - Mantis #8776
    • (unstable)[Tweaked] Random pool attacks chance to better reflect live - Mantis #8776
    • (unstable)[Fixed] Stability issue with lottery loot window and loot command
    • (unstable)[Fixed] BH XP conversion for FS reflexes to be 1 to 1 instead of 5 to 1 - Mantis #8762

    Smoki (Community Contributor)
    • (unstable-JTL)[Added] ShipDeltaVector class, repair, recovery










    ~ The SWGEmu Development Division
    by Published on 04-23-2023 10:59 PM   

    Weekly Update

    04/23/2023
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Added] setCamping area lua function for active areas
    • (unstable)[Added] Player object get pvp rating lua function
    • (unstable)[Fixed] AI continuing to patrol while conversing with a player
    • (unstable)[Added] Privileged access to warren

    Smoki (Community Contributor)
    • (unstable-JTL)[Fixed] ShipObject name, type, faction, pvpStatus, baseline deltas










    ~ The SWGEmu Development Division
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