• 01.31.2020 SWGEmu End of the Year Update 2019

    SWGEmu End of the Year Update 2018


    January 2020
    SWGEmu Team





    SWGEmu End of the Year Update 2019























    Table of Contents
    • Project Update
    • Staff Updates
    • Quick Stats
    • Staff Round-Table
    • Closing
    SWGEmu Project Updates



    Major Additions/Changes


    Staff Updates




    SWGEmu is Recruiting!


    SWGEmu is an ever-changing and growing organization where new talent is always being sought out. We especially would like to mention the need for more developers, please see this thread for more information.


    SWGEmu is also in need of other positions filled. For anyone interested in spending some of there free time toward this project, please consider to join in on our SWGEmu Internship Program . We are in need of CSRs.


    Quick Stats



    Developer Code Commits/Changes:

    I'm sorry that I have nothing to display here. I where not given the data in time for when this post had to be posted

    Registration Statistics:
    • Daily:
      • December 07, 2019 - 56 accounts registered
      • October 31, November 01, 2019 - 4 accounts registered
    • Monthly:
      • January 2019 - 791 accounts registered
      • October 2019 - 357 accounts registered
    • Yearly:
      • 2019 - 7,234 accounts registered; average 602,8 per month
    User Activity Statistics (Users online in one day):
    • Most users online: April 28, 2019 - 839 users
    New thread statistics (Posted threads):
    • January 2019 - 1080 new threads
    • December 2019 - 513 new threads
    Most users online: 1,657 (05-11-2011 06:22 PM)
    Most viewed thread:SWGEmu Timeline
    Most replied thread:What are you listening to right now?
    Most popular forum:Basilisk Trade Forum
    Top poster:Vlada (33045 posts)


    Staff Round-Table



    Fastburn - Quality Assurance
    This year has been an interesting ride for all of us. This will be the first time I am able to write one of these as a member of the Quality Assurance team. After deploying Publish 10, the major work for Publish 11 has begun to come on line. The main change we are testing now is the new AI, which has been worked on for a long time now and will bring on a lot of features that we are missing in combat abilities, combat difficulty, and of course crackdown. There are a lot more features to how the AI differs from what we have now, and there is still a great deal of work and testing before itís done. There is still a long road on AI testing in front of us and I hope people will jump on and work with the team to get it in shape. Itís a very large change and it should positively affect everyone who plays the game. I look forward to testing this system with you guys.

    I want to thank the developers who have worked on this project we all enjoy and the people who have tested along us and the contributors who have helped out with closing tickets and fixing issues. It means a lot to us and the project that people step up and help out.

    2020, here we come.
    Farelli - Quality Assurance
    2019 is coming to an end. On the surface it seems like not much happened. Publish 10 was released starting on April 27th, which is so fitting it tickles me. April 26, 2005 was the last day of pre-cu, so the irony is not lost. Also, as far as I know, no one has found the little Easter egg I left in Pub10.

    But behind the scenes we did a lot of work, devs and support/mods much more so than QA. We're making a lot of improvements that will help us going forward, including the QA team picking up events, getting us a bit more organized, and then bringing in some additional people to help with that. More work is being done in that area.

    We started to improve communication, opening up a little bit, with the LordKator interview. While some didn't find it positive (haters gonna hate), it was a big first step in opening up our team to the community a bit and creating some transparency.

    We also had a little open discussion about JTL. What that really did for the community is show everyone the fire that exists in the hearts of all the loyal SWG players. It also put a shot in the arm of the project, so to speak, resulting in an uptick in donations and volunteer activity.

    Finally, we survived the temporary onslaught of WoW Classic. At the end of that period, we've seen a rise in new registrations and online players. Who would've thought?

    Looking forward to a great 2020.

    Peace.
    Hakry - Quality Assurance
    This year has been a good one for SWGEmu and though it may be tough for a lot of the members of the community to see it, a ton of work has been put in by the Staff as a whole. Some of those things may be apparent and others are back end type things that will gradually aid in helping us provide a better Pre-CU experience.

    It may at times seem like things are moving extra slow, just be mindful that we are still strong in pushing to our final goal and providing the best final product that we can. A lot of effort has gone into ensuring this happens from the beginning of the project and continues on now.

    We look forward to diligently working on the remainder tasks and features that draw us closer to our goal, while continuing to sharpen up already working ones. As we prepare to enter a new decade, remember that we are all here for the same reason, and the more we make our community an enjoyable and pleasant one to be a part of, the more likely it will be to continue to grow and flourish.

    Thank you all for your support and lets make 2020 another great yeah for the SWGEmu Community.
    -H
    Vlada - Site Services
    Bye
    Lolindir - Admin
    Another year has passed. We have all become one year older and we are one year closer to the finish line. Lets hope this year is the year we can announce the end of the project.

    Closing

    We saw a new publish this year and we got a new live support to make the experience better for users and staff a like. The team have also had a huge crackdown on members in the community that have been cheating with multiple accounts. The amount of accounts that have been banned is staggering. Because of the issues with multiple accounts, the team decided to update our rules with VPN and tools have been put in place to help staff follow through on our rules change on VPN. We are eager to continue our journey to end this project, so that we can start creating! Lets get it done!


    ~The SWGEmu Team
    This article was originally published in forum thread: 01.31.2020 SWGEmu End of the Year Update 2019 started by Lolindir View original post