• Lolindir

    by Published on 09-22-2024 03:18 PM   

    Weekly Update

    09/22/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Added] Space region and space spawn area objects and functionality
    • (unstable)[Added] Loading of regions for space from lua by space manager and insertion into the zone
    • (unstable)[Added] Temporary space spawn areas in Naboo space
    • (unstable)[Added] Loading of space spawn groups from lua
    • (unstable)[Added] Space spawn area spawning to use spawn groups assigned to spawn area
    • (unstable)[Fixed] Theaters to despawn when all player ships go out of range
    • (unstable)[Fixed] Village phase 3 and 4 turrets failing to execute fire task
    • (unstable)[Fixed] Harvester activate and deactivate should again function for generators
    • (unstable)[Fixed] Launching with a POB ship causing client crash due to cell permissions not being sent to client
    • (unstable)[Fixed] Group members launching into a pob getting stuck at loading objects
    • (unstable)[Fixed] Space stations being removed from cov improperly
    • (unstable)[Fixed] World position for objects on POB ship to update on call in order to give accurate position
    • (unstable)[Added] Distance and in range checks for space
    • (unstable)[Fixed] datatransform updates for players inside ships
    • (unstable)[Added] Test spawn areas to Corellia space
    • (unstable)[Enabled] Debug messages for entry and exit into space active areas
    • (unstable)[Fixed] Ships should properly remove all players when stored
    • (unstable)[Fixed] Players stuck oddly in ships after owner has logged off
    • (unstable)[Fixed] PVP status bitmask to properly show factionally aligned ships as enemies
    • (unstable)[Fixed] Issue preventing space spawn area from generating spawn

    Smoki
    (Dev intern)
    • (unstable)[Added] ShipManager uniqueID map







    ~ The SWGEmu Development Division
    by Published on 09-15-2024 04:04 PM   

    Weekly Update

    09/15/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Updated] Readme for linux manual build dependencies
    • (unstable)[Added] Check to harvester activate and deactivate commands to be used on harvesters only - Mantis #8929
    • (unstable)[Modified] Logic for harvester activate and deactivate commands
    • (unstable)[Fixed] Chance for skill mods on items and clothing to be zero or less - Mantis #8642
    • (unstable)[Fixed] Stability issue with pet return
    • (unstable)[Added] Missing death watch clearance terminals for clearing debris piles after players have moved passed - Mantis #9020
    • (unstable)[Fixed] Pet control device showing pet actual level as well as possible adult level
    • (unstable)[Formatted] Space manager

    Smoki
    (Dev intern)
    • (unstable)[Added] TreeEntry worldCoordinate variable
    • (unstable)[Added] AiShipAgent transform initialization and rotation vectors








    ~ The SWGEmu Development Division
    by Published on 09-08-2024 01:23 PM   

    Weekly Update

    09/08/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Added] Locking when checking for object root parent in removeOutOfRangeObjects
    • (unstable)[Added] Attackable check for throw trap command - Mantis #9062
    • (unstable)[Fixed] Abstraction of isCreature boolean
    • (unstable)[Modified] Method of parent transfer when and object is transitioning containers
    • (unstable)[Removed] Cross locking from removeOutOfRangeObjects
    • (unstable)[Modified] Container transfer to not set the object parent null when transferring to a new object
    • (unstable)[Fixed] Data transform with parent to allow to updates regardless to delta time if parent change was occurring









    ~ The SWGEmu Development Division
    by Published on 09-01-2024 06:18 PM   

    Weekly Update

    09/01/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Fixed] Other objects removing from an objects' COV when they have a root parent
    • (unstable)[Fixed] Objects not properly updating when moving in and out of range
    • (unstable)[Fixed] notifyDisappear set for improper object in removeOutOfRangeObjects

    Smoki
    (Dev intern)
    • (unstable)[Added] Ship weapon component energy per shot efficiency
    • (unstable)[Fixed] Broadcast player projectile to sendSelf false
    • (unstable)[Fixed] Ship slotted players position update
    • (unstable)[Fixed] Packed rotation rate set function
    • (unstable)[Fixed] boosterRechargeRate typo








    ~ The SWGEmu Development Division
    by Published on 08-25-2024 07:37 PM

    Weekly Update

    08/25/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Added] Turret object to handle proper functionality of the turret
    • (unstable)[Modified] Method which turrets create and store their weapon
    • (unstable)[Added] Ability for turrets to operate as a minefield (cannot add mines to turret yet) - Part of Mantis #9053
    • (unstable)[Fixed] Recruiters giving covert scanner instead of a minefield when covert/overt system is disabled
    • (unstable)[Added] Destruction of turret weapon upon removal from zone
    • (unstable)[Added] Lose and range checks for turret and minefield container access
    • (unstable)[Fixed] Faction status checks for turret and minefield container access
    • (unstable)[Added] Area of effect damage to mines when detonated based on the mines' damage radius
    • (unstable)[Added] Proper use count and damage radius to mines
    • (unstable)[Fixed] Minefield attack task to account for mines with a use count greater than 1
    • (unstable)[Fixed] Mines showing special attack cost
    • (unstable)[Added] Cached config manager option to disable world spawns
    • (unstable)[Added] Ability to donate mines via sui window for donating mines to turrets and minefields - Mantis #9053
    • (unstable)[Fixed] Stability issue with stored ship recursively sending to nearby player
    • (unstable)[Fixed] More issues with recursive ship updates
    • (unstable)[Increased] Minefield and turret mine radius to 32m
    • (unstable)[Added] Check for posture to ignore creatures detonating mines if they are prone
    • (unstable)[Fixed] Old man failing to properly run away and despawn - Mantis #9069
    • (unstable)[Fixed] Sith attack not properly engaging their target player - Mantis #9069
    • (unstable)[Added] Ability for master rangers to be able to defuse mines
    • (unstable)[Added] Additional debug output to getobjvars command
    • (unstable)[Fixed] Non-GCW base turrets notifying players about their minefield
    • (unstable)[Converted] Attachments to use vector map instead of a hash table to keep the ordering of modifiers - Mantis #8529
    • (unstable)[Fixed] Damage multiplier for saber 2h body hit 1 and 2 to match evidence - Mantis #9066
    • (unstable)[Fixed] Pet control device to use proper level function for attribute list - Mantis #8711
    • (unstable)[Fixed] Stability issue with turrets during server shutdown
    • (unstable)[Modified] Server shutdown message
    • (unstable)[Fixed] Destructible object types failing to spawn for village phase 3 bases due to added turret object type - Mantis #9071
    • (unstable)[Fixed] Mines not updating when transferred from players inventory when donating to minefields and turrets
    • (unstable)[Fixed] Faction status checks for menu's and containers of minefields and turrets
    • (unstable)[Fixed] Chance that a players parent or root parent would remove them from their own COV causing desync

    Fastburn (Quality Assurance)
    • (unstable)[Added] Missing JTL quest NPCs
    • (unstable)[Changed] NPC spawn locations and bitmasks to match evidence
    • (unstable)[Changed] Appearance template and trainer category on a NPC
    • (unstable)[Changed] Bitmask on another NPC

    Smoki
    (Dev intern)
    • (unstable)[Added] Ship component energy maintenance and efficiency delta updates
    • (unstable)[Added] setPosture queue commands to cooldown map
    • (unstable)[Fixed] setPosture queue commands to cooldown map checks
    • (unstable)[Added] Ship droid interface component implementation








    ~ The SWGEmu Development Division
    by Published on 08-11-2024 04:50 PM   

    Weekly Update

    08/11/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Modified] Method which minefields select and attack their target - Mantis #9054
    • (unstable)[Modified] doDroidDetonation function to a generic doObjectDetonation to allow for use with exploding tangibles
    • (unstable)[Modified] Creation of child objects for GCW bases

    Smoki
    (Dev intern)
    • (unstable)[Added] Ship collision hardpoint object volume types








    ~ The SWGEmu Development Division
    by Published on 07-28-2024 08:26 AM   

    Weekly Update

    07/28/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Fixed] Improper dathomir space station conversation repair response
    • (unstable)[Fixed] Issue with creatures not despawning after a lair has been removed from the zone
    • (unstable)[Modified] Time gated triggers for healing and aggro on lairs
    • (unstable)[Added] Check to prevent multiple boss mobile spawns
    • (unstable)[Fixed] Traps working on dead creatures - Mantis #9062

    Halyn
    (Community Contributor)
    • (unstable)[Fixed] s-foil speed modifier now properly applied








    ~ The SWGEmu Development Division
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