• Lolindir

    by Published on 09-18-2022 08:30 PM   

    Weekly Update

    09/18/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.




    Hakry
    (Developer)
    • (unstable)[Added] Additional condition checks when AI runs a behavior
    • (unstable)[Fixed] AI tasks continuing to run during server shutdown
    • (unstable)[Fixed] DefenderHitList Memory leak

    Loshult (Developer)
    • (unstable)[Added] Final part of Syren act 2







    ~ The SWGEmu Development Division
    by Published on 09-11-2022 09:46 PM   

    Weekly Update

    09/11/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.




    Hakry
    (Developer)
    • (unstable)[Modified] Base removal task to give debug info and call immediately when scene is ready for player
    • (unstable)[Fixed] Missing locks in contraband scan session initializations
    • (unstable)[Fixed] Delay on scanning players
    • (unstable)[Added] Config for delay of Wild contraband scans on players that just logged in
    • (unstable)[Modified] Imperial chat observer
    • (unstable)[Changed] GCW Base removal to run with GCWMan task and not on player login (Note: GCW bases that are kept will go by the order they were placed)
    • (unstable)[Fixed] Recruiters to show and give the proper items when PvE bases are restricted from listing
    • (unstable)[Removed] Excess locking in contraband scan initialization
    • (unstable)[Fixed] Multiple imperial chat observer fines being given
    • (unstable)[Fixed] Issue with full inventory giving players frozen state
    • (unstable)[Removed] Fatal from removeStateBuff and changed to error message
    • (unstable)[Added] Debug message for players when their client timestamps are not being sent











    ~ The SWGEmu Development Division
    by Published on 09-04-2022 09:24 PM   

    Weekly Update

    09/04/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.




    Hakry
    (Developer)
    • (unstable)[Modified] No build zones around some krayt dragon spawns
    • (unstable)[Refactor] DataTransform callback
    • (unstable)[Added] Verbose transform debugging
    • (unstable)[Added] Improved position sync with dead reckoning
    • (unstable)[Change] Primary positionUpdate check to position/parentID update
    • (unstable)[Change] Posture checks derived from client iff dataTables
    • (unstable)[Fixed] forcedUpdate error valid position bounceBack
    • (unstable)[Fixed] Excessive network broadcasts sitting on objects
    • (unstable)[Fixed] Position desync while sitting on objects - Mantis #8199
    • (unstable)[Fixed] Static update client callback loop - Mantis #8310
    • (unstable)[Fixed] Datapad objects not showing their custom name
    • (unstable)[Fixed] Issues with Darn droid quest
    • (unstable)[Fixed] Darn droid 2 observers persisting after mob was removed from game world

    Fallchildren (Community Contributor)
    • (unstable)[Fixed] "Focus on Resource Concentration" WP does not activate - Mantis #8420

    Smoki
    (Community Contributor)
    • (unstable)[Modified] Transform client position sync
    • (unstable)[Fixed] Client position desynchronization using elevators - Mantis #8480
    • (unstable)[Fixed] Pets within range not being moved when a player uses an elevator
    • (unstable)[Modified] Transform client position sync part 2








    ~ The SWGEmu Development Division
    by Published on 08-28-2022 10:22 PM   

    Placing Buildings In Bugged NBZs

    08/28/2022
    The SWGEmu Team



    The NBZs of a limited number of static spawns are not working properly at the moment. Houses can not be placed here under any circumstances. If you currently have a house that resides in one of these locations the structure need removed by Sept5.
    Any structures placed from now until the bug is fixed will be removed by SWGEmu Staff. Maintenance payments will not be refunded on any structure that is deleted. Individuals affected will receive an in-game email






    ~The SWGEmu Team
    by Published on 08-28-2022 10:10 PM   

    Weekly Update

    08/28/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.




    Hakry
    (Developer)
    • (unstable)[Refactored] PlayerBitmask Handling
    • (unstable)[Fixed] Make my character search selection box to properly reflect if a player is anonymous
    • (unstable)[Fixed] Who command showing improper results for nearby players. Mantis #8026/7053
    • (unstable)[Fixed] Faction turrets attacking covert pets when their owners are not TEFed. Mantis #8691
    • (unstable)[Added] Global lua check for covertOvert system
    • (unstable)[Fixed] Recruiters to use global config check for covert over
    • (unstable)[Fixed] Corellian corvette to require players to be overt in order to board in covertOvert system. Mantis #8681
    • (unstable)[Fixed] Players cloning on corvette to stay overt in covertOvert system
    • (unstable)[Added] Missing CoA3 quest NPCs. Mantis #8676
    • (unstable)[Added] Missing JTL greeters in mos eisley. Mantis #8664
    • (unstable)[Fixed] broadcastMessagePrivate sending to self when sendSelf is false. Mantis #8357
    • (unstable)[Fixed] Imp Themepark escort missions being killed by NPCs at emperors retreat. Mantis #8703
    • (unstable)[Fixed] Crackdown to set players overt when found as covert in covert/overt system
    • (unstable)[Fixed] Bad respawn timer on NPC
    • (unstable)[Fixed] Stability issue with GCW base defense donation
    • (unstable)[Added] Overt only active area type
    • (unstable)[Fixed] Typo in broadcastMessagePrivate
    • (unstable)[Fixed] creo04 update issues with slopeMods and waterMod

    Miztah (Developer)
    • (unstable)[Fixed] Existing FRS debt pool not resetting with instant maintenanceloss enabled

    Fallchildren (Community Contributor)
    • (unstable)[Fixed] remove SWIMMING state when storing a pet. Mantis #8369








    ~ The SWGEmu Development Division
    by Published on 08-21-2022 09:23 PM   

    Weekly Update

    08/21/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.




    Hakry
    (Developer)
    • (unstable)[Fixed] Calculation to always have 10% chance for states to apply
    • (unstable)[Fixed] Attackable check on DoT pack command
    • (unstable)[Added] AI to speed up and slow down when start or finishing movement
    • (unstable)[Fixed] Calculation in Z coordinate for findNextPosition
    • (unstable)[Fixed] Attackable escort NPCs not setting their destination when player is nearby
    • (unstable)[Modified] Helper droid to no longer spawn for privileged PlayerObjects
    • (unstable)[Fixed] Check for isHealableBy to account for different faction GCW TEFed players
    • (unstable)[Fixed] GCW TEF applying when player healed a neutral player
    • (unstable)[Fixed] GCW TEF not being given when transferring force
    • (unstable)[Fixed] GCW TEF being given during duel
    • (unstable)[Fixed] Option to go covert from recruiters not always showing
    • (unstable)[Fixed] Check for going covert when cloning to check against Rank member skill boxes
    • (unstable)[Fixed] Test coverage issue for QuestTask uninit vars & bad logical check in CreatureObjectImp
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Rebel recruiters giving imperial conversation option for gcw score in covert/overt

    Lyhtmyst (Community Contributor)
    • (unstable)[Renamed] TerrainNegotiation to SlopeModPercent
    • (unstable)[Updated] Wearable/Weapon speed checks to update speed mods instead of just Terrain Negotiation
    • (unstable)[Added] WalkSpeed and WaterModPercent packet updates instead of hardcoded values in CREO04

    Smoki (Community Contributor)
    • (unstable)[Fixed] Static values for looted weapon accuracy modifiers. Mantis #8161






    ~ The SWGEmu Development Division
    by Published on 08-07-2022 09:51 PM   

    Weekly Update

    08/07/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested











    Hakry
    (Developer)
    • (unstable)[Fixed] Failed stand attempt animation when attempting to stand and dizzy(flop)
    • (unstable)[Fixed] Command queue issue allowing AI to attack without delays
    • (unstable)[Modified] AI behavior tree to only enqueue more attacks when there is less than 2 already queued - Does not apply to postures
    • (unstable)[Modified] Dizzy flop to set stand posture only if the a succesful roll occurs
    • (unstable)[Fixed] Command queue allowing abilities to ignore the cooldown of previous abilities
    • (unstable)[Fixed] Immediate commands to execute when another ability is on its cooldown
    • (unstable)[Fixed] Attackable and aggressive checks for covert/overt
    • (unstable)[Fixed] Covert detectors to properly TEF players
    • (unstable)[Added] Covert/overt GCW Tef to be 15 minutes
    • (unstable)[Fixed] AI spamming alert emote for covert players
    • (unstable)[Added] Covert Scanners to ignore dead and incapacitated players
    • (unstable)[Added] Task to destruct GCW bases if player has more then allowed in the gcw_manager maxBasesPerPlayer
    • (unstable)[Fixed] Auto attack delay not always delaying combat abilities
    • (unstable)[Fixed] Attackable check against neutral player targets
    • (unstable)[Modified] covert/overt system - tef timer 5 minutes, overt to covert/resignation timer 15 minutess, crackdown to set players overt
    • (unstable)[Added] Check for faction pets to require players to be overt in order to use them
    • (unstable)[Adjusted] Covert/overt resign timer in recruiter screenplay
    • (unstable)[Modified] Player base removal task

    Miztah (Developer)
    • (unstable)[Added] Config flag for player kill list to use account id instead ofplayer id
    • (unstable)[Added] Check to allow privileged characters to enter locked cells
    • (unstable)[Added] Config variable to allow disabling of beneficial combat actions against linkdead characters on the same account







    ~ The SWGEmu Development Division
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