• Announcements

    by Published on 11-21-2021 08:19 PM   

    Weekly Update

    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.

    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested

    Loshult (Developer)
    • (unstable)[Fixed] Payout for winning on single number reduced by half to make expected credits won less than credits spent on betting
    • (unstable)[Fixed] Increased winnings by 500 for 777 if player bet 3 credits
    • (unstable)[Fixed] Player can only bet 10 000 credits totally per game on roulette
    • (unstable)[Removed] Dead code in GamblingEvent.cpp
    • (unstable)[Added] Players who are no longer in range of gambling terminal when a game ends will be removed from the terminal
    • (unstable)[Added] Missing nullptr check in GamblingManagerImplementation.cpp
    • (unstable)[Fixed] Allowing players to bet 10 000 credits on every possible target in the Jubilee wheel
    • (unstable)[Fixed] Jubilee wheel is no longer able to result in the unbettable number 37
    • (unstable)[Fixed] Jubilee wheel being able to land on 00

    Miztah (Developer)
    • (unstable)[Refactor] Nalargon/omnibox instrument functionalit
    • (unstable)[Removed] debug messages

    ~ The SWGEmu Development Division
    by Published on 10-25-2021 04:55 PM   

    Publish 10.5: The Rise of Galaxies

    The SWGEmu Development Division

    Publish 10.5: The Rise of Galaxies

    • Improved server stability
    • Various Server Optimizations
    • Fixed region issue
    • ​Refactored Combat Manager
    • Fixed logout to no longer leave characters in a permanent LD state
    • Fixed player disconnect message to be sent when a player goes LD instead of when unloaded from the game world
    • Fixed destroy missions to correctly spawn a lair with a name
    • Added Battlefield markers across various planets in the galaxy
    • Added a system message when deleting an item
    • Added a check to validate membership within a player association to resolve some issues where people were part and not a part of a PA
    • Fixed an issue that kept players in combat after being incapacitated or killed by a turret
    • Fixed duplicate commands getting incorrectly removed from command queue
    • Fixed issue with player position being updated when ejected from a structure
    • Fixed issues with Propose Unity including missing functionality
    • Added functionality to change appearance through screenplays

    • Fixed issue allowing more than one attack to execute at the same time
    • Fixed Knockdown, Posture Change, and Dodge animations to fire appropriately and without delay
    • Fixed various edge cases with entry check failing
    • Fixed state only command combat spam to properly display when hitting and missing
    • Fixed armor mitigation combat spam values to correctly account for multi-pool attacks
    • Adjusted initial attack combat spam to be more precise
    • Fixed combat log damage to not include food or Jedi armor mitigation
    • Fixed a combat log damage error when food mitigation was greater than 100%
    • Fixed mount being stuck at slowed combat speed
    • Fixed state application causing creatures to stand up after being killed
    • Fixed when a target is added to a defender list
    • Fixed peace ability functionality
    • Fixed a issue that allowed player and non-player character attacks to sometimes penetrate buildings in certain situations
    • Fixed Fire DOT wound calculation to be closer to live
    • Fixed a possible issue that could allow creatures to remain in combat with a player after the creatures die
    • Fixed a issue that allowed players to avoiding TEF using befriended pet
    • Fixed a issue that allowed DoTs to not expire in some situations

    • Fixed Nyms Theme Park Jinkins and Kole no longer require drag and drop of their quest items for quest completion
    • Fixed Pfilbee Jhorn Endor Painting mission to require all targets to be killed
    • Fixed a issue with Bestine Museum that prevented the curator from advancing through to new art picks
    • Added townspeople, thug, quest and commoner NPCs ability to use new dressgroup function for appearance selection
    • Added missing NPCs to various planet locations
    • Fixed CreatureAreaPoison to correctly apply a poison dot when used by an NPC
    • Fixed NPCs to converse and move around instead of staring into the distance
    • Fixed Black Sun Bunker technician to be attackable
    • Fixed Lord Nyax NPCs to now correctly display their name
    • Fixed pets to now receive the swimming state when swimming
    • Fixed pets to no longer attack while swimming
    • Added a distance check for NPCs and creatures when healing their lairs
    • Removed magseal containers from Sennex cave
    • Fixed orientation of all NPCs in Sennex cave
    • Fixed giant cavern spider recluse NPCs to use their correct name, rather than another NPCs name
    • Added missing Tatooine Big Game Hunt krayt spawns
    • Added contraband scans to function in the wild
    • Added banners to signal which faction controls an NPC city
    • Fixed Bothan ability to receive discount from a faction recruiter
    • Added a chance for Princess Leia and Darth Vader to visit faction-controlled NPC towns to rally troops
    • Fixed an issue and the message given when delegating faction to a player with negative faction
    • Changed timer to resign from a faction as a Combatant
    • Fixed static POI HQ terminals from giving out of range messages
    • Added Corellia Stronghold, Rori Imperial Encampment and Rori Rebel Military Base POIs to be faction flipable
    • Added all GCW flipable POIs to count towards GCW planet scores
    • Fixed a issue with crackdown reinforcements being called when a Probot is killed by an NPC
    • Added hacked and destruct alarms to GCW player bases, but are disabled for now.
    • Fixed a issue that allowed players that lacked the proper faction to control befriended faction pets.
    • Fixed FRS XP to now correctly use caps based on rank acquired and to function like XP caps in other professions
    • Added functionality so that players who have been banned from the game will now lose their FRS rank at the next daily rank maintenance window
    • Fixed a problem where FRS challenges were not ending correctly after one party was defeated or logged off in some circumstances
    • Added a toggle to disable the accepting of FRS Challenges from and voting for characters on the same account
    • Fixed player position updates when accepting an FRS Challenge
    • Fixed Dark FRS so sudden death flag and petition to advance is removed if player advances via the arena

    • Fixed crate appearance to display in the correct style for the type of item they contain
    • Fixed repair tools to now have five uses
    • Fixed resource crates to now correctly sort the resources listed
    • Fixed volume on containers to reflect their min and max storage while examining
    • Fixed items with customized appearances to inherit the base item as "Variation Of" rather than the custom appearance selection
    • Fixed a issue that allowed Aurellian Plants accrue updates when in storage or on vendors
    • Fixed a missing check that allowed unity rings to decay
    • Added ingredient hopper to crafting stations, both old and new
    • Fixed a issue with item transfer ranged checks
    • Changed how crafters name is added during the crafting processes
    • Changed various items being incorrectly set as clothing instead of armor
    • Fixed attachments being destroyed when added to BE enhanced item that already has it's max amount of mods

    • Fixed Jantas to now have a chance to drop Janta Staffs
    • Fixed Ewoks to no longer drop Ewok Crossbow
    • Fixed Death Watch Bloodguards to now have a chance to drop binary liquids and protective liquids

    • Added functionality so that Merchant Tents can now be crafted in two additional colors
    Bounty Hunter
    • Fixed a issue where in some situations a BH mission payout was not distributed to all party members in range
    Combat Medic
    • Fixed Temporary Enemy Flags not applying correctly when Combat Medics throw a harmful poison/disease in combat
    • Added /ApplyPoison in the game, it will pull poisons from your inventory, and can be further defined with health, action, mind, etc
    • Added /ApplyDisease in the game, it will pull diseases from your inventory and can be further defined with health, action, mind, etc
    • Fixed damage done by poisons being applied to equipped weapon experience erroneously
    • Fixed a issue that did not allow mods/food to work for enhance or wound queue delays, the hard cap is now 3 seconds
    • Refactored the Entertainer and Band functions for Entertainer, Dancer, and Musician
    • Fixed Dancer giving too much XP compared to musician
    • Added functionality to song/dance selection in the user interface
    • Added outro when stopping music
    • Fixed some entertainer effects not triggering indoors
    • Fixed a issue that allowed dead or incapacitated player to could receive entertainer buffs
    • Fixed a issue with stopDance showing music animation when changing the players posture
    • Fixed a issue with startDance and startMusic setting players posture twice
    • Fixed a issue with music notes persisting on player after they have stopped playing music
    • Fixed newly created Jedi Robes to correctly have condition
    • Fixed Jedi Robes to no longer decay
    • Fixed Saber1hComboHit 1, 2 & 3 to correctly display the damage dealt
    • Fixed SaberBlock so that when a attack with a state is blocked, the state is also blocked
    • Fixed issues with Force Intimiadate animation and it's timing
    • Fixed a issue where dots could be applied with Force Powers
    • Fixed force absorbs to be based of damage instead of ability cost
    • Fixed force absorbs to absorb force from force drain attacks
    • Fixed Startle Shot and Startle Shot 2 functionality to work like live.
    • Fixed Supression Fire and Supression Fire 2 functionality to work like live.
    • Fixed /drag to now correctly update for all players the change in location for the incapacitated or dead character
    • Fixed /drag to now scale the max distance to drag with Medical Use
    • Fixed sales tax to correctly distribute the sale's proceeds to the correct person
    • Fixed a issue where Panic Shot functionality was interrupted by how states were applied.
    Squad Leader
    • Fixed Squad Leaders to now gain XP if the difference between the Squad Leader and their party members are in extremely high or low terrain
    • Fixed Squad Leaders to now gain XP even if group members are XP capped
    • Fixed Squad Leader XP to now scale for each member and pet in the group
    • Fixed appearance selection to allow variation when crafting ranged weapon components
    by Published on 09-15-2021 04:32 PM   

    Veteran Reward System Modifications for Testing

    September 2021
    The SWGEmu Team

    As we approach the 1.0 status of our project (still no timeline, no worries!), we will be testing various changes to newly-generated veteran rewards.

    This will enable us to gather and review data on play styles and make better decisions in the future.

    To be crystal clear: any changes made for testing will affect only veteran rewards generated after the changes; they will not be retroactively applied to any existing items.

    ~The SWGEmu team
    by Published on 09-09-2020 09:40 PM   

    Real Life Monetary Trades

    September 2020
    The SWGEmu Team

    Real Life Monetary trades - September 2020

    Staff would just like to give a friendly reminder to our community that following ALL our TOS is a requirement to be able to use our service. Aside from the act of donating to the project (thank you!), spending real money on third party websites for in-game benefit is strictly forbidden. Today we have banned 65 accounts for breaking this section of our TOS. We do not enjoy removing people from our project, but violations like this endanger the project and force us to act.

    Our TOS say:

    1.9. On SWGEmu Servers, all accounts and characters used for financial gain will be deleted/banned. It is forbidden to use your account for:
    • 1.9.1. Soliciting real life monetary trades.
    • 1.9.2. Purchasing of in-game credits or items for real life currency.
    • 1.9.3. Exchange of in-game items/credits for real life items.
    • 1.9.4. Exchange of in-game items/credits for items/currency from other games.

    Selling your account/sharing account

    Selling your account will fall under the same rules. If we find that an account has changed owner, it will be banned.
    Letting others borrow your account also falls under the rule below:

    1.5. Do not share accounts. The rule includes children as well, if you have a child in your home they are not allowed to share accounts as they must each have their own regardless of age. Any account banned for another user's actions will not be unbanned at the request of the owner.

    1.6. Any and all stolen and/or compromised accounts that are reported to SWGEmu Staff may be *suspended* in order to conduct an investigation. On the SWGEmu Servers, characters, credits, buildings, structures, or items will not restored or replaced under any circumstances.

    ~The SWGEmu team
    by Published on 06-09-2011 04:54 PM   

    SWGEmu Recruitment

    Updated: October 05, 2019
    Development Division

    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can DM lordkator.

    ~ The SWGEmu Development Division
    by Published on 09-25-2019 04:35 PM   

    Support recruitment

    September 25th 2019
    The SWGEmu Support Team

    Our support team needs to be strengthened and we are searching for one or more interns that we can train to become CSRs to help our community in support about account and in-game issues.
    Some of the tasks that our CSRs handle are:
    • Approving multiple account applications
    • In-game issues like getting people unstuck or help them been able to log in a character
    • investigate reports about rule breaking on our servers
    • Help with Events and setting them up and/or execute them
    The work is done in two systems. We have a live support, where you can talk directly to players with issues, or we have a ticket system where you will answer the ticket, trying to solve the issue or answering questions about policies.

    Please follow this link if you are interested in contributing some of your time to the project and the community.

    ~The SWGEmu Support Team
    by Published on 09-08-2014 02:31 PM   

    Please read all SWGEmu Rules And Policies

    September 2014
    SWGEmu staff


    The only exception to SWGEmu Rules and Policies is the Sarlacc Pit 2.5 section, which has its own set of Rules and Policies.

  • SWGEmu Server Status


    Status: Online

    Population: 4

    Highest Population: 10

    Maximum Capacity: 3000

    Uptime: 1day 6hrs 28min 21sec

    Last updated 59sec


    Status: Online

    Population: 278

    Highest Population: 292

    Maximum Capacity: 3000

    Uptime: 9hrs 2min 39sec

    Last updated 59sec


    Status: Online

    Population: 1

    Highest Population: 1

    Maximum Capacity: 3000

    Uptime: 3hrs 47min 11sec

    Last updated 59sec