• 01/12/2020 Weekly Update

    Weekly Update

    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.

    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested

    Lordkator (Developer)
    • (unstable)[Added] REST API Docs and example Player Manager proxy
    • (unstable)[Added] Offline kickUser support from REST API
    • (unstable)[Added] Account and character bans via REST API

    Miztah (Developer)
    • (unstable)(AITest/Nova)[Fixed] Incorrect attack speed value
    • (unstable)(AITest/Nova)[Changed] Default attack speed for all mobs to 2 seconds. Mantis #8018
    • (unstable)(AITest/Nova)[Added] Global and mobile specific attack speed override fields
    • (unstable)(AITest/Nova)[Fixed] Stability issue
    • (unstable)(AITest/Nova)[Enabled] AItest world spawns
    • (unstable)(AITest/Nova)[Removed] old debug messages
    • (unstable)(AITest/Nova)[Fixed] faction/droid pet AI template
    • (unstable)(AITest/Nova)[Fixed] Wandering humanoid vendors
    • (unstable)(AITest/Nova)[Added] Functionality to allow ranged AI to occasionally evade in combat
    • (unstable)(AITest/Nova)[Updated] Weapons and attacks of imperial mobs

    • (unstable)[Added] Started msvcc support
    • (unstable)[Updated] Googletest to 1.10
    • (unstable)[Fixed] Cleaned up more code
    • (unstable)[Updated] Engine3 and cleaned up some code
    • (unstable)[Updated] Engine3 submodule
    • (unstable)[Added] cmake msvc version checks

    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.

    ~ The SWGEmu Development Division