• Lolindir

    by Published on 05-07-2022 04:31 PM   

    Staff Tracker

    05/07/2022
    The SWGEmu Staff



    After we have asked for some ideas for QOL (Quality Of Life) changes, we have been given several. One of the additions we have made after such an request, is an easier way to track staff on our forum. As of today we have made a new feature available. We have called it Staff Tracker. You can find it on top of our forum, next to "Home" and "Forum"
    Hope this will make it easier to track staff and what we post on the forums.

    by Published on 05-01-2022 08:40 PM   

    Weekly Update

    05/01/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested











    Hakry
    (Developer)
    • (unstable)[Added] getBaseHAM function for creatures in lua
    • (unstable)[Modified] luaEvent logger
    • (unstable)[Added] Event areas able to stored on AI spawned in active areas
    • (unstable)[Added] Attackable check for AI if attacking object is in their assigned event area
    • (unstable)[Modified] Check for objects in noCombat active area
    • (unstable)[Added] Ability to set heal target for AI from lua
    • (unstable)[Added] Ability to specify lightsaber color from CreatureTemplate

    Lordkator (Developer)
    • (unstable)[Updated] Engine3 submodule
    • (unstable)[Added] galaxy_access table

    Fastburn
    (Quality Assurance)
    • (unstable)[Changed] Event Cloners to allow Entertainer Buffs





    ~ The SWGEmu Development Division
    by Published on 04-25-2022 08:02 PM   

    Weekly Update

    04/25/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Unstable) = Commits are on TC Nova and are being tested








    Hakry (Developer)
    • (unstable)[Added] LuaEngine log level able to be set via config
    • (unstable)[Added] Lua storing of string vector in memory
    • (unstable)[Added] Additional active area flags
    • (unstable)[Added] Locked flag for active areas
    • (unstable)[Added] Ability to store pets from lua
    • (unstable)[Added] Event specific lua logging

    Lordkator (SWGEmu Admin)
    • (unstable)[fixed] stability issue









    ~ The SWGEmu Development Division
    by Published on 04-17-2022 08:14 PM   

    Weekly Update

    04/17/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Unstable) = Commits are on TC Nova and are being tested








    Farelli (SWGEmu Admin)
    • (unstable)[Fixed] Incorrect state chances in saberPolearmDervish2 command. Mantis #8578

    Hakry
    (Developer)
    • (unstable)[Fixed] luaLog logging directly to console
    • (unstable)[Fixed] Factions pets attacking neutral Bounty Hunters. Mantis #8598
    • (unstable)[Fixed] Bitmasks being set improperly on pets
    • (unstable)[Fixed] Instances when AI should leave their resting state
    • (unstable)[Changed] GCW faction NPCs will no longer rest
    • (unstable)[Changed] PvpBroadcast channel to moderated
    • (unstable)[Added] Ability to load factions and schematics from custom scripts
    • (unstable)[Removed] Call to unused acklay AI template










    ~ The SWGEmu Development Division
    by Published on 04-10-2022 09:34 PM   

    Weekly Update

    04/10/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Unstable) = Commits are on TC Nova and are being tested









    Hakry
    (Developer)
    • (unstable)[Fixed] Issue with attackable check on AI in cells with permissions
    • (unstable)[Added] healerType in creatureTemplate
    • (unstable)[Fixed] Being mounted will now prevent Feign Death. Mantis #8573
    • (unstable)[Fixed] Bad spawn location and bad patrol point in city screenplays
    • (unstable)[Added] Missing stun batons to force_sword weapon group
    • (unstable)[Fixed] isAggressive check preventing AI from healing AI of the same faction
    • (unstable)[Modified] Distances required for AI to heal
    • (unstable)[Added] Delay after AI heals before they can attack again
    • (unstable)[Added] Logging in lua
    • (unstable)[Added] sentMailToOnlinePlayers lua function
    • (unstable)[Added] Additional logging info for lua
    • (unstable)[Added] getWorldFloor lua function to spawn objects on terrain via screenplay
    • (unstable)[Fixed] Typo in Jedi robe templates
    • (unstable)[Added] PVP death broadcast channel configurable flag
    • (unstable)[Added] Additional logging for player deaths












    ~ The SWGEmu Development Division
    by Published on 04-03-2022 07:26 PM   

    Weekly Update

    04/03/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Unstable) = Commits are on TC Nova and are being tested








    Farelli (SWGEmu Admin)
    • (unstable)[Added] AI_PATROLLING flag for cantina crackdown NPCs

    Hakry
    (Developer)
    • (unstable)[Added] AI runAway function will now find a valid path point in a navmesh before setting next position












    ~ The SWGEmu Development Division
    by Published on 03-27-2022 05:32 PM   

    Weekly Update

    03/27/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Unstable) = Commits are on TC Nova and are being tested









    Hakry
    (Developer)
    • (unstable)[Fixed] Vehicles attackable check to properly use their owner and prevented keeping players in combat with corpses
    • (unstable)[Added] AI resting behavior
    • (unstable)[Added] Chance for AI to rest by sitting or laying down while patrolling. Mantis #8580
    • (unstable)[Added] Wild creatures having a chance to enter resting state when pet by player. Mantis #8581
    • (unstable)[Added] Wait delay after pet is resting so stand animation can complete
    • (unstable)[Fixed] AI will no longer be able to be /pet into resting state while in combat
    • (unstable)[Fixed] AI posture recovery will now properly handle Ai lying down or sitting and entering combat
    • (unstable)[Fixed] Mask scent & concealment not preventing non-aggressive AI from alerting
    • (unstable)[Fixed] isAttackable check allowing pets to attack their owners
    • (unstable)[Fixed] Missed file for pet attacking their owner
    • (unstable)[Fixed] Pets being attackable by AI
    • (unstable)[Fixed] Tano isAttackable check allowing corpse AI to be attackable targets
    • (unstable)[Fixed] Escorts again
    • (unstable)[Fixed] Damage done from DOT effects counting towards loot rights
    • (unstable)[Fixed] AI generating patrol points in a navmesh on top of objects by checking there is a valid path
    • (unstable)[Changed] Distance calcs in findNextPosition to not account for Z to prevent AI never arriving at next position

    Lordkator (Developer)
    • (unstable)[Fixed] Stability issue










    ~ The SWGEmu Development Division
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