• Announcements

    by Published on 08-09-2020 07:30 PM   

    Weekly Update

    08/09/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested





    Lordkator (Developer)
    • (unstable)[Fixed] ADK database object leak

    Loshult (Developer)
    • (unstable)[Added] Crackdown TEF now makes faction NPC and turrets aggressive towards the player








    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 08-07-2020 12:09 PM   

    As our investigation has continued, we have seen that we can leave duped houses/buildings in the gameworld as they are now, so no need to do anything if you have been notified about a building being a dupe. We will not delete any building/house that was deployed at the time of the email even though the deed or underlying components were duped.

    All other structures (factories, harvesters, etc.) and any building/house that was deployed from a duped deed after you received the email will be deleted.

    To be clear this also applies to City Halls, we will not destroy a City Hall or the city itself because of dupes.

    In all cases any deed that is not deleted but flagged as a dupe will be notrade forever.

    This is the safest middle ground we could come up with, please be patient with us as we continue cleaning up this mess.

    Thank You,



    ~SWGEmu Staff
    by Published on 08-01-2020 06:17 PM   

    Clone Wars, The Exploit... Update 1 - August 1, 2020


    August 2020
    The SWGEmu Team



    Clone Wars, The Exploit... Update 1 - August 1, 2020


    After the first announcement of this exploit, we’ve heard concerns from players about their items and resources. After internal discussions on how to proceed without harming our community even more than it already has been, we have decided to continue to follow our policy of deleting all duplicated (duped) items. We apologize for the time it took to let you know about this decision, but in implementing the fix we kept running into obstacles.


    Primarily we decided on this course of action because the way the objects were duped would cause server instability over the long term if left in-game.


    The second reason is when reviewing the duped objects themselves, we found very high concentrations of items in just a handful of accounts, those accounts are being investigated in more detail as we progress through the cleanup process.


    We have decided we will mark these items no-trade for 14 days before we delete them so players can review the items and potentially resolve issues with sellers of those items. Each character possessing a duped item has received an in-game email that lists what duped item(s) that character has, and therefore no longer can be traded and will be deleted in 14 days.


    Duped items we have identified from this exploit have been made No-Trade for 14 days before deletion.
    These items can't be moved off your character, not even to other characters on the same account.
    • If the item itself has been duped or crafted using duped components, it will be noted in the item description with the following, in red: "Staff have blocked this item from being traded."
    • If a duped ADK is applied to an item, the item will be marked as No Trade with the following description: "Staff have blocked the Anti Decay kit on this item from being traded." At the end of the 14 days, the ADK will be deleted leaving behind your item.
    The reason we have made two different notes is to differentiate them for players;
    • if only the item is blocked, you can delete the item and still trade your ADK afterwards.
    • If your ADK is blocked from trading, deleting the item it's attached to will still not let you trade the ADK.
    The investigation is on-going and we will ban more accounts as we identify them, if you have information that can help us identify players involved in real money transactions please contact our support team so we can continue cleaning up Basilisk and improving our tools for the 1.0 server.


    Again we would remind you that real money transactions for items or credits in game are a bannable offense according to our Terms of Service. However, if you did participate in a real money transaction we recommend you report the seller as having defrauded you via whatever payment method you used or through whatever way you found them. We will continue to investigate and if we identify your account as having participated in real money transactions before you come forward to us we will permanently ban your account.






    Thank you for your continued support and patience.












    ~The SWGEmu Team
    by Published on 06-09-2011 03:54 PM   

    SWGEmu Recruitment

    Updated: October 05, 2019
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can DM lordkator.

    ~ The SWGEmu Development Division
    by Published on 09-25-2019 03:35 PM   

    Support recruitment

    September 25th 2019
    The SWGEmu Support Team


    Our support team needs to be strengthened and we are searching for one or more interns that we can train to become CSRs to help our community in support about account and in-game issues.
    Some of the tasks that our CSRs handle are:
    • Approving multiple account applications
    • In-game issues like getting people unstuck or help them been able to log in a character
    • investigate reports about rule breaking on our servers
    • Help with Events and setting them up and/or execute them
    The work is done in two systems. We have a live support, where you can talk directly to players with issues, or we have a ticket system where you will answer the ticket, trying to solve the issue or answering questions about policies.

    Please follow this link if you are interested in contributing some of your time to the project and the community.
    https://www.swgemu.com/forums/conten...aining-program








    ~The SWGEmu Support Team
    by Published on 09-08-2014 01:31 PM   

    Please read all SWGEmu Rules And Policies

    September 2014
    SWGEmu staff





    PLEASE READ THESE RULES AND POLICIES (
    https://www.swgemu.com/forums/forumdisplay.php?f=120) CAREFULLY. BY ACCESSING THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK) YOU AGREE TO BE BOUND BY SWGEmu RULES AND POLICIES. THESE RULES AND POLICIES ARE SUBJECT TO CHANGE WITHOUT NOTICE, FROM TIME TO TIME IN OUR SOLE DISCRETION. WE WILL NOTIFY YOU OF AMENDMENTS TO THESE RULES AND POLICIES BY POSTING THEM TO THIS WEBSITE. IF YOU DO NOT AGREE WITH THESE RULES AND POLICIES, PLEASE DO NOT ACCESS THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK).























    The only exception to SWGEmu Rules and Policies is the Sarlacc Pit 2.5 section, which has its own set of Rules and Policies.