Weekly Update
04/11/2021
The SWGEmu Development Division
04/11/2021
The SWGEmu Development Division
We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps
Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.
(Stable) = Commits are now on Basilisk
(Unstable) = Commits are on TC Nova and are being tested
TheAnswer (Developer)
- (unstable)[Added] Option to dump all cmake variables on build
- (unstable)[Fixed] Coverity warnings
- (unstable)[Fixed] Building object notifyDissappear exception
Hakry (Quality Assurance)
- (unstable)[Fixed] Combat Medic apply disease and apply poison abilities to becalled via their command. Mantis #5475
- (unstable)[Fixed] Apply poison and apply disease commands to automatically finddelivery units in a players inventory
- (unstable)[Fixed] Ability to specify which attribute to apply poison/disease towith their given command
- (unstable)[Changed] Loot permission rights determination for groups
- (unstable)[Fixed] Issue where loot permissions were revoked when a pet would leavea group or the group would disband. Mantis #7751
Cyres (Community contributors)
- (unstable)[Fixed] Combat Prowess missing from frog; typo and formatting
Smoki (Community contributors)
- (unstable)[Fixed] Crafted object template customization. Mantis #8167, #8317
- (unstable)[Refactored] Ranged weapon visible component map. Mantis #8167
- (unstable)[Fixed] Ranged weapon component crafting appearance selection, #8167
- (unstable)[Fixed] Ranged weapon visible components to match ingredients, #8167
- (unstable)[Fixed] Customized crafted object stringId name inheritance, #8317
~ The SWGEmu Development Division