Weekly Update
07/01/2018
The SWGEmu Development Division
We are using
Jenkins &
Gerrit. You can find all commits to
Test Center Nova here. You can still report all bugs you find on Test Center Nova to the
Mantis Bug Tracker. A helpful guide to bug reporting can be found
here.
Our current focus is the
Publish 10 Checklist. Features planned to be in publish 10 can be seen in the
SWGEmu Roadmaps
Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.
(Stable) = Commits are now on Basilisk
(Unstable) = Commits are on TC Nova and are being tested
Miztah (Developer)- (unstable)[Fixed] More force absorb issues
- (unstable)[Fixed] Typo in ForceAbsorb 1 and 2.lua
- (unstable)[Added] Framework for FRS modified damage and force cost of forceattacks
- (unstable)[Added] FRS modifiers to forceLightningCone, forceLightningSingle,forceThrow, mindBlast and forceChoke
- (unstable)[Fixed] Wrong bleeding defense mod on forceResistBleeding
- (unstable)[Fixed] Bug calculating FRS modified power damage
- (unstable)[Adjusted] Force regen FRS bonus calculation
- (unstable)[Fixed] Unanswered arena challenges counting against a rank if thechallenger had been demoted after challenging
- (unstable)[Fixed] Force power commands for non players
- (unstable)[Fixed] Stability issue
- (unstable)[Adjusted] Bonus force cost modifiers for force armor2 and shield2
- (unstable)[Fixed] Incorrect on hit force costs when player has multiple forcebuffs
Arcticfox1984 (Community contributors)- (unstable)[Fixed]Tatooine region spawn coordinate typo
ax7884 (Community contributors)- (unstable)[fixed] force weaken functionality. Mantis #7233
~ The SWGEmu Development Division