• 05/02/2021 Weekly Update

    Weekly Update

    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.

    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested

    Hakry (Dev Intern)
    • (unstable)[Revert] Loot permission rights determination for groups
    • (unstable)[Fixed] Moved combat state clear under thread lock in CreatureManage
    • (unstable)[Fixed] Faction status change window from popping up for players with crackdown TEF again
    • (unstable)[Adjusted] Timers for lambda troops to complete their scan
    • (unstable)[Added] Additional null checks for ContrabandScanSession
    • (unstable)[Reduced] Distance for scans to initiate to 12m
    • (unstable)[Fixed] Turrets keeping players in combat after becoming incapacitatedor killed
    • (unstable)[Fixed] Missing thread lock in TurretFireTask

    (Quality Assurance)
    • (unstable)[Removed] Sennex Cave screenplay magseal containers. Mantis #8300
    • (unstable)[Adjusted] NPC direction throughout Sennex screenplay

    ~ The SWGEmu Development Division