• Announcements

    by Published on 08-07-2022 09:51 PM   

    Weekly Update

    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.

    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested

    • (unstable)[Fixed] Failed stand attempt animation when attempting to stand and dizzy(flop)
    • (unstable)[Fixed] Command queue issue allowing AI to attack without delays
    • (unstable)[Modified] AI behavior tree to only enqueue more attacks when there is less than 2 already queued - Does not apply to postures
    • (unstable)[Modified] Dizzy flop to set stand posture only if the a succesful roll occurs
    • (unstable)[Fixed] Command queue allowing abilities to ignore the cooldown of previous abilities
    • (unstable)[Fixed] Immediate commands to execute when another ability is on its cooldown
    • (unstable)[Fixed] Attackable and aggressive checks for covert/overt
    • (unstable)[Fixed] Covert detectors to properly TEF players
    • (unstable)[Added] Covert/overt GCW Tef to be 15 minutes
    • (unstable)[Fixed] AI spamming alert emote for covert players
    • (unstable)[Added] Covert Scanners to ignore dead and incapacitated players
    • (unstable)[Added] Task to destruct GCW bases if player has more then allowed in the gcw_manager maxBasesPerPlayer
    • (unstable)[Fixed] Auto attack delay not always delaying combat abilities
    • (unstable)[Fixed] Attackable check against neutral player targets
    • (unstable)[Modified] covert/overt system - tef timer 5 minutes, overt to covert/resignation timer 15 minutess, crackdown to set players overt
    • (unstable)[Added] Check for faction pets to require players to be overt in order to use them
    • (unstable)[Adjusted] Covert/overt resign timer in recruiter screenplay
    • (unstable)[Modified] Player base removal task

    Miztah (Developer)
    • (unstable)[Added] Config flag for player kill list to use account id instead ofplayer id
    • (unstable)[Added] Check to allow privileged characters to enter locked cells
    • (unstable)[Added] Config variable to allow disabling of beneficial combat actions against linkdead characters on the same account

    ~ The SWGEmu Development Division
    by Published on 06-18-2022 01:42 AM   

    New Archive Forum

    The SWGEmu Team

    Basilisk is now close to its end of life. One of the steps toward that end, is archiving the Basilisk forum. We do this to stop needless necro posting in the Basilisk forum and to forus our forum toward the servers we actually have activity on.

    I have made a new archive forum where you can still see and read our Basilisk forum and sub forums. I've also moved our Liberator forums in to this archive + our first Basilisk "The Pit" forum.

    Some might appreciate reading through what we all where thinking and doing in the Liberator era and read all the nonsense going on in the first "The Pit", where we ended up removing the forum and not have a pit forum for a little time, this forum is the reason our current "The Pit 2.5" is called 2.5

    ~ The SWGEmu Team
    by Published on 05-07-2022 04:31 PM   

    Staff Tracker

    The SWGEmu Staff

    After we have asked for some ideas for QOL (Quality Of Life) changes, we have been given several. One of the additions we have made after such an request, is an easier way to track staff on our forum. As of today we have made a new feature available. We have called it Staff Tracker. You can find it on top of our forum, next to "Home" and "Forum"
    Hope this will make it easier to track staff and what we post on the forums.

    by Published on 01-08-2022 06:40 PM   

    TOS Update

    The SWGEmu Development Division

    We have updated our TOS. The updates concern how we treat and talk to each other. Please read the TOS carefully and take it into consideration when you interact with others on our servers.

    Pay especial attention to paragraph 3 and 4


    ~SWGEmu Team
    by Published on 09-09-2020 08:40 PM   

    Real Life Monetary Trades

    September 2020
    The SWGEmu Team

    Real Life Monetary trades - September 2020

    Staff would just like to give a friendly reminder to our community that following ALL our TOS is a requirement to be able to use our service. Aside from the act of donating to the project (thank you!), spending real money on third party websites for in-game benefit is strictly forbidden. Today we have banned 65 accounts for breaking this section of our TOS. We do not enjoy removing people from our project, but violations like this endanger the project and force us to act.

    Our TOS say:

    1.9. On SWGEmu Servers, all accounts and characters used for financial gain will be deleted/banned. It is forbidden to use your account for:
    • 1.9.1. Soliciting real life monetary trades.
    • 1.9.2. Purchasing of in-game credits or items for real life currency.
    • 1.9.3. Exchange of in-game items/credits for real life items.
    • 1.9.4. Exchange of in-game items/credits for items/currency from other games.

    Selling your account/sharing account

    Selling your account will fall under the same rules. If we find that an account has changed owner, it will be banned.
    Letting others borrow your account also falls under the rule below:

    1.5. Do not share accounts. The rule includes children as well, if you have a child in your home they are not allowed to share accounts as they must each have their own regardless of age. Any account banned for another user's actions will not be unbanned at the request of the owner.

    1.6. Any and all stolen and/or compromised accounts that are reported to SWGEmu Staff may be *suspended* in order to conduct an investigation. On the SWGEmu Servers, characters, credits, buildings, structures, or items will not restored or replaced under any circumstances.

    ~The SWGEmu team
    by Published on 06-09-2011 03:54 PM   

    SWGEmu Recruitment

    Updated: October 05, 2019
    Development Division

    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can DM lordkator.

    ~ The SWGEmu Development Division
    by Published on 09-25-2019 03:35 PM   

    Support recruitment

    September 25th 2019
    The SWGEmu Support Team

    Our support team needs to be strengthened and we are searching for one or more interns that we can train to become CSRs to help our community in support about account and in-game issues.
    Some of the tasks that our CSRs handle are:
    • Approving multiple account applications
    • In-game issues like getting people unstuck or help them been able to log in a character
    • investigate reports about rule breaking on our servers
    • Help with Events and setting them up and/or execute them
    The work is done in two systems. We have a live support, where you can talk directly to players with issues, or we have a ticket system where you will answer the ticket, trying to solve the issue or answering questions about policies.

    Please follow this link if you are interested in contributing some of your time to the project and the community.

    ~The SWGEmu Support Team

  • SWGEmu Server Status


    Status: Online

    Population: 611
    Online accounts last 7 days: 1,743

    Highest Population: 671 since reboot.

    Uptime: 2day 7hrs 16min 55sec

    Last updated 43sec


    Status: Online

    Population: 8
    Online accounts last 7 days: 201

    Highest Population: 12 since reboot.

    Uptime: 2day 6hrs 49min 17sec

    Last updated 45sec


    Status: Online

    Population: 3
    Online accounts last 7 days: 123

    Highest Population: 5 since reboot.

    Uptime: 2day 9hrs 17min 10sec

    Last updated 44sec