• 10/11/2020 Weekly Update

    Weekly Update

    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.

    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested

    Loshult (Developer)
    • (unstable)[Fixed] The in the wild contraband scanner now attacks the found Jedi or Rebel
    • (unstable)[Fixed] Crash if Lambda troops where killed before reaching the player they should scan
    • (unstable)[Added] Additional checks for the Lambda troops to not be dead or in combat when initiating the scan of the player
    • (unstable)[Fixed] Lambda shuttle is despawned after take off
    • (unstable)[Fixed] Lambda shuttle troops being despawned correctly after scanning the player
    • (unstable)[Fixed] Probot now only outputs Alert... fly text when contraband is found
    • (unstable)[Fixed] Potential nullptr dereferencing in WildContrabandScanSessionImplementation.cpp. Mantis #8280
    • (unstable)[Fixed] Improved Lambda shuttle spawning and landing animation. Lambda shuttle should no longer spawn in landed
    • (unstable)[Added] Lambda shuttle now lands again in order to pickup the reinforcement troops when they are despawned
    • (unstable)[Fixed] Spawn positions for Lambda reinforcement troops. Leader is now spawned in front of troops instead of behind
    • (unstable)[Fixed] Each trooper in the Lambda shuttle reinforcement team now follows correct trooper in front of it
    • (unstable)[Added] Lambda shuttle troops now walks close to the shuttle before despawning. The shuttle waits for every trooper to despawn before departing
    • (unstable)[Added] Wild contraband scans are now possible to enable or disable per planet. All planets are enabled
    • (unstable)[Added] Performance config setting for wild contraband scans. It controls the radius of the area to search for players in
    • (unstable)[Added] Hard timeout and forced despawn of Lambda troops after 60s
    • (unstable)[Fixed] Lambda shuttle being spawned to far away from the probot if a manual entered landing point was near (within 1600 m)
    • (unstable)[Added] Observer to make all Lambda troops attack back if anyone of them is attacked
    • (unstable)[Fixed] Formatting in a few files
    • (unstable)[Added] Lambda reinforcement troops called in by probot will attack Rebel covert and overt players directly when they land
    • (unstable)[Added] Lambda reinforcement troops called in by probot will attack any Jedi with crackdown TEF immediately
    • (unstable)[Removed] Unused includes
    • (unstable)[Fixed] Include order
    • (unstable)[Fixed] Lambda shuttle being despawned incorrectly
    • (unstable)[Fixed] Triggering of assert during Lambda shuttle clean up

    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.

    ~ The SWGEmu Development Division