• Lolindir

    by Published on 11-10-2024 03:46 PM   

    Weekly Update

    11/03/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Added] Space zone screenplay spawner
    • (unstable)[Added] Populated spawns in all space zones
    • (unstable)[Added] Different spawn types for particular patrol patterns
    • (unstable)[Modified] Ship recovery event to assign threads based on zone
    • (unstable)[Added] Random spawn in delay for specific ship spaws so they have a less chance to stack on one another
    • (unstable)[Fixed] Stability issue with ship recovery
    • (unstable)[Added] Space faction ally and enemy checks to ship agent
    • (unstable)[Fixed] Components showing on agent ships
    • (unstable)[Removed] Old variables from ship object templates
    • (unstable)[Added] Threatmap functions to return highest damage player and group ships
    • (unstable)[Added] Credit chip awarded for ship agent destruction
    • (unstable)[Added] Credit chip object, claims and transaction log
    • (unstable)[Fixed] Threatmap ctor to include logger and fix builds with some compilers
    • (unstable)[Modified] Octree to allow specialized range for entry, removal, and updates for objects
    • (unstable)[Added] Static range for space stations
    • (unstable)[Added] Special zone ranges for imperial star destroyer and corvettes
    • (unstable)[Modified] Ship agents to always be active
    • (unstable)[Added] Delay for ship agents to activate AI behavior while server is loading and to cancel when shutting down
    • (unstable)[Updated] Zone range for space stations to account for cuboid opposite corners
    • (unstable)[Added] Space patrol point loading for fixed patrol spawns
    • (unstable)[Added] Space agents with fixed patrols applying patrols properly
    • (unstable)[Added] Loot item award from ship agent destruction
    • (unstable)[Fixed] Loading of ShipObjectTemplate for POB ships
    • (unstable)[Added] Ship agent enemy list
    • (unstable)[Added] Kulton woodle and j1-p0 convos and handlers
    • (unstable)[Added] Mos Eisley space greeters conversations and handlers

    Smoki (Dev intern)
    • (unstable)[Added] Space loot templates and attribute calculations

    Halyn
    (Community Contributor)
    • (unstable)[Fixed] Factional space stations now flagged appropriately





    ~ The SWGEmu Development Division
    by Published on 11-03-2024 07:04 PM   

    Weekly Update

    11/03/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Added] Experience values to ship agent templates
    • (unstable)[Added] Space filler static objects
    • (unstable)[Disabled] Space active area debug messages
    • (unstable)[Fixed] Typo for experience value on A-wing
    • (unstable)[Added] lua ship AI agent
    • (unstable)[Added] Additional ship flags for spawns
    • (unstable)[Added] Ship agent template loading
    • (unstable)[Added] Space agent templates
    • (unstable)[Added] Gtest for ship agent lua templates
    • (unstable)[Fixed] Stability issue during server load for region notifyExit
    • (unstable)[Moved] Variables off of ship object template onto ship agent templates
    • (unstable)[Added] Creation of ships using ship agent template
    • (unstable)[Disabled] Temporary space spawns
    • (unstable)[Updated] Ship agent templates with missing variables
    • (unstable)[Fixed] Loading of information from object templates for ship agents

    Halyn
    (Community Contributor)
    • (unstable)[Added] Starship paint kits





    ~ The SWGEmu Development Division
    by Published on 10-28-2024 08:28 AM   

    Weekly Update

    10/28/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Added] Imperial pilot coordinators conversation and handler
    • (unstable)[Added] JTL recruitment mails sent to newly created characters
    • (unstable)[Removed] Auto creation of starter ships for new characters
    • (unstable)[Added] Invulnerable flag to JTL coordinators
    • (unstable)[Added] Missing imperial banners behind commander landau
    • (unstable)[Added] Destruction observer triggering for ship agents
    • (unstable)[Added] Basic XP awarding to players onboard ships
    • (unstable)[Added] Faction awarding to players onboard ships
    • (unstable)[Added] Pilot tier tracking and management to creature object
    • (unstable)[Added] Special faction point multiplier for ship template
    • (unstable)[Added] Basic calculation for faction award for space kills
    • (unstable)[Fixed] Pilot bonus XP for masteries to be granted in separate award
    • (unstable)[Fixed] Launch ship task to accept zone name for god mode zone selection launch
    • (unstable)[Fixed] Mos Eisley JTL landing coordinates

    Smoki
    (Dev intern)
    • (unstable)[Added] Rebel pilot coordinator conversation and handler
    • (unstable)[Fixed] Ship collision data index






    ~ The SWGEmu Development Division
    by Published on 10-20-2024 04:38 PM   

    Weekly Update

    10/20/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Added] Basic space helper functions in lua
    • (unstable)[Added] Recruiter conversations and functionality for neutral pilots
    • (unstable)[Added] Rebel pilot coordinator conversation and handler

    Smoki
    (Dev intern)
    • (unstable)[Added] destroyShipComponent message
    • (unstable)[Fixed] onShipHit message hit direction







    ~ The SWGEmu Development Division
    by Published on 10-13-2024 03:33 PM   

    Weekly Update

    10/13/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Added] Functionality to escape pods on POB ships
    • (unstable)[Fixed] Pet calling in POB ships
    • (unstable)[Fixed] Admin kill command to follow similar syntax to ground version
    • (unstable)[Added] Admin kill command to check if target is attackable for area option
    • (unstable)[Added] Admin kill player command for space
    • (unstable)[Added] isInvulnerable and isDestroying checks
    • (unstable)[Added] Pilot certification check when attempt to launch, travel or enter pilot seat
    • (unstable)[Added] Ship operations chairs to check if player is correct pilot skill for given ship
    • (unstable)[Added] Player ship deeds to blue frog with updated crafting values
    • (unstable)[Added] Checks for players attempting to enter turrets when they are destroyed or not installed
    • (unstable)[Added] Ship redeeding
    • (unstable)[Added] Checks for components being removed and items emptied from POB ships
    • (unstable)[Added] Check for starter ships and sorosuub
    • (unstable)[Added] ShipAiAgent missile weapon functionality
    • (unstable)[Added] Check to prevent surrendering of pilot skills and popup for directing to proper pilot recruiter

    Smoki
    (Dev intern)
    • (unstable)[Added] ShipAiAgent missile weapon functionality







    ~ The SWGEmu Development Division
    by Published on 10-06-2024 06:25 PM   

    Weekly Update

    10/06/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Fixed] Ships will now properly clear their destroyed target and return to their patrol
    • (unstable)[Added] Behavior attack branch bitmask specific to ships with turrets
    • (unstable)[Fixed] Evade chance to use proper variable from behavior studio
    • (unstable)[Added] Space spawn regions to check for no spawn areas when attempting to spawn
    • (unstable)[Added] Space spawner object and it spawning with a no spawn area with it
    • (unstable)[Formatted] Fixed naming convention for octree
    • (unstable)[Fixed] Octree search for inrange objects
    • (unstable)[Added] Max item storage limit for POB ships
    • (unstable)[Fixed] Notification to zone when object is inserted to ship or child of ship
    • (unstable)[Fixed] Spawner counts properly incrementing by spawn type
    • (unstable)[Fixed] Out of bounds issue when despawning space spawns
    • (unstable)[Added] Jukebox functionality in POB ships
    • (unstable)[Added] Delayed loading of cells and contents for players inserted into POB ships
    • (unstable)[Fixed] Space conversation window persisting after landing
    • (unstable)[Fixed] JTL fast travel locations to appropriate names and positions
    • (unstable)[Fixed] Player ships appearing properly as factional enemies

    Smoki
    (Dev intern)
    • (unstable)[Modified] Ship AI agent evasion checks and position calculation








    ~ The SWGEmu Development Division
    by Published on 09-29-2024 07:53 PM   

    Weekly Update

    09/29/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Fixed] createCreature spawning ships near players world position
    • (unstable)[Added] Ships should now be able to attack while evading
    • (unstable)[Fixed] Ship agents will now account for bounding radius when validating target distance
    • (unstable)[Fixed] Ships with wings not opening them during attack and evade runs
    • (unstable)[Fixed] Players having proper position set when entering POB slots
    • (unstable)[Fixed] Players ending up appearing to be on outside of POB ship after hyperspace

    Fastburn (Quality Assurance)
    • (unstable)[Removed] JTL Quest giver in additional location

    Smoki
    (Dev intern)
    • (unstable)[Added] ShipAiAgent variable deltaTime scheduling
    • (unstable)[Fixed] ShipAiAgent attack position to use weapon intercept position
    • (unstable)[Fixed] ShipAiAgent rotation vector angle wrapping
    • (unstable)[Fixed] ShipAiAgent deceleration calculation
    • (unstable)[Fixed] ShipDeltaVector stability issue
    • (unstable)[Added] ShipAiAgent transform broadcast throttle
    • (unstable)[Added] ShipAi patrol pathfinder class
    • (unstable)[Added] ShipAi transform roll acceleration calculation








    ~ The SWGEmu Development Division
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