• Announcements

    by Published on 11-10-2019 04:10 PM   

    Weekly Update

    11/10/2019
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested



    All commits that have been done this week have been done to the AI and is on its own branch, but merged to Nova.


    Miztah (Developer)
    • (AI-Test/Nova)[Fixed] Issue with faction AI aggro
    • (AI-Test/Nova)[Fixed] Stability issue x 2
    • (AI-Test/Nova)[Refactored] AI weapon handling, mobiles now have a separate primary and secondary weapon field each with itís own attack map
    • (AI-Test/Nova)[Fixed] Mobiles not swapping back to the original weapon after swapping once
    • (AI-Test/Nova)[Fixed] Line formatting issues
    • (AI-Test/Nova)[Fixed] AI weapons being lootable (oops)
    • (AI-Test/Nova)[Fixed] Mobs bugging when aggroing at certain ranges
    • (AI-Test/Nova)[Removed] Locomotion/speed check from aggro behavior


    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 10-22-2019 02:41 PM   

    As we look to move beyond SWGEmu 1.0, we have decided to open-source the engine3 code that supports core3. Over the years, there has been much internal debate on this step. Recently through discussions with Oru and TheAnswer, we have concluded that it is time to open-source the last bit of the SWGEmu code base.

    At the beginning of the core/engine 3 effort, many groups were trying to land-grab and confuse players while claiming the work of others as their own. For this reason, the core developers decided it was best to keep the engine under wraps while openly developing the core3 game code base. This decision, combined with the laser focus on pre-CU 14.1 emulation, kept the project from fragmenting and losing focus. As we look to move beyond the pre-CU 14.1 milestone, we felt it was time to revisit that decision.

    As we prepare for a post-SWGEmu 1.0 world, we need to find ways to embrace and collaborate with more developers. We are starting a Special Interest Group (SIG) for JTL development, and that team will need to refactor/extend the underlying engine to support space-related gameplay. We are hopeful that open-sourcing engine3 will also encourage new developers to join our post 1.0 effort and create the version of SWG we all wish to build and enjoy together.

    Please note that we're releasing this under the same license as Core3 and we expect users of the code to abide by the terms of that agreement. Keeping in mind that using this code to provide a service over a network requires the complete source code must be made available. We reserve the right as original creators to make changes as needed for the official servers so we can keep people from cheating and also add features to support a bit of fun and mystery to the project for us all.

    The engine3 source code is available in our official SWGEmu GitHub organization at: https://github.com/swgemu/engine3

    We have also moved the official Core3 repo to: https://github.com/swgemu/Core3

    We're looking forward to our future collaborations together as a community.
    by Published on 06-09-2011 04:54 PM   

    SWGEmu Recruitment

    Updated: October 05, 2019
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can DM lordkator.

    ~ The SWGEmu Development Division
    by Published on 09-25-2019 04:35 PM   

    Support recruitment

    September 25th 2019
    The SWGEmu Support Team


    Our support team needs to be strengthened and we are searching for one or more interns that we can train to become CSRs to help our community in support about account and in-game issues.
    Some of the tasks that our CSRs handle are:
    • Approving multiple account applications
    • In-game issues like getting people unstuck or help them been able to log in a character
    • investigate reports about rule breaking on our servers
    • Help with Events and setting them up and/or execute them
    The work is done in two systems. We have a live support, where you can talk directly to players with issues, or we have a ticket system where you will answer the ticket, trying to solve the issue or answering questions about policies.

    Please follow this link if you are interested in contributing some of your time to the project and the community.
    https://www.swgemu.com/forums/conten...aining-program








    ~The SWGEmu Support Team
    by Published on 09-08-2014 02:31 PM   

    Please read all SWGEmu Rules And Policies

    September 2014
    SWGEmu staff





    PLEASE READ THESE RULES AND POLICIES (
    https://www.swgemu.com/forums/forumdisplay.php?f=120) CAREFULLY. BY ACCESSING THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK) YOU AGREE TO BE BOUND BY SWGEmu RULES AND POLICIES. THESE RULES AND POLICIES ARE SUBJECT TO CHANGE WITHOUT NOTICE, FROM TIME TO TIME IN OUR SOLE DISCRETION. WE WILL NOTIFY YOU OF AMENDMENTS TO THESE RULES AND POLICIES BY POSTING THEM TO THIS WEBSITE. IF YOU DO NOT AGREE WITH THESE RULES AND POLICIES, PLEASE DO NOT ACCESS THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK).























    The only exception to SWGEmu Rules and Policies is the Sarlacc Pit 2.5 section, which has its own set of Rules and Policies.