• Lolindir

    by Published on 11-06-2022 08:49 PM   

    Weekly Update

    11/06/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.





    Hakry
    (Developer)
    • (unstable)[Fixed] Stability issue when mission location is unable to find a spawn point in CoA3
    • (unstable)[Modified] isHealable function checks
    • (unstable)[Modified] BH Tef to only allow TEFed players to be prevented from receiving helpful actions
    • (unstable)[Fixed] checkForDotTef having a chance to apply TEF when dueling
    • (unstable)[Fixed] TEF issues with Squad leader and healing abilities in covert/overt
    • (unstable)[Fixed] Drain force not properly applying a TEF
    • (unstable)[Added] Stationary flag for Krayt Skull and Zicx Bug quests - Mantis #8434
    • (unstable)[Fixed] Creatures tamed while resting will now stand and follow their new owner - Mantis #8621
    • (unstable)[Fixed] Creature AI that have ranged weapons missing their unarmed secondary weapon

    Lordkator (Developer)
    • (unstable)[Updated] Engine3 submodule









    ~ The SWGEmu Development Division
    by Published on 11-01-2022 06:20 PM   

    SWGEmu and Service Provider Change

    11/1/2022
    The SWGEmu Team



    Many of you know we moved our servers in 2017 to packet.net's bare metal servers. Through a gracious arrangement with packet.net, we were able to secure multi-year discounted prices that gave us the considerable resources we needed to run our services. In March 2020, Equinix acquired packet.net and continued to honor our contract. However, as they look to optimize their data center footprint, they have decided to shut down packet.net's old data center that hosts our services. They have given their customers until 30 November 2022 to shut down all servers in the old data centers.

    We are looking into solutions where we can get bare metal hosts or one of the top three public cloud providers near the same geolocation as our current servers (EWR - New Jersey). The requirements for our servers are quite high compared to basic shared hosting, while our latency and reliability requirements go beyond many “cheap server” providers. Our current systems have 256G or RAM, Intel CPUs with 48 Threads, and 960G of mirrored SSD/NVME storage combined with 10Gbs access to the internet with 4TB of outbound transfer. Our previous deal with packet.net provided all this for about $1,200.00 USD/month.

    The publicly listed cost for equivalent servers in the new Equinix data centers is about 2.7 times more expensive than our current monthly costs. Unfortunately, our current donations will not support those costs, so we need to optimize our services. To this end, we will be running an event to bring Basilisk to a final conclusion, and we will be testing other service providers to find a price/quality match that will meet our needs going forward.

    This move is complicated; most people don't know how complex our environment is. We have 35 services running, including registration, forums, archives, support portal, servers for Login, Nova, TC-Prime, Finalizer, Basilisk, DevOps: Jenkins, Gerrit, and build tools. These are all managed in a Kubernetes cluster across the worker nodes.

    While we will do our best to make the move painless for the community, it's important to remember we are a 100% volunteer org, and our team members have day jobs, family, friends, and other commitments outside the project.

    In the coming days, the EC team will announce an event to end Basilisk so we can avoid moving more than 650Gigs of disk usage, 128G of ram usage, and many Terabytes of backups. This is the first in several steps we will take to simplify our environment to optimize for cost and reduce the time needed to move our services to new hosting.

    When we are ready to cut-over Finalizer, we will post a notice on the actual date of the move both on the forums and in-game. We will move other services incrementally as we progress to the new environment, hopefully with minimal disruption.







    Thank You,

    ~SWGEmu Staff
    by Published on 10-30-2022 10:51 PM   

    Weekly Update

    10/30/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.




    Farelli (SWGEmu Admin)
    • (unstable)[Fixed] Hero of Tatooine Mark of Altruism NPCs will now follow the player
    • (unstable)[Fixed] Follow state will now correctly be set on escort missions
    • (unstable)[Fixed] Players forced to load screen when dismounting pets

    Hakry
    (Developer)
    • (unstable)[Fixed] childObject being broadcasted to zone when transferObject is called
    • (unstable)[Added] Delay to shuttle tasks to start randomly after server is finished loading
    • (unstable)[Fixed] Cooldown timers for contraband scans
    • (unstable)[Added] Entry checks to drain, transfer force and Pet Guard command
    • (unstable)[Added] Line of sight check to transfer force command
    • (unstable)[Modified] Chance for special attacks to random select health, action or mind
    • (unstable)[Reduced] Multiplier to calculate spillover damage to better mimic live values
    • (unstable)[Fixed] BuildingObject child objects not notifying when transfered to zone - fixes newly placed GCW base turrets
    • (unstable)[Modified] Shuttles task delay on server start to a set 10 minutes
    • (unstable)[Fixed] Shuttle landing messages
    • (unstable)[Fixed] Armor customization skill mod to properly change amount of color options when recoloring armor
    • (unstable)[Modified] Condition checking for AI behavior
    • (unstable)[Added] Check to cure pack command that ensures the args provided are a proper object ID
    • (unstable)[Fixed] Lytus family artifact escort mobs attacking escorting player - Mantis #8754
    • (unstable)[Fixed] Typo in hero of tat mother convo handler
    • (unstable)[Modified] notifyDespawn to cancel AI think events when agent is despawned
    • (unstable)[Added] Think event mutex lock
    • (unstable)[Removed] Activate movement being called when notifyDissapear is called for AiAgents
    • (unstable)[Renamed] AI events to properly reflect their use
    • (unstable)[Added] Additional checking to prevent AI behaviors attempting to run
    • (unstable)[Fixed] Objects being inserted into zone not properly notifying
    • (unstable)[Fixed] Players forced to load screen when exiting a cell









    ~ The SWGEmu Development Division
    by Published on 10-16-2022 08:15 PM   

    Weekly Update

    10/16/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.




    Hakry
    (Developer)
    • (unstable)[Fixed] Forced clean up on lambda shuttle reinforcements
    • (unstable)[Fixed] Improper Z coordinate for Lambda shuttle spawning
    • (unstable)[Modified] Reduced chance to initiate a contraband scan and increased player scan cooldown
    • (unstable)[Added] checkForDotTef function for specific handling of TEFing combat medics when using DoT Packs
    • (unstable)[Fixed] Combat medic bounty hunters not receiving a BH TEF when attacking a target player Jedi - Mantis #8742
    • (unstable)[Fixed] CM TEF applying in covert/overt when DoTing faction NPCs
    • (unstable)[Modified] Variable in DataTransform and DTWithParent for instances that the value limit is exceeded
    • (unstable)[Fixed] Pet guard command not requiring line of sight with pet commander
    • (unstable)[Fixed] Pet guard command not setting the combat observer on proper target
    • (unstable)[Modified] Creo03 to properly send incapacitation timers for players
    • (unstable)[Modified] TanO pvp status baselines for inventory items to not packet a player loading in

    Loshult (Developer)
    • (unstable)[Added] Functionality to learn and craft with the Shisa schematic






    ~ The SWGEmu Development Division
    by Published on 10-09-2022 10:36 PM   

    Weekly Update

    10/10/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.




    Hakry
    (Developer)
    • (unstable)[Fixed] CoA Imp coordinator not continuing quest - Mantis #8689
    • (unstable)[Fixed] CoA3 Rebel conversation loop - Mantis #8717
    • (unstable)[Fixed] More CoA3 rebel losing convo issues - Mantis #8718
    • (unstable)[Fixed] Issues when determining the winning faction for CoA - Mantis #8732
    • (unstable)[Modified] CoA winning faction to set upon server boot and schedule check
    • (unstable)[Fixed] Bad string in rebel coa3 convo
    • (unstable)[Fixed] Pets following old owner after transfer command or datapad trade - Mantis #8408
    • (unstable)[Added] Proper client strings for droid customization kits
    • (unstable)[Fixed] Droid engineers to have more color options then non-DEs - Mantis #4759
    • (unstable)[Removed] Profile bitmasks for players until fully implemented
    • (unstable)[Modified] PlayerBitmask application and handling
    • (unstable)[Fixed] Corvette faction checks preventing launch with covert/overt - Mantis #8740
    • (unstable)[Fixed] Static faction bases counting towards the player GCW base planet allotment
    • (unstable)[Fixed] Remaining corvette launch issue
    • (unstable)[Fixed] Rebel theme park mon mothma 5th mission escort being attackable - Mantis #8741
    • (unstable)[Modified] More changes to player bit handling

    Loshult (Developer)
    • (unstable)[Fixed] Kaila Min dialog answer about ambush
    • (unstable)[Fixed] Repeated answer in Tovar Blackmoor conversation
    • (unstable)[Fixed] Repeated dialog in Tovar Blackmoor conversatio
    • (unstable)[Fixed] Datapad retrieval after ambush in Syren quest line
    • (unstable)[Fixed] Quest progression at Black Sun bunker in Syren quest line
    • (unstable)[Update] System message when ambush starts in Syren quest line
    • (unstable)[Fixed] Missing update of waypoint after ambush was completed in Syren quest line
    • (unstable)[Added] Cash reward in Syren quest line
    • (unstable)[Fixed] Quest journal completion of tasks in Syren quest line act 2
    • (unstable)[Added] Enable Secrets of the Syren quest line, act 1 and 2









    ~ The SWGEmu Development Division
    by Published on 09-25-2022 10:18 PM   

    Weekly Update

    09/26/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.




    Hakry
    (Developer)
    • (unstable)[Fixed] Sunriders Destiny village reward not being generated with randomized condition - Mantis #8721
    • (unstable)[Added] Test method to receive crystal in createNpc tools menu
    • (unstable)[Added] Tokenizer check for transferItem armor and misc commands
    • (unstable)[Fixed] Issue with coa3 container - Mantis #8723
    • (unstable)[Fixed] Faction aligned turrets attacking non-faction AI - Mantis #8716
    • (unstable)[Fixed] No build radius around battlefield markers
    • (unstable)[Added] Crafted backpacks to properly generate sockets (do not accept SEAs) - Mantis #8350
    • (unstable)[Fixed] Zone container component improperly notifying client - Mantis #8358
    • (unstable)[Fixed] Tokenizer check for TransferItemWeapon
    • (unstable)[Fixed] Issues with bersek commands - gave chance to fail, removed combat requirement & fixed ham cost - Mantis #7385
    • (unstable)[Added] Missing theed trainers - armorsmith, combat medic, doctor - Mantis #8547 & #8574
    • (unstable)[Fixed] Faction recruiters at GCW bases now showing as enemy - Mantis #6954
    • (unstable)[Added] Missing minefields to Detachment HQ GCW bases
    • (unstable)[Fixed] Players and pets being flagged as enemies improperly
    • (unstable)[Fixed] Check when healing pets to use owner

    Fallchildren (Community Contributor)
    • (unstable)[Fixed] Use defaultInput in SuiInputBox and set it for renaming - Mantis #4197
    • (unstable)[Fixed] Vendor item relist issues after hitting max items - Mantis #8229
    • (unstable)[Fixed] Refresh paint not until colorization happened - Mantis #8706

    Smoki
    (Community Contributor)
    • (unstable)[Fixed] Vehicle position desync on dismount while moving
    • (unstable)[Changed] updateSpeedAndAccelerationMods to broadcast player deltas
    • (unstable)[Modified] Transform client position sync part 3







    ~ The SWGEmu Development Division
    by Published on 09-18-2022 08:30 PM   

    Weekly Update

    09/18/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.




    Hakry
    (Developer)
    • (unstable)[Added] Additional condition checks when AI runs a behavior
    • (unstable)[Fixed] AI tasks continuing to run during server shutdown
    • (unstable)[Fixed] DefenderHitList Memory leak

    Loshult (Developer)
    • (unstable)[Added] Final part of Syren act 2







    ~ The SWGEmu Development Division
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