• Lolindir

    by Published on 01-28-2018 10:46 AM   

    Weekly Update

    01/28/2018
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 10 Checklist. Features planned to be in publish 10 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested




    Ivojedi (Lead Core Developer)
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Posture changes while dizzy. Mantis #7022
    • (unstable)[Fixed] Some cppcheck warnings
    • (unstable)[Fixed] CorvetteTicketTakerLogic.lua. Mantis #7800

    Miztah (Developer)
    • (unstable)[Fixed] Snapshot objects not sending custom object names to players








    ~ The SWGEmu Development Division
    by Published on 01-23-2018 10:51 PM   

    SWGEmu End of the Year Update 2017


    January 2018
    SWGEmu Team





    SWGEmu End of the Year Update 2017









    Table of Contents
    • Project Update
    • Staff Updates
    • Quick Stats
    • Staff Round-Table
    • Closing
    SWGEmu Project Updates



    Major Additions/Changes


    Staff Updates




    SWGEmu is Recruiting!


    SWGEmu is an ever-changing and growing organization where new talent is always being sought out. We especially would like to mention the need for more developers, please see this thread for more information.


    SWGEmu is also in need of other positions filled. For anyone interested in spending some of there free time toward this project, please consider to join in on our SWGEmu Internship Program . Its once more possible to apply for an event coordinator position.


    Quick Stats



    Developer Code Commits/Changes:
    • Commits2017:1,043
    • File Changes: 5,213
      • Changed files with 208,367 additions and 658,804 deletions
    Registration Statistics:

    • Daily:
      • October 17, 2017 - 11 accounts registered
      • November 28, 2017 - 140 accounts registered
    • Monthly:
      • January 2017 - 2,486 accounts registered
      • November 2017 - 1,055 accounts registered
    • Yearly:
      • 2017 - 16,619 accounts registered; average 1,385 per month
    User Activity Statistics (Users online in one day):
    • Most users online: August 09, 2017 - 1,597 users
    New thread statistics (Posted threads):
    • December 2017 - 1,503 new threads
    • February 2017 - 1035 new threads
    Most users online: 1,657 (05-11-2011 06:22 PM)
    Most viewed thread: SWGEmu Timeline
    Most replied thread: What are you listening to right now?
    Most popular forum: Basilisk Trade Forum
    Top poster: Same Idiot (31,924 posts)


    Staff Round-Table


    Oru - Founder/Dev

    Another great SWGEmu year behind us. Much was accomplished, there is much to be proud of. I want to thank our Developers, Quality Assurance, CSR's, EC's, Mod's, Support Interns, Community Testers, Code Contributors, past and present, for their time, effort and their unwavering dedication to this project. And of course our community. Thank you for supporting us, and playing with us all these years.

    Happy holidays.
    Lordkator - DevOps Engineer

    It's been a great year, I've enjoyed digging in even deeper with the team as I worked to move all our systems to a new cleaner and scalable environment. I learned a lot about our systems and I got to clean a lot of stuff up which is one of my biggest motivators. We have more alerting, solid backups and we're setup in a way that allows us great flexibility for the future.

    My single favorite thing about last year: We moved, and nobody really knew it. That was my goal, I'm always the guy who works in the shadows to make everything "just work". It was very quiet, and as things moved they only got better for the community, our developers and our staff. The overhaul was one of my favorite projects of the last couple of years and it re-ignited my passion for infrastructure and systems management.

    I'm excited about TC-Prime, it was hard to setup but now it's 100% automated, every week it just magically clones the entire Basilisk beast to our backup server and makes it available to everyone. This is a major milestone for the project, we can now push publish changes there and test new ideas from infrastructure changes (it runs in a container!) to managing Basilisk and other servers like it in the future.

    Plans for the future?
    Well now that the overhaul is over I am going to be doing a lot more house cleaning on our systems, I also want to get back to committing code to Core3. I have some cool ideas both on the game side and on the infrastructure side.

    I want to do more with thePit, my original dream was to have an always-on PVP server but I've been so busy with everything else I've not had time to really hone that environment. I’d like to structure the mechanics to be a bit more fun while embracing the dog-eat-dog world of a PvP server.


    Scurby - Quality Assurance Lead

    It's been an amazing year for SWGEmu. JEDI!! What else is there to say?

    The infrastructure overhaul is quite a major leap for us also. State of the art hardware capable of handling our needs for the future. Included in that was automated backups of our databases, a new test server (thePit), streamlined and updated core3 dependencies, additional logging of server/system functions, automated outage notifications, rolling log files, among other performance and stability changes.

    Discord showed up this year.. It's taken the gaming community by storm. The community SWGEmu discord currently has 1433 members. Average of 300+ online, currently 403. I'll take this opportunity to remind everyone that it is not an official form of communication for SWGEmu.

    Plans for the future?
    TC-Prime - A copy of Bas that is auto-refreshed weekly. A full copy of everything on Bas.. all your toons, weapons, housing, resources, even the location you were in when we make the copy to TC-Prime. (TC-Prime is active now.)
    It will also be used to stage large changes (publishes) and hotfixes for testing. The advantage of testing on Bas database first is obvious.

    Finish Ground game - This milestone is within sight.

    JTL - We have started..
    Farelli - Quality Assurance

    Big year. Return of the Jedi and all that. Infrastructure changes are a simply amazing effort by the devs. Great job, folks.

    New servers TC-Prime and thePit:
    • TC-Prime is a regularly backed up copy of Basilisk where players can test using their actual in-game items without fear of losing them on their play characters.
    • thePit is an always-PvP copy of Unstable (think Nova) with code added that is not ready for Unstable. There typically aren't a lot of people there, but you might get lucky and find a QA there you can gank.
    I'll echo what the OP and RisenAngel said above: we can always use more help in QA. We've done some things lately that will ease the learning curve. If you're interested, please get in touch with one of us in-game or on forums, IRC, or Discord.

    Now I've got stuff to test. On to another great year.
    Risenangel - Quality Assurance

    When I started as a CT almost four years ago now, I would often times get asked how the game was coming along, and how close we were to being near 'finished'. My answer at the time was unabashedly blunt: It was easier to tell people what was in the game than what was left to work on. At the time, we were working on CH stuff and droids. Now though, if you ask me the same thing, its easier to list off what is left to work on. That is pretty crazy to me. Additionally, when I started, one of the two kinds of content I was told I wasn't allowed to touch is now in the game and being tested quite thoroughly by everyone on Basilisk alongside other servers that run on Core3. What I'm getting at is this: The light at the end of the tunnel is getting pretty bright. And yeah, as the OP says QA and the other teams are always recruiting. Right now is an excellent time to join up if you've been considering it given QA has been crushing bugs like its Starship Troopers.

    I look forward to what 2018 brings. I just want to say in closing, thank you to everyone that has supported us through thick and thin. Everyone that has been active on Mantis and helped with bug reports and testing. We see you and appreciate you. You guys catch the stuff that slips past us and it helps immensely. Everyone on the QA team has a different perspective and we all catch different things, but our players have their own perspectives and see things we don't. Usually, in very creative and sometimes unintended ways.

    Thanks to everyone that has helped us get this far, too. We could not do it without you. That might seem cliché, but its the honest truth.
    Niffer1976 - CSR/EC/Support (Niffer, The Machine)

    We have lost many staff in these areas this year due to health and work. I wish them all well in the future. Anyone wanting to apply should follow this link: https://www.swgemu.com/forums/showthread.php?t=93399

    CSR-
    Many changes have been made in game since our latest publishes. Everyone is doing great to adapt to those changes. A big thank you to QA, Devs, Scurby and Vlada for helping with problems that occur. Lots of accounts old and new are coming back and it is great to see new and old faces in game.

    EC-
    Events have not been happening and I am sorry about that. We currently have only 1 CSR/EC and I will try to get at least 1 event a month scheduled. If you want a player event please be sure to fill out the event application and send it in. https://www.swgemu.com/forums/showthread.php?t=121061 Developers have been great making us a event tool that can be used at certain types of events.

    Support-
    Many tickets come in daily so be patient if you do not hear from us right away. Many issues must be tested to see if it can be reproduced or discussed between Devs, QA and Support to see what the issue may be. No one is being ignored it just takes time to answer some tickets over others. Please do not spam the ticket system with multiple tickets and remember to create an account before submitting a ticket. Support system is different from forums and does require a separate log in. This way you can view and respond the ticket you already have open.

    Thank you community for all the support you have given ALL of staff. *Cheers* to what is to come!!
    Bigevil - Community Relations

    *BigE had a big nice picture here telling everyone that he have been looking at us from afar for far to long and that he is happy to be back with the community. We are all glad to have him back with us* (Sorry BigE, our forum isn't the best and that picture is lost, Lolin)
    Vlada - Lead Moderator

    Not this **** again.
    Lolindir - Moderator

    Wow, 2017 done already? The year have gone so fast. The project have gone steadily forward and we have finally seen both the corvette and Jedi implemented in the latest patch. Didn't take long for them to pop up here and there. Going forward from this is exciting for me. Most things have been implemented and now it feels like beta is around the corner (don't quote me on that! You know.... SoonTM). Looking forward to 2018 and where our project will go. Happy New Year!


    Closing

    The project have come a long way the last couple of years. Scurby even gave us a hint in this very thread about how far we really have come. Not only have the server seen all classes finally implemented, but the corvette have finally landed (well, landed... Its up there)! The light in the tunnel have become that much brighter (Suncrusher 2009). There have also been another very big change to the project. Our server and server solution have drastically changed, as can be read by Lordkator.
    We have unfortunately lost some staff this year. Niffer is now basically alone in support and as an CSR/EC. We really need help in that department, so if anyone feel they can spare a few hours to the project, please apply for an internship. We are a good bunch of people in staff and you get a rare chance to see the project from another angle and help your fellow community members, so join the fun.
    We on staff would also use this opportunity to thank each and everyone in our community for their continued support, donations and time spent on our project. This would not be possible to do without the combined effort of everyone! So thank you from all of us on staff and we all look forward to 2018 and what this year will bring project!

    Happy New Year SWGEmu!


    ~The SWGEmu Team
    by Published on 01-21-2018 01:35 PM   

    Weekly Update

    01/21/2018
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 10 Checklist. Features planned to be in publish 10 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested




    Miztah (Developer)
    • (unstable)[Fixed] Being able to accept multiple phase 4 Sarguillo quests
    • (unstable)[Added] Configurable buffer before a recently killed player bounty canappear back on terminals
    • (unstable)[Fixed] Some Bestine stone merchant issues

    Reoze
    (Developer)
    • (unstable)[Refactor] Combat Manager area attacks to use trylock









    ~ The SWGEmu Development Division
    by Published on 01-13-2018 10:59 PM   

    Weekly Update

    01/14/2018
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 10 Checklist. Features planned to be in publish 10 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested




    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Object destroys not getting sent to all in range objects in cases where there is a custom out of range value
    • (unstable)[Fixed] Some out of bounds exceptions logging
    • (unstable)[Added] Listadmins core3 argument to dump all admin chars

    Reoze
    (Developer)
    • (unstable)[Added] Structure and collidable COV receiver types
    • (unstable)[Refactored] Most existing safeCopyTo calls to use specific receivers
    • (unstable)[Fixed] Severe lack of debug info











    ~ The SWGEmu Development Division
    by Published on 01-09-2018 03:05 PM   

    Weekly Update

    01/07/2018
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 10 Checklist. Features planned to be in publish 10 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested




    TheAnswer (Lead Developer)
    • (unstable)[Fixed] login server requests galaxy port and population from mysql every time instead once on load
    • (unstable)[Fixed] some debug logging

    Miztah
    (Developer)
    • (unstable)[Fixed] A couple convo issues with sean trenwell and victor's slums evidence npc
    • (unstable)[Added] Victor's bestine stone merchant convo
    • (unstable)[fixed] Various elections convo issues











    ~ The SWGEmu Development Division
    by Published on 08-09-2017 03:16 PM   

    Publish 9: Secerets of the Force, Redux

    08/09/2017
    The SWGEmu Development Division


    Publish 9: Secrets of the Force, Redux

    System
    • Improved server stability
    • Fixed some memory leaks
    • Made many server performance optimizations
    • Added a much more graceful server shutdown procedure
    Spawns/World
    • Updated some newbie spawns to be non-aggressive
    • Fixed it so that mobs that spawn together in the same dynamic spawn will never fight each other
    • Easy and Medium spawn zones around cities will now only spawn mobs from their respective spawn list instead of also spawning things from the world spawner
    • Non-trainer NPCs that have the appearance of a trainer no longer register on the planetary map as a trainer
    • NPCs that are indoors now register on the planetary map (trainers, junk dealers)
    • Added a few junk dealers that were missing
    • The names of some outposts on the map have been fixed
    • Added crafting contractors' functionality
    • Fixed some lairs on Yavin IV that weren't spawning their boss mobs
    • Added a couple wild spawns that were missing
    • The Nightsister Stronghold cave's spawns are now more accurate to live
    • Axkva Min now calls for assistance when engaged
    Creatures/NPCs/AI
    • Fixed an issue that sometimes caused players to not be able to see spatial chat from an NPC
    • Philosophers will now respond when conversed with
    • Fixed a creature area attack that wasn't properly an area attack
    • Added proper AI pathfinding within the world and from the world into a building
    • Some dynamically spawned NPCs will now have a random mood set
    • NPCs will no longer sometimes spawn with a weapon in hand that they'll never use
    • Added proper random name generation for droids
    • Fixed AI now uses height in it's aggro distance calculation and will no longer sometimes aggro from too far away in hilly locations
    • Fixed some instances where corpses would talk
    • When a mob leashes for moving too far away from it's home location, any DoTs on it will be removed
    Events/Dungeons/Theme Parks/Quests
    • Added the Village Jedi progression system. This includes everything from getting glowy through to the village outro, the Padawan Trials, the Jedi professions, visibility system, player bounty hunting, and the Knight Trials. The Force Ranking System is disabled for now as it is still under development.
    • Added the Corellian Corvette dungeon and associated quests and loot
    • Added the Nightsister Stronghold tasks
    • Added the Singing Mountain Clan tasks
    • Added Bardo Klinj task
    • Added Brennis Doore task
    • Added Captain Eso task
    • Added Crev Bombaasa task
    • Added CX-425 tasks
    • Added Dalla Solo task
    • Added Damalia Korde task
    • Added Dannik Malaan task
    • Added Denell Kel Vannon task
    • Added Dilvin Lormurojo task
    • Added Durgur Pyne task
    • Added Ebenn Q3 Baobab task
    • Added Gravin Attal task
    • Added Green Laser task
    • Added Grobber and Zekka Thyne tasks
    • Added Grondorn Muse task
    • Added Ignar Ominaz task
    • Added Jazeen Thurmm task
    • Added Joz Jodhul task
    • Added Jusani Zhord task
    • Added Kritus Morven task
    • Added Lethin Bludder task
    • Added Megan Dr'lar task
    • Added Rep Been task
    • Added Scolex Grath task
    • Added Serj-X Arrogantus task
    • Added Skinkner task
    • Added Venthan Chassu task
    • Added Vinya Maysor and Karrek Flim tasks
    • Added Vraker Orde tasks
    • Added Warden Vinzel Haylon task
    • Added Yith Seenath task
    • Added the rest of Gilker Budz' tasks
    • Talon Karrde no longer has tasks for players, instead his lieutenant Zakarisz Ghent now does
    • Targets for themepark/task quests will now only spawn once the player is close to their location
    • Added some missing conversation options to some themepark/task givers and targets
    • When speaking to a themepark/task quest giver while having another quest underway, the giver will now have the option to quit their current task
    • Escorts will now stop if a player gets too far away and will require the player to converse with them to continue
    • Added the heralds for the geonosian lab (including the one that also acts as a junk dealer for the geo relics)
    • Added some other heralds that were missing
    • Fixed the mark of intellect quest to properly require the player to have spoken to the hermit first
    • The mark of altruism quest now properly requires completion of the hermit's pre-quest
    • Fixed the blumbush painting schematic so that the Bestine Museum Curator will actually give it to a player that purchases it
    • Death Watch Bunker security waves will now despawn after 5 minutes if not killed
    • DWB security waves now trigger on damage instead of on a timer
    • DWB security waves now path through their rooms looking for intruders
    Combat
    • Fixed the color of some combat log entries
    • Mobs will now use secondary defenses
    • Only one pool can now be wounded per attack instead of each pool having a separate chance on each attack
    • Auto attacks now have the same min range calculation as enqueued attacks
    • DOT absorption now functions properly
    • Fixed some instances where a player can get stuck in a feigned death state
    • Food damage mitigation now applies after armor mitigation
    • Wookiee roar no longer goes on cooldown if the target is out of range when used
    • Secondary targets of AoE/cone attacks will now properly give the attacker a TEF where appropriate
    • Combat damage vs. targets vulnerable to the damage type will no longer change when the target's regular resists are reduced
    • Attacks that add a DoT will no longer add the DoT to a corpse if the attack kills the target
    GCW
    • Players must now be Special Forces in order to delegate faction points
    • Player names now properly flash while changing faction status
    • Planetary control scores are now updated hourly instead of in real time (the winner was already updated hourly which caused some confusion when the scores changed but the winner hadn't updated yet)
    • Fixed some issues with /delegate when the target is at or near their faction point cap
    • PvP TEF now also blocks entry to player city civic structures
    • A base's security terminal can now be properly repaired after a failed slice
    • Faction bases now have an explosion animation when destroyed
    • A player's faction insignia will now only show to opposite faction and neutral players if they are overt
    Professions

    Architect:
    • Fixed an issue with making heavy mineral miner deeds in a factory
    Artisan:
    • Fixed the filling on Dustcrepe
    Bio-Engineer:
    • Fixed effectiveness resists not changing during experimentation
    • Tissues now have the correct cover mod
    Bounty Hunter:
    • NPC bounty mission targets will now travel towards a starport and travel to a different planet when they get there
    • Adjusted bounty droid success formula to improve success rates at higher skill mods
    • Droids should no longer sometimes report incorrect distances
    Droid Engineer:
    • Droids made in factories should no longer lose their modules after removal from the crate
    • Droids with no power can no longer function as crafting stations
    • Crafting station modules no longer allow a player to experiment when crafting with a generic crafting tool
    • Recharging droids now heals their battle fatigue
    • Detonation droids should now detonate properly
    • Detonation droids now do their 10 second warmup when called instead of when ordered to detonate
    • Droids with harvest modules will now always harvest when set to auto harvest instead of only working if their owner was the group leader
    Entertainer:
    • Added group xp bonus
    • Added xp bonuses for audience response
    • Fixed flourish xp to diminish over time when no new flourishes are performed
    Image Designer:
    • Fixed some customization details not getting updated properly
    Medic/Doctor/Combat Medic:
    • Healing and buffing now properly take into account the target's battle fatigue
    • Tend wound now accepts parameters to specify which attribute to heal
    Merchant:
    • Fixed the intervals for warning and deletion of empty vendors
    Politician:
    • City Decorations can no longer be placed within no build zones (such as near POIs)
    Ranger/Scout:
    • Camouflage no longer checks constantly causing it to break prematurely
    • Rangers can now remove camouflage from themselves
    • Rangers can now get scouting xp from concealing other players
    • Camo kit crafting now uses camouflage skill for assembly/experimentation
    • Fixed the layout of some camps
    • Camouflage now only works on the planet where it was applied
    • Area Track now gives the correct direction when the ranger or target is indoors
    • Fixed the duration of camouflage and added an animation to it's application
    Rifleman:
    • Sniper shot should work correctly now
    Smuggler:
    • Slicing a weapon with a powerup on it will now destroy the powerup
    Squad Leader:
    • Group skill mods now persist properly on group members instead of falling off after 5 minutes
    • Group skill mods are now added/removed/updated on group members properly when needed (SL trains/surrenders a skill, faction and faction status changes, travel, player bounty combat, SL death/incapacitation/revival, SL leaving group)
    Weaponsmith:
    • Fixed the stock component slot on DH17 carbines to be optional instead of required
    Items/Loot
    • Droid repair kits can once again be used by any player
    • Food/drink that apply their affect as a reaction to an external event will now properly have a default duration of 60 minutes
    • Fixed factory run times
    • Looted weapons will no longer have skill mods for other weapon types
    • The Two-Handed Axe now has it's correct armor piercing
    • Added the Eyes of Mesra to loot
    • Fixed the max crate size for many items when created in a factory
    • Exceptional and Legendary items can now drop from any level enemy
    • Increased the chance for skill mods and dots to be found on looted items
    • Exceptional and legendary items now have a much greater chance to have skill mods and/or dots on them than standard loot
    • Poison and disease resist buff pack Cs now bestow their absorption mod
    • Fixed the armor piercing on Nightsister Energy Lances
    • Clothing/armor's name now turns yellow after an attachment is added
    • New BE enhanced clothing will have a yellow name
    • Weapons with DoTs and looted items with skill mods will have a yellow name
    Pets
    • Squad Leader buffs should now be able to affect pets
    • Healing of pets now conforms to the same faction status rules as healing of players
    • Pets can now sit or lie down in response to certain emotes
    • Pets capable of sitting down will now do their sit trick animation when performing a trick
    • Pets and vehicles can no longer be stored while their owner is in combat or dead
    Misc
    • Added several system messages that were missing
    • Fixed some structure commands that sometimes tried to target a structure other than the player's target
    • Fixed the /emptymail command to properly delete mail
    • The /find command will now draw it's yellow path when used within static cities
    • Fixed moods that weren't setting their proper animation
    • Added species xp bonuses
    • Added the race droid player event perk
    • Added the scavenger droid player event perk
    • Fixed some player event perks that could not be re-deeded
    • Lotto droids no longer break after a server restart
    by Published on 01-19-2017 05:29 PM   

    SWGEmu End of the Year Update 2016

    January 2017
    SWGEmu Team






    SWGEmu End of the Year Update 2016

































    Table of Contents
    • Project Update
    • Staff Updates
    • Quick Stats
    • Staff Round-Table
    • Closing
    SWGEmu Project Updates

    Major Additions/Changes



    Staff Updates


    SWGEmu is Recruiting!

    SWGEmu is an ever-changing and growing organization where new talent is always being sought out. We especially would like to mention the need for more developers, please see this thread for more information.


    SWGEmu is also in need of other positions filled. For anyone interested in spending some of there free time toward this project, please consider to join in on our SWGEmu Internship Program . Its once more possible to apply for an event coordinator position.



    Quick Stats


    Developer Code Commits:
    • Total Commits 2016: 1106
    • Total Lines of Code (LoC):
      Code:
      I have not been able to find the LoC list
    Registration Statistics:
    • Daily:
      • July 14, 2016 - 14 accounts registered
      • January 09, 2016 - 229 accounts registered
    • Monthly:
      • January 2016 - 3,845 accounts registered
      • July 2016 - 1,200 accounts registered
    • Yearly:
      • 2016 - 18,804 accounts registered; average 1,567 per month
    User Activity Statistics (Users online in one day):
    • Most users online: June 04, 2016 - 1,382 users
    New thread statistics (Posted threads):
    • January 2016 - 1,945 new threads
    • August 2016 - 840 new threads
    Most users online: 1,657 (05-11-2011 06:22 PM)
    Most viewed thread:
    SWGEmu Timeline
    Most replied thread: What are you listening to right now?
    Most popular forum: Basilisk Trade Forum
    Top poster: Some Idiot (31,244 posts)



    Staff Round-Table



    Farelli - Quality Assurance
    It's been an intense year for me. Twelve months ago I was fumbling around on Nova trying to figure out how to test things, learning about 1,000 things per day. A year later I feel like I'm starting to understand what I'm doing.

    We're all part of an awesome community here. From playtesters to event coordinators, customer support, moderators, site services, code contributors, developers, and QA we all play critical roles.

    I'm blessed to be part of such an amazing project. It's helped me personally in more ways than I can describe. It would be pretty easy for this to feel like a job at times. But I always come back to the fact that we're working on a game and that's pretty cool. And I'm reminded of a quote: "Success is a journey, not a destination." It's about how we learn and improve over time.

    I'm also blown away that we have the owners of the project and all the donators that keep everything moving. People who take their personal time on weekends in the middle of their nights to fix problems with Basilisk so it can keep being stress tested over time. People who take some of their income and donate it so the costs can be covered. People who have a passion for pre-CU SWG.

    I could go on all day about this, but I'll stop. I'll end by echoing what Nee said: join us in IRC at #openqa or pop onto Nova and look for me. I'm Farelli and FonzFarelli there. Send me a tell if you see me on. I'd love to hear from you.

    Happy Holidays to all.
    nee2earth - Quality Assurance
    Thank you Community for your continued support of our Project. With our collective efforts, perhaps 2017 can become even more progressive than 2016 was. As always, if anyone ever has any questions about Mantis or TCNova, feel free to reach-out to me here on our forums and/or in IRC #openqa channel anytime.

    best regards, Nee

    p.s. Remember to always bookmark our 'Weekly Update' posts every Sunday, so you don't miss a thing
    Niffer1976 - Lead CSR/EC
    I would like to thank our community for the support and donations you have given us.

    CSR side- We have been short on CSRs and I appreciate the patience you all have given us in getting your tickets answered. Thank you to all the community members that have been answering questions to new players in game that helps us more than you know. I just want to remind everyone now that the end of the year is coming and family members will be visiting please apply to be approved for multiple accounts. Read the rules and if you have any questions please ask us.


    EC side- Weedie and I have been working hard on getting events set back up. We will be having mini events at least once a week starting January 1st. All event rules have been updated and are posted for you to read. Since we are short staffed we will try to hold one staff event as often as we can.


    2016 was a great year but look out 2017 is coming around the corner. Who know what it will bring!
    Vlada - Lead moderator
    OK then...
    Lolindir - Moderator
    So, here we are again. Another year have past and another post to make. We have had a good year and the end of new content is finally soontm
    here. 2017 will be an very interesting year indeed

    Closing

    We would like to take this opportunity to thank each and everyone of our community members for your support, donations and your time spent with our project. 2016 have been a good year for the project. We have moved forward and we have never been closer to seeing the last profession return to a galaxy far far away, on a playground we like to call Basilisk. Just over the horizon, we can almost see the corvette coming in for a landing (soontm). Yes, 2017 will be and exciting year indeed

    Happy New Year!





    ~The SWGEmu Team
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