• Publish 10.5: The Rise of Galaxies mini publish

    Publish 10.5: The Rise of Galaxies

    10/25/2021
    The SWGEmu Development Division


    Publish 10.5: The Rise of Galaxies

    System
    • Improved server stability
    • Various Server Optimizations
    • Fixed region issue
    • ​Refactored Combat Manager
    General
    • Fixed logout to no longer leave characters in a permanent LD state
    • Fixed player disconnect message to be sent when a player goes LD instead of when unloaded from the game world
    • Fixed destroy missions to correctly spawn a lair with a name
    • Added Battlefield markers across various planets in the galaxy
    • Added a system message when deleting an item
    • Added a check to validate membership within a player association to resolve some issues where people were part and not a part of a PA
    • Fixed an issue that kept players in combat after being incapacitated or killed by a turret
    • Fixed duplicate commands getting incorrectly removed from command queue
    • Fixed issue with player position being updated when ejected from a structure
    • Fixed issues with Propose Unity including missing functionality
    • Added functionality to change appearance through screenplays

    Combat
    • Fixed issue allowing more than one attack to execute at the same time
    • Fixed Knockdown, Posture Change, and Dodge animations to fire appropriately and without delay
    • Fixed various edge cases with entry check failing
    • Fixed state only command combat spam to properly display when hitting and missing
    • Fixed armor mitigation combat spam values to correctly account for multi-pool attacks
    • Adjusted initial attack combat spam to be more precise
    • Fixed combat log damage to not include food or Jedi armor mitigation
    • Fixed a combat log damage error when food mitigation was greater than 100%
    • Fixed mount being stuck at slowed combat speed
    • Fixed state application causing creatures to stand up after being killed
    • Fixed when a target is added to a defender list
    • Fixed peace ability functionality
    • Fixed a issue that allowed player and non-player character attacks to sometimes penetrate buildings in certain situations
    • Fixed Fire DOT wound calculation to be closer to live
    • Fixed a possible issue that could allow creatures to remain in combat with a player after the creatures die
    • Fixed a issue that allowed players to avoiding TEF using befriended pet
    • Fixed a issue that allowed DoTs to not expire in some situations

    Quests
    • Fixed Nyms Theme Park Jinkins and Kole no longer require drag and drop of their quest items for quest completion
    • Fixed Pfilbee Jhorn Endor Painting mission to require all targets to be killed
    • Fixed a issue with Bestine Museum that prevented the curator from advancing through to new art picks
    NPCs
    • Added townspeople, thug, quest and commoner NPCs ability to use new dressgroup function for appearance selection
    • Added missing NPCs to various planet locations
    • Fixed CreatureAreaPoison to correctly apply a poison dot when used by an NPC
    • Fixed NPCs to converse and move around instead of staring into the distance
    • Fixed Black Sun Bunker technician to be attackable
    • Fixed Lord Nyax NPCs to now correctly display their name
    • Fixed pets to now receive the swimming state when swimming
    • Fixed pets to no longer attack while swimming
    • Added a distance check for NPCs and creatures when healing their lairs
    • Removed magseal containers from Sennex cave
    • Fixed orientation of all NPCs in Sennex cave
    • Fixed giant cavern spider recluse NPCs to use their correct name, rather than another NPCs name
    • Added missing Tatooine Big Game Hunt krayt spawns
    GCW
    • Added contraband scans to function in the wild
    • Added banners to signal which faction controls an NPC city
    • Fixed Bothan ability to receive discount from a faction recruiter
    • Added a chance for Princess Leia and Darth Vader to visit faction-controlled NPC towns to rally troops
    • Fixed an issue and the message given when delegating faction to a player with negative faction
    • Changed timer to resign from a faction as a Combatant
    • Fixed static POI HQ terminals from giving out of range messages
    • Added Corellia Stronghold, Rori Imperial Encampment and Rori Rebel Military Base POIs to be faction flipable
    • Added all GCW flipable POIs to count towards GCW planet scores
    • Fixed a issue with crackdown reinforcements being called when a Probot is killed by an NPC
    • Added hacked and destruct alarms to GCW player bases, but are disabled for now.
    • Fixed a issue that allowed players that lacked the proper faction to control befriended faction pets.
    FRS
    • Fixed FRS XP to now correctly use caps based on rank acquired and to function like XP caps in other professions
    • Added functionality so that players who have been banned from the game will now lose their FRS rank at the next daily rank maintenance window
    • Fixed a problem where FRS challenges were not ending correctly after one party was defeated or logged off in some circumstances
    • Added a toggle to disable the accepting of FRS Challenges from and voting for characters on the same account
    • Fixed player position updates when accepting an FRS Challenge
    • Fixed Dark FRS so sudden death flag and petition to advance is removed if player advances via the arena

    Items
    • Fixed crate appearance to display in the correct style for the type of item they contain
    • Fixed repair tools to now have five uses
    • Fixed resource crates to now correctly sort the resources listed
    • Fixed volume on containers to reflect their min and max storage while examining
    • Fixed items with customized appearances to inherit the base item as "Variation Of" rather than the custom appearance selection
    • Fixed a issue that allowed Aurellian Plants accrue updates when in storage or on vendors
    • Fixed a missing check that allowed unity rings to decay
    • Added ingredient hopper to crafting stations, both old and new
    • Fixed a issue with item transfer ranged checks
    • Changed how crafters name is added during the crafting processes
    • Changed various items being incorrectly set as clothing instead of armor
    • Fixed attachments being destroyed when added to BE enhanced item that already has it's max amount of mods

    Loot
    • Fixed Jantas to now have a chance to drop Janta Staffs
    • Fixed Ewoks to no longer drop Ewok Crossbow
    • Fixed Death Watch Bloodguards to now have a chance to drop binary liquids and protective liquids
    Professions

    Architect
    • Added functionality so that Merchant Tents can now be crafted in two additional colors
    Bounty Hunter
    • Fixed a issue where in some situations a BH mission payout was not distributed to all party members in range
    Combat Medic
    • Fixed Temporary Enemy Flags not applying correctly when Combat Medics throw a harmful poison/disease in combat
    • Added /ApplyPoison in the game, it will pull poisons from your inventory, and can be further defined with health, action, mind, etc
    • Added /ApplyDisease in the game, it will pull diseases from your inventory and can be further defined with health, action, mind, etc
    • Fixed damage done by poisons being applied to equipped weapon experience erroneously
    Doctor
    • Fixed a issue that did not allow mods/food to work for enhance or wound queue delays, the hard cap is now 3 seconds
    Entertainer
    • Refactored the Entertainer and Band functions for Entertainer, Dancer, and Musician
    • Fixed Dancer giving too much XP compared to musician
    • Added functionality to song/dance selection in the user interface
    • Added outro when stopping music
    • Fixed some entertainer effects not triggering indoors
    • Fixed a issue that allowed dead or incapacitated player to could receive entertainer buffs
    • Fixed a issue with stopDance showing music animation when changing the players posture
    • Fixed a issue with startDance and startMusic setting players posture twice
    • Fixed a issue with music notes persisting on player after they have stopped playing music
    Jedi
    • Fixed newly created Jedi Robes to correctly have condition
    • Fixed Jedi Robes to no longer decay
    • Fixed Saber1hComboHit 1, 2 & 3 to correctly display the damage dealt
    • Fixed SaberBlock so that when a attack with a state is blocked, the state is also blocked
    • Fixed issues with Force Intimiadate animation and it's timing
    • Fixed a issue where dots could be applied with Force Powers
    • Fixed force absorbs to be based of damage instead of ability cost
    • Fixed force absorbs to absorb force from force drain attacks
    Marksman
    • Fixed Startle Shot and Startle Shot 2 functionality to work like live.
    • Fixed Supression Fire and Supression Fire 2 functionality to work like live.
    Medic
    • Fixed /drag to now correctly update for all players the change in location for the incapacitated or dead character
    • Fixed /drag to now scale the max distance to drag with Medical Use
    Politician
    • Fixed sales tax to correctly distribute the sale's proceeds to the correct person
    Smuggler
    • Fixed a issue where Panic Shot functionality was interrupted by how states were applied.
    Squad Leader
    • Fixed Squad Leaders to now gain XP if the difference between the Squad Leader and their party members are in extremely high or low terrain
    • Fixed Squad Leaders to now gain XP even if group members are XP capped
    • Fixed Squad Leader XP to now scale for each member and pet in the group
    Weaponsmith
    • Fixed appearance selection to allow variation when crafting ranged weapon components
    This article was originally published in forum thread: Publish 10.5: The Rise of Galaxies mini publish started by Lolindir View original post