Weekly Update
07/14/2024
The SWGEmu Development Division
We are using
Jenkins &
Gerrit. You can find all commits to
Test Center Nova here. You can still report all bugs you find on Test Center Nova to the
Mantis Bug Tracker. A helpful guide to bug reporting can be found
here.
Our current focus is the
2023 checklist. SWGEmu Roadmaps can be viewed
here (outdated)
Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.
Hakry (Developer)- (unstable)[Added] Stats for output of weapons and weapons with dots count to server loot command agent
- (unstable)[Fixed] Potential memory leaks
- (unstable)[Added] Debug to trees for objects that still have parents when attempting to insert
- (unstable)[Modified] Server loot command to accept count prior to modifier value
- (unstable)[Modified] Output of server loot agent command to show wearable mod counts
- (unstable)[Modified] Check for object type to add static and random DOTs to weapons
- (unstable)[Fixed] More leaks in pathfinding
- (unstable)[Updated] Engine submodule
- (unstable)[Added] Additional data output for weapons when reviewing server loot for agents
- (unstable)[Added] SEA info to agent loot debug command
- (unstable)[Modified] Some more weapon manager cleanup and commenting
- (unstable)[Modified] Method for setting chance for looted weapon DOT types and attributes to use loot manager config values
- (unstable)[Fixed] Tangible objects not being sent to players entering into range - Mantis #9037
- (unstable)[Added] Staff players ability to migrate there stats without ID
- (unstable)[Added] Check for vehicle in motion before adjust player dismount location
- (unstable)[Fixed] Issue with DOT type and attribute not properly distributing on looted weapons
- (unstable)[Fixed] Issue with some creature templates not having proper attacks for both weapons
- (unstable)[Fixed] Issue with some creature templates having two of the same weapon type
- (unstable)[Fixed] Issue causing CTD when loading loading into a parent with lots of creature objects
- (unstable)[Fixed] Typo in server loot command
- (unstable)[Fixed] Changed variable in loot manager debug
- (unstable)[Fixed] Agents respawning with no weapons due to already being flagged as a baby - Mantis #8984
- (unstable)[Fixed] lua global variable naming duplicate when loading AI maps
- (unstable)[Fixed] Improper string for response from imperial Enough quest NPC
- (unstable)[Fixed] Nutrition value on consumables to be handled as a float value to prevent flooring floating point value - Mantis #8953
- (unstable)[Fixed] Factory crate attribute list message to better emulate pre-cu
- (unstable)[Fixed] new nutrition float value being overwritten by template value
- (unstable)[Fixed] Issue with consumable receiving improper nutrition values from character builder
- (unstable)[Fixed] Drinks and healing effect consumables to no longer show decimal on value
- (unstable)[Fixed] Updating nutrition variable if old variable is larger
- (unstable)[Fixed] Calculation for lair condition to better reflect level and max condition - Mantis #9034
- (unstable)[Added] Delayed random spawning for mobiles spawning from tangible lairs
- (unstable)[Modified] Wild creature lair mechanics for live accurate functionality - Mantis #9034
Smoki (Dev intern)- (unstable)[Modified] lootManager createLootObject function
- (unstable)[Modified] lootManager excMod bonus values to level distribution
- (unstable)[Modified] lootValues setDamageValues to average weapon damage values
- (unstable)[Fixed] Looted generic component usecount to uniform combine type
- (unstable)[Fixed] Looted wearables to no longer generate sockets
- (unstable)[Fixed] Looted tailor components to correct use counts
MrObvious (Community Contributor)- (unstable)[Fixed] Stability fix for nullptr marker in FishingManager
- (unstable)[Fixed] Stability issue with nullptr area in isInPvpArea
- (unstable)[Fixed] Packet counts to unsigned long to prevent integer rollover
~ The SWGEmu Development Division